BTW on a PS2 console, does the system retain the clock value only on the case it remains on power supply? Cause i remember i once unplugged it for a long time, and then used a memory card that didnt contain any system settings and the new save files had (and still have) timestamps indicating a 2000 date (the ps2 was purchased on 2007 so that's completely incorrect).Yes. I simply mentioned it as one more complication we don't need to worry about for PS1 saves, since that console didn't have any real-time clock and therefore never could use timestamps.
Where "x" is the number of blocks used right? So basically using the ps2 browser you can backup psx files on a ps2 mcard.Didnt know this, that's usefull information.Not from a PS1 game. But they can be copied there using the Sony browser.
The Sony browser can be used to backup PS1 games from a PS1 MC to a PS2 MC, and will then create a new folder on the PS2 MC for each PS1 gamesave backed up, using that folder to contain the raw x*8192 byte gamesave file. These saves differ from the normal PS2 saves in that they have no "icon.sys" file nor the icon file(s) this normally specifies, as the icon to be used is incorporated inside each PS1 gamesave file.
Yes, that is true. In-game you can only save to a PS1 MC.
Such saves can only come to a PS2 MC through copying.
Let me assume that the browser handles the conversion from this raw format to the format stored to a ps2 card and then converting it back to raw when transfering back to the psx card.
I don't think it is a problem with the MC. More likely then a problem with the USB device and/or its drivers. Do you use the internal drivers of uLE, or have you selected some external drivers ? And which uLE version are we then talking about ?
Best regards: dlanor
I'm using ulaunchelf 4.12 cd version, i have not added any additional drivers, and it concerns a kingston 8GB data traveller stick. Sometimes i also use a Sandisk Card reader.