Because it has not been able to replace the previous console family (PS2/PStwo) from the same manufacturer.
Originally Posted by therock003
Many people, myself included, refuse to buy something so outrageously priced for something that offers LESS real RPG functionality than the PS2 console does, since the PS3 models generally available are not compatible with all games of the old PS1/PS2 consoles, and NO new RPGs have been produced for the new PS3 consoles.
That has nothing to do with the success of the PS3 design and marketing, but only indicates the state of the homebrew PS3 scene. I was not discussing that at all.
Is it mostly due to the fact they haven't beaten the pretection to run backups?
The main reasons are an insane price level of PS3 as compared to PStwo, combined with an inability to provide decent backwards compatibility and an inability to motivate developers to make new RPGs for the new platform.
Or is there another major reason the PS3 sales are hurting? Of price is also an important factor plus they also cant seem to drop cause this will pose a threat to commercial blu-ray players. Although they anounced that price is gonna drop by 100 Euros till the end of 2009.
RPG games has always been the area where the old Playstation consoles have a huge lead over all other brands, which is something Sony apparently never understood, since they have done nothing to maintain this lead for the PS3.
----- re: removal of HDD interface chip in PStwo v14+
That was the one and only purpose, though it necessitated some other circuit changes.
Was that made in purpose so that PS2 games are not to run via HDD via this method, or did sony have something else in mind?
Of course not. That would be the opposite of what I said.
Do you mean that USBadvance has greater compatibillity and can run each and every game?
What I did say is that the total failure to run some games only applies to very few games for HDLoader, as opposed to USBAdvance which completely fails to launch the majority of games. In my experience no more than 30% to 35% of average games will run with USBAdvance. I don't care what the 'official' compatibility lists say, since for me only appx one third of all games work with USBAdvance, as compared to 90%+ for HDLoader and 99%+ for ESR.
----- re: PS1 emulator PS2PSXe
The current beta does not skip frames, so everything is completely displayed, but therefore slower than normal unemulated gameplay. (Should improve a lot in next GPU implementation of the emu)
That's great i was just going to ask about these features. So no physical psx memory cards are needed, plus you can use LAN to boot games, that's convenient. Is playback complete though, or is there jerkiness and lost frames?
I assume you meant to say "NO such solution" above, as what you did write makes no sense.
BTW how come there's such solution for PS2?
This could be done for PS2 games too, but would add other problems, as PS2 games are more likely to need ALL available RAM memory for their own use. This is part of the reason why all game loaders like HDLoader and others have compatibility problems.
I mean running games as iso images from Network, so there's no need for internal or external Hard Drives and all that fuss, and also have the greatest of loading speeds? I guess that could be a nice fix to compete with the slow timesof USBadvance on a slim ps2.
But implementing a PS2 game loader using LAN is just as possible as it was to do it using HDD. The main reason it has not been done is just that no one with the right combination of knowledge and incentive has started such a project yet.
I've never noticed any particular difference, but then I almost never play PS1 games using the built-in PS1 driver of the PS2 anyway. The purpose of those settings is to enhance the disc load speed and the video output of that PS1 driver, but IMO it is next to useless as the settings are never saved. So if you want to use those features you have to set them anew each time you start the console, before inserting the PS1 game disc.
Also on another note, on the ps2 system options it seems there are a couple of psx improvement option concerning loading disc speed and texture smoothing. Do thy do any good with PSX playback if you tweak them?
----- re: using PS2-specific FPS accessories in PS1 games
Use of such accessories with PS1 emulation is limited to the extent in which they can act as traditional PS1 devices connected to the normal gamepad ports, since those are all that a real PS1 can have.
----- re: How most programs store config files on memory cards
Right or wrong depends on your purpose in removing the media. Sometimes you might do it so as to start a program (say launching SMS from a USB device) with a different configuration than usual. So you can replace the memory card with another before launching that program, so as to get a different SMS\ configuration folder, or remove the MC entirely before starting SMS, to force it into using defaults for all settings.
Do you mean to tell me that if such files exist where the elf is launched, something might go wrong by removing the media that stores them?
But normally you will want a program to use the settings you've become accustomed to (and probably tweaked a lot over time), so then you will want that memory card inserted at all times (or use uLE to copy those settings to other memory cards too).
While a program remains running it naturally keeps using its internal RAM variables for most such things. But each time a program is relaunched it will need to reload configuration files. And most programs which allow alternate skin files to be used will only load the currently active skin file, and when you want to change to another skin then the MC (or other device) holding that file must be accessible to the program.
So the after the elf is launched it runs off of PS2 ram, but are the settings/skins stored in the ram as well or are they alway retrieved on frequent intervals from their original location?
The Sony routines that check for firmware upgrades will always check both MC slots.
Ok so i tried the FMCB method and it works great. It even works if mcard is in slot 2. (That must mean that the PS2 checks both slots upon booting for configuration. I thought it only checked slot 1).
No, of course not. You just copy the updated files to your PS2 media, usually from a USB device holding files prepared on a PC, or by direct copying from PC folders over LAN (this is the method I mostly use myself).
BTW how can you add or update elfs? Doi you need to format and reinstall FMCB?
The best tool for updating uLaunchELF (aka: uLE) or any other files on PS2-specific media is uLE itself. Even with the default configuration, when you do not as yet have any LAUNCHELF.CNF file, uLE has the 'Circle' button of the main meny preset to launch the uLE subprogram 'MISC/FileBrowser' (displayed just as "FileBrowser" in the menu).
It seems uLaunch is updated frequently and i'm trying to keep up.
This is what you can use for all kinds of file copying between PS2 devices, which include two devices that allow easy transportation of files between PS2 and PC, these being the "mass:/" device (== USB HDD or USB flash drives) and the "host:/" device (== LAN connected PC running ps2client)
----- re: using psuPaste
Again I fail to understand you. How can it possibly be more convenient to work with VMC, which demands complex ISO alterations, as compared to the simple backup/restore operations using psuPaste in uLE ?
Well although transfering saves to PC with this method is great for backup, it seems that it is not convenient all the way when you play lots of games reqularly and the game fills up, but you need to have saves on the m-card. So that's why i consdired the VMC method.
That is where VMC works best, though it still fails to work at all with some games.
Does it also work with booting from CD?
No. They are all fakes. Personally I prefer to buy large memory cards from a manufacturer who does not try to lie to me about the product. The MaxMemory cards from Datel are clearly marked as non-Sony products, and the modern ones work quite well. I have three 32 MB cards and two 64 MB cards from them myself.
On the other hand i keep finding 64mb official sony memory card products on the internet but i'm afraid they might be fake. Has Sony ever really released a 64mb memory card?
Best regards: dlanor