Is the reason why they don't hit the people and register a proper ragdoll motion because the item isn't dynamic? Or something?
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Is the reason why they don't hit the people and register a proper ragdoll motion because the item isn't dynamic? Or something?
Also would this mod work for GTA4:Complete Edition?
Hey jumper could you make the objects that shoot out of the gun explode on impact?
It might be possible (in a way) if a unique var is used for every object, right now it's just reusing the same var for every object. There is a native HAS_OBJECT_COLLIDED_WITH_ANYTHING that might give what is needed for detecting impact, and gtamodding says that it requires SET_OBJECT_RECORDS_COLLISIONS for the object. That last native is one I haven't tried yet for getting the peds to react to being hit, so maybe something will happen there.
As for the complete edition, I'm not sure how that works, I only have the original disc and none of the dlc. I would imagine that it can be done but honestly I don't know for sure.
Well I can always rent gta4 and rip it off a friend. I'm glad you're still going through with this mod! I can't wait to test it out!
Hey Jumper, I've got my Ps3 jailbroken now, and have installed the GTA4/EFLC offline and online scripts and now I'm going to install this and havE a play around with it!
How do I add this .sco into the game?
Without compiling modmanager_menu from scratch, your only option is to replace an existing script sco with this one (using openiv or sparkiv). If you let me know the exact file/method you used, I can replace the script in it.
best bet is learn how to use scocl, then you should be able to compile modman and any release which provides source code, also you'll need OpenIV to add the scripts to script.img or update.img i think which one depends on which game you're modding and whether it has an update or not
Jumper, I don't know if this is what you mean, but I used to install .pkg of Offline and Online Scripts in the sticky section.