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its saying that this value STICK_R doesn't mean anything .. try adding to the very top ..... #define STICK_R 0x13
Originally Posted by maps4890
instead of compiling 1_SimpleTrainer.c you should be compiling 1_newscript.c and have everything else in the same folder or you will run into stuff like this... because 1_newscript ties everything together.
I just stick all the controller keys into the const.h and everything is good.
Alex, just been looking at your latest vehicle spawner code and was just wondering why you used the native SET_CAR_AS_MISSION_CAR(Spawned_Vehicle); ?
I thought it was needed when I was working on it... I tend to leave it alone when its working but I don't think its needed.
this is what it says on the wiki:
Marks the specified vehicle so it will not be deleted from game world; opposite of "MARK_CAR_AS_NO_LONGER_NEEDED" function. Vehicle will not be deleted no matter how far player is from it even if vehicle is destroyed. Use "MARK_CAR_AS_NO_LONGER_NEEDED" function to flag the game to dispose of it when appropiate.
List of native functions - GTAModding
hi alex. just having one problem when i am compiling. it says locals.c no such file or directory. any ideas of how to over come this would be great!
compile error line 17: 'fz' undeclared <first use in this function>.
how to fix this problem
is that you will know why
these when I compile it but an error
Simple trainer has become my fav, thanks son .
Love the rocket cars,jumping(feel like HULK),spawning boat if in water , etc..
It's crazy ...just when ya think that is it there is another release like this.
Thanks again yo.