Forum: GTA IV Mod Releases / W.I.P.s


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Thread: Script Mods : Development \ Tests \ Releases
  

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  1. #241  
    spadger's Avatar
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    Quote Originally Posted by HuN View Post
    yesterday i was playing around with components variations to get the zombie model , something weird happend ...
    Just tried this on PC, works a treat. Just wondering if in multiplayer, other multiplayer users would see the character's changes? With it being a glitch and all.
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  2. #242  
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    HuN
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    i really dont know ... invite a friend to a online game and ask him .
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  3. #243  
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    Speaking about JDMAlex's GTA IV Mod PKG: it installs only over 1.00 version of GTA IV. I'm very thankful to author of this mod pack, just reporting this issue, so maybe there'll be a fix for it.
    Last edited by COOLak; 05-06-2012 at 04:32 PM.
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  4. #244  
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    JDMAlex is offline & developer
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    Oh I did not kno.. If you try installing the latest update and then this one does it not work? If not no biggie I will re pack with the update eboot.. Also I tried to make pkg for tlad and tbogt but dosent seem to work.. Anyway let me know if it works out installing the update before
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  5. #245  
    COOLak is offline Member
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    Quote Originally Posted by JDMAlex View Post
    Oh I did not kno.. If you try installing the latest update and then this one does it not work? If not no biggie I will re pack with the update eboot.. Also I tried to make pkg for tlad and tbogt but dosent seem to work.. Anyway let me know if it works out installing the update before
    Sorry, I don't know, what update do you mean?
    And also I opened your PKG and looks like there is 1.00 version in PARAM(.)SFO.
    So all you need is to change it to 1.06, and maybe somewhere else in your install paths.
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  6. #246  
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    Ok I see , I'll change it up to 1.6 or maybe 9.9 so you can install over other updates
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  7. #247 Smile  
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    Finally, new screens from me, on last PKG.

    Interesting tip: you can combine constructor and fly mod for camera hack functionality!

    Here's proof video: (but laggy and may randomly freeze)

    plus with fly mod we can enter to some locked interiors...
    Attached Thumbnails Attached Thumbnails _-2-.jpg   _-1-.jpg   _-3-.jpg   _-4-.jpg   _-5-.jpg  

    _-6-.jpg   _-7-.jpg   _-8-.jpg   _-9-.jpg   _-10-.jpg  

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  8. #248  
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    Quote Originally Posted by JDMAlex View Post
    Ok I see , I'll change it up to 1.6 or maybe 9.9 so you can install over other updates
    Thanks, hope to see the update soon.
    I think 1.06 would be the best option, because changing it to 9.9 or smth like that won't allow to install any possible updates and other PKG mods.
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  9. #249  
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    I think about one impotant thing...

    Can we somehow convert xbox360 trainers (they activate with xbox360 special keyboard) to ps3 usb PC keyboard fully functionality or not?

    For most big script collection on xbox there is rules:



    that's means all codes bind on special XboxKeyboard buttons and will crash if you try to start new game... but i'm not tested it on ps3 yet, but i will. Maybe we need just replace buttons codes to usual ps3 usb input and will work? Like this awesome build: All Released IV Scripts In One Grand Theft Auto IV Modding

    typical commands on Xkeyboard:

    Spoiler

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  10. #250  
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    ^^
    try these,
    i posted some of the scripts your on about in there plus extras they work with keyboard. i fix up the post later with fixes and better explaination.
    http://psx-scene.com/forums/f282/gta...tml#post971211
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