Forum: GTA IV Mod Releases / W.I.P.s


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Thread: Script Mods : Development \ Tests \ Releases
  

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  1. #201  
    blueplanet's Avatar
    blueplanet is offline Developer
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    Im not sure how (more importantly why?)
    my mediafire account has been deleted along with all my uploads!

    I have uploaded my blue script to mediafire again today
    http://www.mediafire.com/?937y2mvtd1uujx5
    all posts will be edited with this new link

    thanks for the heads up sith!
    if anyone finds it down again please let me know!

    and sorry for any inconvience it has caused
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  2. #202  
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    tthousand is offline Paradigm/Paragon/Prototype Robo Model #I
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    You can always hook up with us and use PSX-Scene's file repository!
    blueplanet likes this.


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  3. #203  
    MrOkra is offline Member
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    Why can't they go online Alex?
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  4. #204  
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    JDMAlex is online now & developer
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    Quote Originally Posted by MrOkra View Post
    Why can't they go online Alex?
    They could with some tweaking (not sure on how) only on xbox at the moment .. ps3 is offline because there is no way to go online with cfw atm
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  5. #205  
    Jleos310 is offline Registered User
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    what am I supposed to do with the script. img from the first scripts when i try to add them to xbox?
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  6. #206  
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    Hey mates,

    I'm friend with Verizo or rather my name is NeedForSpeedXP and have a very important question.
    im working on the object spawner as well just for private use. We need your help to find out the problem and get the file compiled properly. We put the model names into consts.h. and tried two ways to get it to work but it didn't work at all unfortunately. The 1st method was to change the name of LoadModel to the command which was actually in the natives.h (REQUEST_MODEL) and for CreateVehicle we tried the same (CREATE_CAR or CREATE_OBJECT). The 2nd one was to add a number to the SpawnMeA in braces [] and declare it in a void afterwards. The compiler didn't work on both methods but we got a lot further with the second method then with the first one. Here is the first method (modscript.c):

    Spoiler



    2nd method:

    Spoiler


    Hopefully you can help us! Thanks in advance!

    Best regards,
    N4SXP
    Hail EvilB, JDMAlex and nativesith
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  7. #207  
    II WeEkEv17 II is offline Registered User
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    I have the ped spawner, it works perfect on jtag, but when I go online on a retail Xbox and try to spawn them, it always freezes. Anyone know why it's doing this? It spawns passengers fine, but it's the fanboys and bodyguards that cause me to freeze.
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  8. #208  
    spy
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    are these script mods able to be used on xbox?
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  9. #209  
    fantaseb is offline Deluxe
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    Quote Originally Posted by II WeEkEv17 II View Post
    I have the ped spawner, it works perfect on jtag, but when I go online on a retail Xbox and try to spawn them, it always freezes. Anyone know why it's doing this? It spawns passengers fine, but it's the fanboys and bodyguards that cause me to freeze.

    Cause tbogt has a different syntax for loading things, I will explain below.

    Original GTA IV is built in C standardized as ISO 9899, which can handle things have have been compiled using Scocl which is not what everyone thinks, Scocl took basic syntax of C, stripped down it's standard library (which is about a half of the language) and provided a framework to call GTA native functions.

    And tbogt/tlad is much buggier and is mostly done in C++ and standardized as ISO 14882, and it can't handle the compiler language of tbogt, cause of restrictions from the latest patch.

    You need to decompile all of the files, and look into the xex, and then having a look, even the TU update for tbogt, i spent around 19hours one day looking into it with listener, and making documentation on it for something for which i am doing.
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  10. #210  
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    Blue Script 1.1
    Another compilation of scripts compiled with three-socks latest modmanager

    Scripts

    Spoiler



    Hopefully There shouldn't be any problems with the gta2view/jet button layout now (thanks sith)

    The neon/colour mods should be disabled when not in use, (as should the vehicle spawner really)
    The skylift has to be imported to IV so rather than show you how I modded the tourmav instead

    I will be removing some teleports in the near future (they will be replaced with more relevant mods health/ammo etc)


    Not only is this my first go with a vid capture card (SD), but its my first ever youtube vid!! (so be nice )



    Remember to backup your script.img and edit your american.gxt (or use the one provided)

    LINK
    https://psx.egnyte.com/h-s/20120405/735847c1ca424234

    Thanks to the 3 big dogz for src codes (you know who you are )

    BedTime
    Last edited by blueplanet; 04-06-2012 at 01:33 AM. Reason: NEW LINK ADDED!!!
    nativesith likes this.
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