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Thread: Script Mods : Development \ Tests \ Releases
  

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  1. #111  
    fantaseb is offline Deluxe
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    Quote Originally Posted by JDMAlex View Post
    maybe its something else..

    I have no mods except scripts and it works...L3 to crouch ..no prob
    Alex I messaged you on gtaforums, can you reply for me buddy. Thanks mate
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  2. #112  
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    Latest Script Source code updated on tutorial page
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  3. #113  
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    EvilB is offline Bringin' that funky flava
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    Quote Originally Posted by JDMAlex View Post
    Latest Script Source code updated on tutorial page
    the overhead cam from gtaforums i was gonna try this, anyway need some input on what eflc peds should be ported because i cant have all of em im limited to to how many more models can be added to the game, i think ive reached my limit.
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  4. #114  
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    yeh I forgot I had it there.. U need to change the keypress and include it in modcript .. but its pretty cool
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  5. #115  
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    UPDATE

    Changelog:

    Got rid of ALOT of button combos.. Now you switch between stuff like..

    Player model switching // more models to come.. takes time to add
    Weather Switching
    Gun Group Switching
    Car Spawn Switching // working on fixing this so it only spawns when you select it (eg lost's car spawner)
    Teleport Switching // can add more locations.. just place them here

    added Invisible Vehicle mode.. works also with invisible person mode!
    Added Gta2Ovehead cam from Skorpro from GTAForums
    gravity is just a on/off toggle now!


    enjoy!.. more stuff to come..
    tthousand and HuN like this.
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  6. #116  
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    Quote Originally Posted by JDMAlex View Post
    UPDATE

    Changelog:

    Got rid of ALOT of button combos.. Now you switch between stuff like..

    Player model switching // more models to come.. takes time to add
    Weather Switching
    Gun Group Switching
    Car Spawn Switching // working on fixing this so it only spawns when you select it (eg lost's car spawner)
    Teleport Switching // can add more locations.. just place them here

    added Invisible Vehicle mode.. works also with invisible person mode!
    Added Gta2Ovehead cam from Skorpro from GTAForums
    gravity is just a on/off toggle now!


    enjoy!.. more stuff to come..

    amazing ! i will try it this weekend .

    about cool teleportation locations ... what about teleports to " secret island & majestic hotel roof "

    ill try to think of other locations .
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  7. #117  
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    Quote Originally Posted by HuN View Post
    amazing ! i will try it this weekend .

    about cool teleportation locations ... what about teleports to " secret island & majestic hotel roof "

    ill try to think of other locations .
    i get some teleports added tried to get the coorinate to secret island but the coordinate script frezzes when i fly there.
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  8. #118  
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    Quote Originally Posted by EvilB View Post
    i get some teleports added tried to get the coorinate to secret island but the coordinate script frezzes when i fly there.
    hum ... i didnt knew that ,

    i would search for a "secret island " vehicle placement XYZ in stream files , like those comet cars parked in row near helipad or forklift ... then , delete that vehicle placement ( like one of the many comet ) or increase / decrease the X or Y coordinate to spawn near the vehicle .

    i will be making some placements myself this weekend , so if you still need thoses coordinates i can try to get them for you .
    Last edited by HuN; 03-02-2012 at 11:41 PM.
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  9. #119  
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    Quote Originally Posted by HuN View Post
    hum ... i didnt knew that ,

    i would search for a "secret island " vehicle placement XYZ in stream files , like those comet cars parked in row near helipad or forklift ... then , delete that vehicle placement ( like one of the many comet ) or increase / decrease the X or Y coordinate to spawn near the vehicle .

    i will be making some placements myself this weekend , so if you still need thoses coordinates i can try to get them for you .

    makes sence.. if a vehicle can spawn there we could just use its xyz..
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  10. #120  
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    Quote Originally Posted by JDMAlex View Post
    makes sence.. if a vehicle can spawn there we could just use its xyz..
    from EvilB mods files , found in " queen_e_stream6(d)cpl " using placement editor 1,3 ...

    Code:
    secret island vehicle placements :
    
    tug boat : 
    X= 2038,6899 Y= -2087,3401 Z= 0,92
    
    comet :
    X= 2056,6899 Y= -2143,6699 Z= 1,6
    X= 2059,6899 Y= -2143,6699 Z= 1,6
    X= 2061,53 Y= -2143,6699 Z= 1,6
    X= 2063,95 Y= -2143,6699 Z= 1,6
    X= 2066,3701 Y= -2143,6699 Z= 1,6
    X= 2068,79 Y= -2143,6699 Z= 1,6
    X= 2071,21 Y= -2143,6699 Z= 1,6
    X= 2038,8 Y= -2132,04 Z= 3,0
    X= 2043,63 Y= -2132,04 Z= 3,0
    X= 2038,88 Y= -2120,05 Z= 3,0
    X= 2043,9 Y= -2120,05 Z= 3,0
    
    forklift :
    X= 2050,21 Y= -2108,6899 Z= 1,71
    X= 2087,48 Y= -2135,8201 Z= 1,5
    X= 1989,28 Y= -2183,04 Z= 4,79
    
    annihilator :
    X= 2084,4299 Y= -2122,21 Z= 5,31
    
    tourmarv :
    X= 2009,59 Y= -2146,3701 Z= 8,11
    
    note : models and coordinates from evilB mods files , found in " queen_e_stream6(d)cpl " using placement editor 1,3 .
    also , i re-tested XYZ display script with limits in mind . turns out display wont allow under -999,9999 in both X and Y coordinates ,
    so the XYZ display script cant display -1000,0000 as soon you reach it game freeze will occur .

    i noticed that the minus sign is taking a digit spot in the display , could the freezing happend because it cant read more than 8 digits ( ####,#### )
    so when minus sign is used , it can only read 7 digits ( -###,#### ) due to minus sign taking a spot .

    in the case of X coordinate , its bad -1000,000 is where alderney island starts, so we cant aquire coordinates there .
    in the case of Y coordinate , it aint that bad since only " secret island " is down there .
    in case of Z coordinates , not a bother , we will never get that low since automatic respawn on map occur at -100,0000 ( in undermap void )


    edit : i tryed the new script , everything works as expected ... great work on new buttons activators mapping , its alot easier now .

    btw , " darko " ped model looks abit like a zombie .
    Last edited by HuN; 03-03-2012 at 05:54 PM.
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