Installing:
Spoiler
All releases for testing will be on 1st page...
To install script mods follow these instructions:
place script.img in
USBHDD/GAMES/BL#SXXXX/PS3_GAME/USRDIR/DLC1/DLC/common/data/cdimages/script.img replace script.img (thats for TLAD)
or
USBHDD/GAMES/BL#SXXXX/PS3_GAME/USRDIR/DLC2/DLC/common/data/cdimages/script.img replace script.img (thats for TBOGT)
or
USBHDD/GAMES/BL#SXXXX/PS3_GAME/USRDIR/common/data/cdimages/script.img replace script.img (thats for IV)
BL#SXXXX= Your game ID (could be BLES0229 or BLUS20127) etc
USBHDD = your hard drive root
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SUN-AUG-26-2012--AGM-114 Hellfire mod
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Got board waiting for my piston clips for my new bike so I made this..
AGM-114 Hellfire mod
1_Hellfire.sco
instructions
Activate mod with a mod manager by loading its sco
then select a way point that you want to target and fire at it with L3...
This is a pretty funny mod you can blow s up from across the river and it looks like fireworks.
UPDATE: video
UPDATE2 : Code
Spoiler
Code:// Credits: Skorpro http://www.gtaforums.com/index.php?showtopic=513470 for part of his heli bomb code and // me for the rest of the code. // TITLE: AGM-114 Hellfire mod #include <natives.h> #include <common.h> #include <strings.h> #include <types.h> #include <consts.h> #define L3 0x12 #define L2 0x5 #define R2 0x7 #define L1 0x4 #define R1 0x6 bool SearchOn =0; Vector3 v; //Bomb Mod int HIGHT, WIDTH; void Print(char *string,uint Time) {PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string, Time, 1);} // Thanks to skorpro for this part .. void HELLFIRE(float Pos_x, float Pos_y, float Pos_z, int Width_var, int Hight_var, int Spacing) { Hight_var = Hight_var * Spacing; Width_var = Width_var * Spacing; for (HIGHT = 0; HIGHT <= Hight_var; HIGHT += Spacing) { // start position Pos_z = Pos_z + HIGHT; ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, 4, 7.50, 1, 0, 1.01); WAIT(20); // start position end for (WIDTH = 4; WIDTH <= Width_var; WIDTH += 4) { Pos_x = Pos_x - WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); Pos_y = Pos_y + WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); Pos_x = Pos_x + WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); Pos_x = Pos_x + WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); Pos_y = Pos_y - WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); Pos_y = Pos_y - WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); Pos_x = Pos_x - WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); Pos_x = Pos_x - WIDTH; WAIT(20); ADD_EXPLOSION(Pos_x, Pos_y, Pos_z, EXPLOSION_ROCKET, 7.50, 1, 0, 0.7); WAIT(20); Pos_y = Pos_y + WIDTH; Pos_x = Pos_x + WIDTH; WAIT(20); } } WAIT(20); } // Using a Preset waypoint to get coords to drop bombs float coord; void USE_WP_FOR_HELLFIRE(void) { Blip WayBlip = GET_FIRST_BLIP_INFO_ID(BLIP_WAYPOINT); if(IS_BUTTON_JUST_PRESSED(0, L3)) { Print("Requesting AGM-114 Hellfire at marked enemy posn....", 1000); WAIT(1000); if(DOES_BLIP_EXIST(WayBlip)) {//GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float *pGroundZ); Print("Position confirmed... Firing now! ", 1000); WAIT(500); GET_BLIP_COORDS(WayBlip, &v); //GET_BLIP_COORDS GET_GROUND_Z_FOR_3D_COORD(v.x, v.y, v.z, &coord); HELLFIRE(v.x, v.y, coord+10.0f, 7, 2, 2); // not sure why but had to add 10 to the ground z.. it kinda fixes it } else { Print("Permission Denied.. Set a WayPoint!", 1000); } } } // main void main(void) { THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME(); while(true) { WAIT(0); USE_WP_FOR_HELLFIRE(); } }
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SAT-12/07/26-- MEDIA FIRE LINKS ARE GONE!! HERE IS MY SOURCE FILES
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looks like mediafire pulled the plug so im trying to upload them here .. in the mean time here is one pack with almost all my source files
source pack includes:
=my construction mod source
=fly mod source
=vehicle spawner source
=both version one and two of my simple trainer source
here is some TEMP links to the source at least ..
DOWNLOAD SCO C++ SOURCE FILES
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SAT-12/07/7-- 2nd edition New simple trainer
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Spoiler
sorry been slackin.. heres an update
Simple Trainer V2 - JDMAlex
To install replace simple_trainer.sco in script.img with this one In EvilB mod-pack for IV using OpenIV or for advanced users do what you want.
Car/Player Visibility - Turns you and your veh invisible
Ragdoll [L1] - same as last trainer
Player Invincibility - fixed & same as last trainer
Super Speed Run [DPAD DOWN] - dpad down choose between 3 speeds
Max ammo and fast reload - same as last trainer
Toggle Weapon Slots [DPAD R] - same as last trainer
Vehicle Weapons L2 - add rockets to your veh , need to re-activate when you get a new car
Fix vehicle - same as last trainer
Car Jump [SQUARE] - same as last trainer
Player Super Jump [SQUARE] - Jump up on high buildings from the ground
Clear Wanted - same as last trainer
Vehicle Invincibility - same as last trainer
Gravity [R1] - same as last trainer
Auto Spawn Boat If In Water - Simply spawns u a boat if your in water and places you as driver
Veh Boost [X] - same as last trainer
Skip ahead 2hrs - Skips your time a few hours ahead
Upside Down Auto-Fix - if activated you will never be stuck upside down
Teleport To Waypoint [R2] - added button R2 for faster teleporting to gps waypoints.
Chaos Mode R1/R2 - OFF - Blow up Cars near you or set peds on fire
Auto Aim - ON/OFF changes your abilities for faster target acquisition
all buttons needed will display in menu for "simplicity"
fixed the color's and changed menu on/off buttons
to activate menu select R3+DPAD_LEFT and to close use CIRCLE.
I Know its not much but have fun.
DOWNLOAD LINKS ARE OFF-LINE THE SOURCE IS UP TOP..
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SAT-12/05/12 -- New and improved Trainer with full menu for options + all previous mods
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Spoiler
VIDEO:
So I was looking for a workaround as to not having to load scripts for simple functions and rather than break all the functions down into scripts I decided to make my own little
menu with three-socks Functions.c for display text and my old trainer.. now you have a full menu like the PC version witch is what I originally wanted but due to lack of skill back then I could not..
SIMPLE TRAINER - make way for the new trainer .. No more hassle to remember all the buttons just highlight and select!
NEW FEATURES!:
- Recruit random pedestrians that are close to you , and give them weapons so they protect you! SWEET
- car/bike jumping… Jump over buildings with cars or jump over other cars… also do some sweet tricks on a bike with this!! mix it in with the boost feature!!
- Hydraulics - Make way SA for the new hydro's on your car Just hold L3 for some sweet moves
- Teleport to waypoint - just make a spot you want to go to in the map(pause menu) and activate this little feature to get there in 0 time!
- Freeze time - running out of time? freeze it.. then unfreeze it! simple!
- Like the day time more than night? -- why not have it all the time with Daylight 24hrs feature
the rest are from previous source so no need to explain.. What are u waiting for?? Check the list below!!
Options/Features: 20 MODS TOTAL..
Car Invisible - ON/OFF
L1 for Raggdoll - ON/OFF
Player Invincibility - ON/OFF
Super Speed Run - ON/OFF
Inf ammo and fast reload - ON/OFF
Toggle Weapon Slots Adv/Por/Eflc - DPAD R (keep pressing until satisfied)
Player Visibility Toggle - ON/OFF
Fix vehicle
Car Jump using SQUARE - ON/OFF
L3 for Hydraulics - ON/OFF
Clear Wanted
Vehicle Invincibility - ON/OFF
R1 for Zero Gravity - ON/OFF
Teleport To Grage Mod Shop -- GOES WITH Three-socks mod shop
Boost car with X - ON/OFF
Daylight 24hrs - ON/OFF
Freeze Time - ON/OFF
Teleport To Waypoint (need to set a waypoint in PAUSE menu)
Recrute Closest Ped - MAX 5 (does not work when ped's are fleeing from you for some reason)
Veh doors - UNLOCKED/LOCK
Controls:
DPAD UP/DOWN - for navigation
DPAD Right - to activate
L3 + R1 - DISPLAY/HIDE on screen menu
If anyone has suggestions / ideas / improvements for the next release please reply on this thread, thank you.
DOWNLOAD:
BLES00229 (EUR VERSION) PKG ---Download
BLUS20127 (USVERSION) PKG --- Download
DOWNLOAD LINKS ARE OFF-LINE THE SOURCE IS UP TOP..
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SAT-12/05/12 -- New and improved car spawner and final release + more with updated sco mod manager (by Three-Socks)
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Spoiler
VIDEO LINK:
http://www.youtube.com/watch?v=_O99K...ature=youtu.be
Updated modmanager 1.2
added all my old scripts (in the pic)
Features of the new script
- Speedo / Walking speed
- Boost with on/off display/toggle (working on ptfx i.e. Boost flame on veh)
- if spawning or entering Helicopter blades will achieve full speed.
- Categories for vehicles so its easier to find what you want
- when spawning it deletes the old vehicle unless you get out of it and spawn
- spawning the same vehicle will give you the different variations (i.e. colors/features)
- easy out of the way navigation that doesn't interfere with players movement.
- The spawner checks Vehicles.img before spawning to ensure that vehicle is there (meaning if you add or remove vehicles from the img file you wont freeze, and it will work with TLAD and TBOGT)
- fun
Controls:
Press R3+L3
//single's
SELECT_NEXT_BUTTON -------------------------------- DPAD_RIGHT
SELECT_PREVIOUS_BUTTON -------------------------------- DPAD_LEFT
CATEGORY_BUTTON_SELECT -------------------------------- DPAD_UP
SPAWN_VEH_BUTTON -------------------------------- DPAD_DOWN
BOOST_BUTTON -------------------------------- X
BOOST_ONOFF -------------------------------- STICK_L
//combo's
SPAWNER_ON_OFF_BUTTON_1-------------------------------- R1
SPAWNER_ON_OFF_BUTTON_2 -------------------------------- STICK_L
the other scripts:
Any helicopter skylift by Three-Socks (changed to use all heli's) --- L3 for pickup and let go
HUGE teleport list done by Evil B ---
L3 + R1 to activate
DPAD LEFT/RIGHT to Navigate
AND DPAD DOWN to go there...
for all other controls look further down this post
DOWNLOAD LINKS ARE OFF-LINE THE SOURCE IS UP TOP..


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