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Thread: The Mega Script Thread
  

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  1. #31  
    ribonucleic's Avatar
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    interesting, i forgot to even consider whether ammo has a model associated with it, sorry if i sounded a bit sarcstic

    Anyways i have been reading around and i found a release on se7ensins for a so called freeze sniper can't tell how it works though as its a mod of the weapons config file (i will give devs, mods and admins a link to it if they ask, purely for research purposes)

    i have also read up about freeze characters and freeze cars anyone know how these 2 work?



    edit:
    Quote Originally Posted by JDMAlex View Post
    So the fact its not a weapon and when u aim it locks up because u don't have a slot for it in weapons.xml and I'd doesn't know what to do
    so theoretically placing any model in a weapon slot can crash the game?
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  2. #32  
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    Quote Originally Posted by JDMAlex View Post
    So the fact its not a weapon and when u aim it locks up because u don't have a slot for it in weapons.xml and I'd doesn't know what to do
    I guess so. But I think the best protection against that freeze method is just the loop for removing it whenever someone gives it to you.

    I heard something about in some menu there was a freeze method where if you were walking it would freeze you. I'm not sure how that's possible or if it really even exists but that would need to be solved ASAP regardless.
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  3. #33  
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    Quote Originally Posted by ribonucleic View Post
    interesting, i forgot to even consider whether ammo has a model associated with it, sorry if i sounded a bit sarcstic

    Anyways i have been reading around and i found a release on se7ensins for a so called freeze sniper can't tell how it works though as its a mod of the weapons config file (i will give devs, mods and admins a link to it if they ask, purely for research purposes)

    i have also read up about freeze characters and freeze cars anyone know how these 2 work?
    Would you mind linking me? I know I'm no longer a dev but still. If not never mind

    A freeze car is when you change the vehicle type to an annihilator and give it a speed line in the common.rpf. (I think, I haven't ever done a common.rpf edit).

    As far as I know, a freeze character would be the Niko one from the 1.0 controller scripts I think. Or possibly chatpad, it's been so long since they were released I can't remember which.

    Basically if you changed your player model to Niko it would freeze anyone near you, not sure why or how, but I can only guess that it's because the game can't handle it and the code is less advanced than the model changers we have now. I'm not 100% though. Maybe someone else will know.

    Also, I didn't take it sarcastically at all
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  4. #34  
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    I would like to see any freeze script to see what protect we can do I'm curious about this infinite loop freeze .. I mean to people spend there time looking for ways to freeze .. Seems pretty gay
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  5. #35  
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    This was my indivudual freeze group method that "One that shall not be named" released to the public when he got his hands on

    edit: Cleaned up code to be neater and fixed some bugs
    Code:
    float mx, my, mz;
    GET_CHAR_COORDINATES(pPlayer, &x, &y, &z);
    GET_CHAR_COORDINATES(players[index].ped, &mx, &my, &mz);
    REMOVE_ALL_CHAR_WEAPONS(players[index].ped);
    WAIT(10);
    GIVE_WEAPON_TO_CHAR(players[index].ped,WEAPON_ROCKET,AMMO_MAX,false);
    GET_PLAYER_GROUP(GetPlayerIndex(), &Bgroup);
    if(!DOES_GROUP_EXIST(Bgroup)){
    	CREATE_GROUP(0, Bgroup, true);
    	SET_GROUP_LEADER(Bgroup, pPlayer);
    }
    teleport_char(pPlayer, mx,my,mz);
    SET_GROUP_MEMBER(Bgroup,players[index].ped);
    SET_GROUP_FORMATION(Bgroup, 2);
    WAIT(500);
    REMOVE_CHAR_FROM_GROUP(players[index].ped);
    WAIT(500);
    teleport_char(pPlayer, x,y,z);
    print("~g~Player Frozen");
    Here's my protection thats untested but should work

    Code:
    	Group Bgroup;						
    	GET_PLAYER_GROUP(GetPlayerIndex(), &Bgroup);
    	if(DOES_GROUP_EXIST(Bgroup)){
    		if(!IS_GROUP_LEADER(pPlayer, Bgroup) REMOVE_GROUP(Bgroup);
    	}
    
    //The next protection may work as a reverse freeze, freezing the person trying to freeze you >:-)
    
    
    Group Bgroup;
    	float mx, my, mz;
    	GET_CHAR_COORDINATES(pPlayer, &x, &y, &z);
    	Ped ass; //Person trying to freeze you in which we shall reverse freeze
    	GET_PLAYER_GROUP(GetPlayerIndex(), &Bgroup);
    	if(DOES_GROUP_EXIST(Bgroup)){
    		if(!IS_GROUP_LEADER(pPlayer, Bgroup){
    			GET_GROUP_LEADER(Bgroup, &ass);
    			WAIT(10);
    			REMOVE_GROUP(Bgroup);
    			WAIT(10);
    			if(DOES_CHAR_EXIST(ass){
    				GET_CHAR_COORDINATES(ass, &mx, &my, &mz);
    				CREATE_GROUP(0, Bgroup, true);
    				SET_GROUP_LEADER(Bgroup, pPlayer);
    				SET_GROUP_MEMBER(Bgroup,ass);
    				SET_GROUP_FORMATION(Bgroup, 2);
    				teleport_char(pPlayer, mx,my,mz);
    				WAIT(700);
    				REMOVE_CHAR_FROM_GROUP(ass);
    				WAIT(300);
    				teleport_char(pPlayer, x,y,z);
    			}
    		}
    	}
    Last edited by Emmanuel U; 12-30-2012 at 08:48 PM.
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  6. #36  
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    Quote Originally Posted by JDMAlex View Post
    I would like to see any freeze script to see what protect we can do I'm curious about this infinite loop freeze .. I mean to people spend there time looking for ways to freeze .. Seems pretty gay
    It is, it's seriously pointless. Infinite loop freeze?

    I may be being stupid with that question but I'm lost.

    Also, I agree, I'd also like to see any script for freezing and I will try my best to come up with a fix/work with anyone who wants a fix. Been slacking too much lately lol.
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  7. #37  
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    Quote Originally Posted by Colt View Post
    Would you mind linking me? I know I'm no longer a dev but still. If not never mind

    A freeze car is when you change the vehicle type to an annihilator and give it a speed line in the common.rpf. (I think, I haven't ever done a common.rpf edit).

    As far as I know, a freeze character would be the Niko one from the 1.0 controller scripts I think. Or possibly chatpad, it's been so long since they were released I can't remember which.

    Basically if you changed your player model to Niko it would freeze anyone near you, not sure why or how, but I can only guess that it's because the game can't handle it and the code is less advanced than the model changers we have now. I'm not 100% though. Maybe someone else will know.

    Also, I didn't take it sarcastically at all
    yeh its the change to Niko thing, anyways a very simple way to fix this is:
    A) check the char model of any new players to the game
    B) check them consistently and if they have changed to Niko switch them back to other char model
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  8. #38  
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    Quote Originally Posted by Emmanuel U View Post
    This was my indivudual freeze group method that "One that shall not be named" released to the public when he got his hands on

    Code:
    							float mx, my, mz;
    							GET_CHAR_COORDINATES(pPlayer, &x, &y, &z);
    							GET_CHAR_COORDINATES(players[index].ped, &mx, &my, &mz);
    							REMOVE_ALL_CHAR_WEAPONS(players[index].ped);
    							WAIT(10);
    							GIVE_WEAPON_TO_CHAR(players[index].ped,WEAPON_ROCKET,AMMO_MAX,false);
    							GET_PLAYER_GROUP(GetPlayerIndex(), &Bgroup);
    							if(!DOES_GROUP_EXIST(Bgroup)){
    								CREATE_GROUP(0, Bgroup, true);
    								SET_GROUP_LEADER(Bgroup, pPlayer);
    							}
    							teleport_char(pPlayer, mx,my,mz);
    							SET_GROUP_MEMBER(Bgroup,players[index].ped);
    							SET_GROUP_FORMATION(Bgroup, 2);
    							WAIT(500);
    							REMOVE_CHAR_FROM_GROUP(players[index].ped);
    							WAIT(500);
    							teleport_char(pPlayer, x,y,z);
    							print("~g~Player Frozen");
    Is that not just an over complicated freeze gun?
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  9. #39  
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    Quote Originally Posted by ribonucleic View Post
    yeh its the change to Niko thing, anyways a very simple way to fix this is:
    A) check the char model of any new players to the game
    B) check them consistently and if they have changed to Niko switch them back to other char model
    You can't change other players player models though I don't think. Unless people are being ridiculously freeze-happy and mod manipulative.
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  10. #40  
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    Its 2 freeze methods put together, freeze gun and freeze group....ignore the freeze gun part
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