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Thread: The Mega Script Thread
  

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  1. #211  
    keredor's Avatar
    keredor is offline Developer
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    Well since fun cars seem to be the current topic here is the cars out of my menu.

    Nothing to special and again based on alexs menu

    Code:
    float  Cj_X, Cj_Y, Cj_Z, curspeed, curheading;
    int Object1, Object2, Object3, Object4, Object5, Object6, Object7, Object8, Object9;
    Vehicle ChopCar;
    void warpfromcar(void)
    {
    
           {
            if (IS_CHAR_IN_ANY_CAR(GetPlayerPed()))
                {
                GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                GET_CAR_CHAR_IS_USING(GetPlayerPed(),&ChopCar);
                GET_CAR_SPEED(ChopCar, &curspeed);
                GET_CAR_HEADING(ChopCar, &curheading);
                //WARP_CHAR_FROM_CAR_TO_COORD(GetPlayerPed(), Cj_X, Cj_Y, Cj_Z);
                DELETE_CAR(&ChopCar);
                }
           }
    }
    void chop1(void)
    {
                if((mod50==2)  ||  (mod50==3))
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_TURISMO);
    		       while (!HAS_MODEL_LOADED(MODEL_TURISMO)) WAIT(0);
                   CREATE_CAR(MODEL_TURISMO, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TURISMO);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_EC_CHOP_CAR1);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_CHOP_CAR1)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_CHOP_CAR1, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_CHOP_CAR1);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 0.00, -0.50, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   REQUEST_MODEL(MODEL_EC_BOAT_TRAILR);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_BOAT_TRAILR)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_BOAT_TRAILR, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_BOAT_TRAILR);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, -9.00, -0.30, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   REQUEST_MODEL(MODEL_EC_BOAT_04);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_BOAT_04)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_BOAT_04, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_BOAT_04);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, -8.50, .50, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod50 = 1;
                   }
    }
    void palletcar(void)
    {
                if((mod51==2)  ||  (mod51==3))
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_TURISMO);
    		       while (!HAS_MODEL_LOADED(MODEL_TURISMO)) WAIT(0);
                   CREATE_CAR(MODEL_TURISMO, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TURISMO);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_CJ_PALLET_TROLLY_6);
    		       while (!HAS_MODEL_LOADED(MODEL_CJ_PALLET_TROLLY_6)) WAIT(0);
                   CREATE_OBJECT(MODEL_CJ_PALLET_TROLLY_6, Cj_X, Cj_Y, Cj_Z, &Object9, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_CJ_PALLET_TROLLY_6);
                   ATTACH_OBJECT_TO_CAR(Object9, ChopCar, 0, -0.50, 0.00, -0.50, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object9, 1);
                   mod51 = 1;
                   }
    }
    void theundrivablebus(void)
    {
                if((mod52==2)  ||  (mod52==3))
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_PATRIOT);
    		       while (!HAS_MODEL_LOADED(MODEL_PATRIOT)) WAIT(0);
                   CREATE_CAR(MODEL_PATRIOT, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_PATRIOT);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_COOL_BUS);
    		       while (!HAS_MODEL_LOADED(MODEL_COOL_BUS)) WAIT(0);
                   CREATE_OBJECT(MODEL_COOL_BUS, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_COOL_BUS);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0f, 0.00f, 1.0f, 0.00f, 0.00f, 0.00f);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod52 = 1;
                   }
    }
    void theboat(void)
    {
                if((mod53==2)  ||  (mod53==3))
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_TURISMO);
    		       while (!HAS_MODEL_LOADED(MODEL_TURISMO)) WAIT(0);
                   CREATE_CAR(MODEL_TURISMO, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TURISMO);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_EC_BOAT_04);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_BOAT_04)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_BOAT_04, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_BOAT_04);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 0.0, -1.20, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod53 = 1;
                   }
    }
    void theboattrailor(void)
    {
                if((mod54==2)  ||  (mod54==3))
                   {
                  warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_TURISMO);
    		       while (!HAS_MODEL_LOADED(MODEL_TURISMO)) WAIT(0);
                   CREATE_CAR(MODEL_TURISMO, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TURISMO);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_EC_CHOP_CAR3);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_CHOP_CAR3)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_CHOP_CAR3, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_CHOP_CAR3);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 0.00, -0.50, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   REQUEST_MODEL(MODEL_EC_BOAT_TRAILR);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_BOAT_TRAILR)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_BOAT_TRAILR, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_BOAT_TRAILR);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, -9.00, -0.30, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   REQUEST_MODEL(MODEL_EC_BOAT_06);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_BOAT_06)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_BOAT_06, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_BOAT_06);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, -8.50, .50, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod54 = 1;
                   }
    }
    void thetrain(void)
    {
                if((mod55==2)  ||  (mod55==3))
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_SUBWAY_LO);
    		       while (!HAS_MODEL_LOADED(MODEL_SUBWAY_LO)) WAIT(0);
                   CREATE_CAR(MODEL_SUBWAY_LO, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_SUBWAY_LO);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_SUBWAY_LO);
    		       while (!HAS_MODEL_LOADED(MODEL_SUBWAY_LO)) WAIT(0);
                   CREATE_OBJECT(MODEL_SUBWAY_LO, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_SUBWAY_LO);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, -18.00, 0.00, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                    CREATE_OBJECT(MODEL_SUBWAY_LO, Cj_X, Cj_Y, Cj_Z, &Object2, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_SUBWAY_LO);
                   ATTACH_OBJECT_TO_CAR(Object2, ChopCar, 0, 0.0, -36.00, 0.00, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object2, 1);
                    CREATE_OBJECT(MODEL_SUBWAY_LO, Cj_X, Cj_Y, Cj_Z, &Object3, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_SUBWAY_LO);
                   ATTACH_OBJECT_TO_CAR(Object3, ChopCar, 0, 0.0, -54.00, 0.00, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object3, 1);
                    CREATE_OBJECT(MODEL_SUBWAY_LO, Cj_X, Cj_Y, Cj_Z, &Object4, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_SUBWAY_LO);
                   ATTACH_OBJECT_TO_CAR(Object4, ChopCar, 0, 0.0, -72.00, 0.00, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object4, 1);
                   CREATE_OBJECT(MODEL_SUBWAY_LO, Cj_X, Cj_Y, Cj_Z, &Object5, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_SUBWAY_LO);
                   ATTACH_OBJECT_TO_CAR(Object5, ChopCar, 0, 0.0, -90.00, 0.00, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object5, 1);
                   mod55 = 1;
                   }
    }
    void thecablecar(void)
    {
                if((mod56==2)  ||  (mod56==3))
                   {
                  warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_PATRIOT);
    		       while (!HAS_MODEL_LOADED(MODEL_PATRIOT)) WAIT(0);
                   CREATE_CAR(MODEL_PATRIOT, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_PATRIOT);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_CABLECAR);
    		       while (!HAS_MODEL_LOADED(MODEL_CABLECAR)) WAIT(0);
                   CREATE_OBJECT(MODEL_CABLECAR, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_CABLECAR);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 0.00, 8.30, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod56 = 1;
                   }
    }
    void theheli(void)
    {
                if((mod57==2)  ||  (mod57==3))
                   {
                  warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_PATRIOT);
    		       while (!HAS_MODEL_LOADED(MODEL_PATRIOT)) WAIT(0);
                   CREATE_CAR(MODEL_PATRIOT, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_PATRIOT);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_ANNIHILATOR);
    		       while (!HAS_MODEL_LOADED(MODEL_ANNIHILATOR)) WAIT(0);
                   CREATE_OBJECT(MODEL_ANNIHILATOR, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_ANNIHILATOR);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 0.00, -0.50, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod57 = 1;
                   }
    }
    void thetuga(void)
    {
                if((mod58==2)  ||  (mod58==3))
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_TURISMO);
    		       while (!HAS_MODEL_LOADED(MODEL_TURISMO)) WAIT(0);
                   CREATE_CAR(MODEL_TURISMO, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TURISMO);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_TUGA);
    		       while (!HAS_MODEL_LOADED(MODEL_TUGA)) WAIT(0);
                   CREATE_OBJECT(MODEL_TUGA, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TUGA);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 0.0, 0.00, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod58 = 1;
                   }
    }
    void thecouch(void)
    {
                if((mod59==2)  ||  (mod59==3))
                   {
                  warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_TURISMO);
    		       while (!HAS_MODEL_LOADED(MODEL_TURISMO)) WAIT(0);
                   CREATE_CAR(MODEL_TURISMO, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_TURISMO);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_CJ_COM_COUCH_1);
    		       while (!HAS_MODEL_LOADED(MODEL_CJ_COM_COUCH_1)) WAIT(0);
                   CREATE_OBJECT(MODEL_CJ_COM_COUCH_1, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_CJ_COM_COUCH_1);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 0.27, -0.5535, 0.00, 0.00, 3.1525);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   REQUEST_MODEL(MODEL_CJ_TV_9);
    		       while (!HAS_MODEL_LOADED(MODEL_CJ_TV_9)) WAIT(0);
                   CREATE_OBJECT(MODEL_CJ_TV_9, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_CJ_TV_9);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, 2.35, .5535, 0.00, 0.00, 0.0);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod59 = 1;
                   }
    }
    void thesemitruck(void)
    {
        if((mod510==2)  ||  (mod510==3))
    
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_ANNIHILATOR);
    		       while (!HAS_MODEL_LOADED(MODEL_ANNIHILATOR)) WAIT(0);
                   CREATE_CAR(MODEL_ANNIHILATOR, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_ANNIHILATOR);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 0);
                   REQUEST_MODEL(MODEL_SENTINEL);
    		       while (!HAS_MODEL_LOADED(MODEL_SENTINEL)) WAIT(0);
                   CREATE_OBJECT(MODEL_SENTINEL, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_SENTINEL);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, -0.30, 3.0, 0.60, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod510 = 1;
                   }
    }
    void thesemitruck2(void)
    {
        if((mod511==2)  ||  (mod51==3))
    
                   {
                   warpfromcar();
                   GET_CHAR_COORDINATES(GetPlayerPed(), &Cj_X, &Cj_Y, &Cj_Z);
                   REQUEST_MODEL(MODEL_PHANTOM);
    		       while (!HAS_MODEL_LOADED(MODEL_PHANTOM)) WAIT(0);
                   CREATE_CAR(MODEL_PHANTOM, Cj_X, Cj_Y, Cj_Z, &ChopCar, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_PHANTOM);
                   SET_CAR_HEADING(ChopCar, curheading);
                   WARP_CHAR_INTO_CAR(GetPlayerPed(), ChopCar);
                   SET_CAR_VISIBLE(ChopCar, 1);
                   REQUEST_MODEL(MODEL_EC_TRAILER_SIDE_BS);
    		       while (!HAS_MODEL_LOADED(MODEL_EC_TRAILER_SIDE_BS)) WAIT(0);
                   CREATE_OBJECT(MODEL_EC_TRAILER_SIDE_BS, Cj_X, Cj_Y, Cj_Z, &Object1, 1);
                   MARK_MODEL_AS_NO_LONGER_NEEDED(MODEL_EC_TRAILER_SIDE_BS);
                   ATTACH_OBJECT_TO_CAR(Object1, ChopCar, 0, 0.0, -12.00, -1.25, 0.00, 0.00, 0.00);
                   SET_OBJECT_VISIBLE(Object1, 1);
                   mod511 = 1;
                   }
    }
    Also these hashes are needed in the constant file, not all of them though.
    Code:
      MODEL_EC_CHOP_CAR1 = 0x374B81F8,
        MODEL_EC_CHOP_CAR2 = 0x81FF9763,
        MODEL_EC_CHOP_CAR3 = 0x5BE14B23,
        MODEL_EC_CHOP_CAR4 = 0x4C952CC7,
        MODEL_EC_BOAT_TRAILR = 0x2C17BDEB,
        MODEL_EC_BOAT_04 = 0x3A472279,
        MODEL_EC_BOAT_06 = 0x82A3B339,
        MODEL_COOL_BUS = 0x9DF75694,
        MODEL_RED_CEDER = 0x672B97EA,
        MODEL_HELIPAD_1 = 0x6A9261FE,
        MODEL_CARWASH_ROLLER = 0x8285CE19,
        MODEL_EC_TRAILER_PTANK1	= 0x72624C72,
        MODEL_EC_TRAILER_SIDE_BS = 0x07AD2C56,
        MODEL_IRISHLIGHTS = 0x12B6FA6E,
        MODEL_IRISHBAR2MAIN = 0x7E586AFB,
        MODEL_CAR_WINCH = 0x67AB0048,
    nativesith, HuN, Colt and 2 others like this.
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  2. #212  
    nativesith's Avatar
    nativesith is offline Moderator
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    Almost set to unleash I first funny car...
    Took it online and got messages(over 20) like
    Kewl car, spawn me a car, Please be my friend, and best funny car EVER!
    I totally agree with da last one,however I am a bit biased.
    Hope I did na say too much...supposed to be on da down low right now.
    This is I second funny car, more kewl than funny. It basically is a Blower type of hood scoop(Probably would look good on Dukes,Rancher,Sabre etc.)

    Code:
    	uint Vehicle = MODEL_VOODOO;
     	Spawn_Funny_Car(Vehicle ,0xC5FE1DA9,-0.1723,1.2083,0.2563,0.0000,0.0000,-0.4995);
     	Spawn_Funny_Car(Vehicle ,0xC5FE1DA9,0.1723,1.2083,0.2563,0.0000,0.0000,0.4995);
     	Spawn_Funny_Car(Vehicle ,0xC5FE1DA9,0.1723,1.4775,0.2363,0.0000,0.0000,0.4995);	
     	Spawn_Funny_Car(Vehicle ,0xC5FE1DA9,-0.1723,1.4775,0.2363,0.0000,0.0000,-0.4995);
     	Spawn_Funny_Car(Vehicle ,0xC5FE1DA9,0.1723,0.9573,0.2663,0.0000,0.0000,0.4995);
    	Spawn_Funny_Car(Vehicle ,0xC5FE1DA9,-0.1723,0.9573,0.2663,0.0000,0.0000,-0.4995);
     	Spawn_Funny_Car(Vehicle ,0xA8A52A7F,0.0000,1.7598,0.2325,-1.5800,0.0000,-3.1465);
     	Spawn_Funny_Car(Vehicle ,0xA8A52A7F,0.0000,2.0297,0.2325,-1.5800,0.0000,-3.1465);	
    }
    Last edited by nativesith; 01-08-2013 at 12:49 PM.
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  3. #213  
    maps4890 is offline Member
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    Ok guys its me again. lol Today EvilB showed his preview of the superman mod. It reminded me that along time ago i had my friend code some what of a super power.
    I call this the Force mod, mainly for offline. I have an old video of it. but the instructions are in the code...



    Check out 3:58 lol kinda like super punch..

    Code:
    /***********FORCE MOD v0.01***********
    Author: slim355
    Thanks: maps4890
    Desc:	This gets the closest empty or ped car, and applies force in what ever direction you choose."The Force"
    Controls:
    DPAD UP- forces car foward
    DPAD DOWN- forces car backward
    DPAD RIGHT- forces car right
    DPAD LEFT- forces car left
    L2 + O - Straight Up!!!!
    Select- Deactivate mod
    **************************************/
    #include <natives.h>
    #include <consts.h>
    
    //############### Define Ps3 GamePad ################################//
    #define SELECT  0xD
    #define START  0xC
    #define SQUARE  0xE
    #define TRIANGLE  0xF
    #define X  0x10
    #define CIRCLE  0x11
    #define DPAD_UP  0x8
    #define DPAD_DOWN  0x9
    #define DPAD_LEFT  0xA
    #define DPAD_RIGHT  0xB
    #define L2  0x5
    #define R2  0x7
    #define L1  0x4
    #define R1  0x6
    #define STICK_L  0x12
    #define STICK_R  0x13  
    //############### Define Ps3 GamePad ################################//
    
    Player GetPlayerIndex(void)
    {
    return GET_PLAYER_ID();
    }
     
    Ped GetPlayerPed(void)
    {
    Ped playerped = 0;
    if ( PLAYER_HAS_CHAR(GetPlayerIndex()) )
    GET_PLAYER_CHAR(GetPlayerIndex(), &playerped);
    return playerped;
    } 
    
    void main(void)
    {
    	Ped niko = GetPlayerPed();
    	Vehicle fired_vehicle;
    	float nikox,nikoy,nikoz,nikoheading, force=750, height=0.0;
    	float carx,cary,carz;
    	float radius_to_search_cars = 25;
    	
    	while(true)
    	{
    		WAIT(0);
    		GET_CHAR_COORDINATES(niko, &nikox, &nikoy, &nikoz);
    		fired_vehicle = GET_CLOSEST_CAR( nikox,nikoy,nikoz, radius_to_search_cars, 0, 255 );
    				
    		if(IS_BUTTON_JUST_PRESSED(0,DPAD_UP))
    		{
    			APPLY_FORCE_TO_CAR( fired_vehicle, 3, 0.00, force, 0.00, 0.00, 0.00, 0.00, 0, 1, 1, 1 );
    		}
    		if(IS_BUTTON_JUST_PRESSED(0,DPAD_DOWN))
    		{
    			APPLY_FORCE_TO_CAR( fired_vehicle, 3, 0.00, -force, 0.00, 0.00, 0.00, 0.00, 0, 1, 1, 1 );
    		}
    		if(IS_BUTTON_JUST_PRESSED(0,DPAD_LEFT))
    		{
    			APPLY_FORCE_TO_CAR( fired_vehicle, 3, -force , 0.00, 0.00, 0.00, 0.00, 0.00, 0, 1, 1, 1 );
    		}
    		if(IS_BUTTON_JUST_PRESSED(0,DPAD_RIGHT))
    		{
    			APPLY_FORCE_TO_CAR( fired_vehicle, 3, force , 0.00, 0.00, 0.00, 0.00, 0.00, 0, 1, 1, 1 );
    		}
    		if(IS_BUTTON_JUST_PRESSED(0,CIRCLE))
    		{
    			if(IS_BUTTON_PRESSED(0, L2))
    				APPLY_FORCE_TO_CAR( fired_vehicle, 3, 0.00 , 0.00, force, 0.00, 0.00, 0.00, 0, 1, 1, 1 );
    			else
    				APPLY_FORCE_TO_CAR( fired_vehicle, 3, 0.00 , 0.00, 0.00, 0.00, 0.00, force, 0, 1, 1, 1 );
    		}
    		if(IS_BUTTON_JUST_PRESSED(0,SELECT))
    			break;
    	}
    }
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  4. #214  
    Raeralus's Avatar
    Raeralus is online now Software Engineer
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    If you do genuine programming, and do not want the heavy-weight IDEs like VC or DevC++, then I recommend Sublime Text 2. It is light-weight, and has a nice design. It is free, but you will always get interrupted when saving your progress. It features code completion (Provided you add the libs), code-folding, syntax-highlighting, refactoring, and nice plugin that adds the generic debugging facilities. It also features a nice build and deployment system (Support for CMake, Make, and of course your own custom tool chains). I personally like the little map that appears on either side of a open document showing you the region of code you are currently viewing.

    Here is a screenshot of the software (Sorry about the terminal getting in the way) running on my laptop (OS Linux Ubuntu 12.10 Unity):

    qun5d.png

    Download the software here (Not a direct download link):
    Sublime Text - Download

    So yeah, pretty nice bit of software for programming that requires just a nice UI to keep you sane. Came across it at work when my primary IDE (PhpStorm) crashed. Shame it doesn't support a built-in FTP client, but still, I suppose there's plugins. Thought someone might like know to know about it.
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  5. #215  
    JDMAlex's Avatar
    JDMAlex is offline & developer
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    Any RDR fans? , here is a script for Unlimited Dead Eye in gta .. I was going to release it in my mini game but due to the flu and a bunch of other things Ill at least give this up.
    I havent had much time to play with it but when I do ill make it better.

    Instructions:
    Same as the game , Hold L2 to aim and Press (just once) R3 (not sure what that translates into for xbox sorry) then hold Aim and shoot.

    Download SCO:
    1_DeadEye.sco

    SRC:
    Code:
    /**
    Dead Eye Mod by:JDMAlex RC 1
    directions HOLD AIM (L2) and Hit (r3) Like r2r
    for use with mod manager in all ver of GTA
    **/
    
    #include <natives.h>
    #include <common.h>
    #include <strings.h>
    #include <types.h>
    #include <consts.h>
    #define L2    0x5
    #define R3    0x13  // R3
    
    bool deadEye = false,
    	 set = true;
    
    // checks if ped is aiming
    bool is_char_aiming(Ped aimer){
    	if(DOES_CHAR_EXIST(aimer)){
    		if(IS_BUTTON_PRESSED(0, L2)){ //l2
    			if(!IS_CHAR_ARMED(aimer, WEAPON_SLOT_UNARMED)){
    				return true;
    			}
    		}
    	}
    }
    
    void deadEyefunction(void){
    	if(is_char_aiming(GetPlayerPed())){
    		if(IS_BUTTON_JUST_PRESSED(0, R3)) {
    			deadEye = true;
    			set = false;
    		}
    		if(deadEye){
    			float x,y,z;
    			SET_TIME_SCALE(0.1); 	
    			DRAW_RECT(0.0f, 0.0f, 2.0f, 2.0f, 255, 128, 0, 50); // orange tint
    			GET_CHAR_COORDINATES(GetPlayerPed(), &x, &y, &z);
    			PLAY_SOUND_FROM_POSITION(GET_SOUND_ID(),"FM6_UNDERTAKER_BELLS",x,y,z );
    		}
    		else set = false;
    	}
    	else{
    		deadEye = false;
    	}
    	if(!deadEye && !set){
    		SET_TIME_SCALE(1.0);
    		//STOP_SOUND(GET_SOUND_ID());	
    		deadEye = false;
    		set = true;
    	}
    }
    
    
    
    //Shortcut/Helper
    void Print(char *string){
    	PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string, 1000, 1);
    }
    //Main
    void main(void){
    	THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    	while(1){
    		WAIT(0);
    		if(!IS_CHAR_IN_ANY_CAR(GetPlayerPed())){
    			deadEyefunction(); 
    		}			
    	}
    }
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  6. #216  
    Colt's Avatar
    Colt is offline Developer
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    LT + RS for xbox.
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  7. #217  
    nativesith's Avatar
    nativesith is offline Moderator
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    Dead eye is friggin awesome son. Undertakerbells are trippin I out!
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  8. #218  
    Colt's Avatar
    Colt is offline Developer
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    Edit 3! Re-recorded and uploaded in 1080p Enjoy.
    Last edited by Colt; 01-10-2013 at 06:26 AM. Reason: Better Video Quality!
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  9. #219  
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    keredor is offline Developer
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    Cool mod alex.

    Nice card colt
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  10. #220  
    Colt's Avatar
    Colt is offline Developer
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    Quote Originally Posted by keredor View Post
    Cool mod alex.

    Nice card colt
    Haha thanks, it will be better once I figure out how to use the program that came with it

    I just switched my TV to 1080p, it was on 720p so hopefully that will up the quality slightly

    EDIT: Uploaded video again. ^^^
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