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Thread: The Mega Script Thread
  

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  1. #111  
    nativesith's Avatar
    nativesith is offline Moderator
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    Anon!? It has been a while!
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  2. #112  
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    Quote Originally Posted by nativesith View Post
    Anon!? It has been a while!
    yeah I was working on some other projects, and forgot my password here, so it was not until i REALLY wanted to say something that i bothered to recover the password.

    great to see you guys keep at it!

    =an0n
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  3. #113  
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    ribonucleic is online now Moderator & Developer
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    Quote Originally Posted by an0nym0us View Post
    perhaps you did not see my question in the last post about whether you can at will create this issue, so i ask again. see typical debugging process for more information on why I ask. if you cannot create the issue at will, as in you do not have the exploit yourself, i wish you luck the road you are looking to travel is going to be VERY LONG and arduous.

    =an0n
    well as we know code exists in the scos and uncompiled scocl projects so we have a basis to start from there... but though, as you might have missed all i really wish to do is locate the array with the active cars if we were to keep an eye on it as soon as a freezer car turns up we can try to get rid of it, i know GTA has such an array as its referenced in Magic Script thing that i was going to convert from the pc version to ps3, maybe i'm being a bit naive thinking it will be that simple but if there is anything in it it is certainly better than trying to find out if a player is spawning a car
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  4. #114  
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    I am honored to present to you all JDMAlex's fixed version of Motion97's Rapid Fire Script.
    Hearin the fixed version is still freezin / laggin.
    This one does na lag er freeze!
    Code:
    #include <natives.h>
    #include <common.h>
    #include <strings.h>
    #include <types.h>
    #include <consts.h>
    #define L1         0x4
    #define L2         0x5
    #define R1         0x6
    #define R2         0x7
    #define DPAD_UP    0x8
    #define DPAD_DOWN  0x9
    #define DPAD_LEFT  0xA
    #define DPAD_RIGHT 0xB
    #define START      0xC
    #define SELECT     0xD
    #define SQUARE     0xE
    #define TRIANGLE   0xF
    #define X          0x10
    #define CIRCLE     0x11
    #define STICK_L    0x12  // L3
    #define STICK_R    0x13  // R3
    
    bool burstfire=true , 
    	 off =0; 
    
    void main(void){
    	THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    	WAIT(100);
    	while(1){
    		if (IS_BUTTON_PRESSED(0, R1) && IS_BUTTON_JUST_PRESSED(0, X)){ 
    			if(!burstfire) burstfire=true; 
    			else burstfire=false;		
    		}
    		if(burstfire){
    			off =1;
    			int PlayerWep,MaxAmmo,ClipMax;
    			GET_CURRENT_CHAR_WEAPON(GetPlayerPed(), &PlayerWep);
    			if(PlayerWep != WEAPON_MOLOTOV && PlayerWep != WEAPON_GRENADE){
    				if(PlayerWep == WEAPON_RLAUNCHER){
    					SET_PLAYER_FAST_RELOAD(GetPlayerIndex(), true);
    					ENABLE_MAX_AMMO_CAP(false);
    					if(IS_BUTTON_PRESSED(0,7)) SET_CHAR_ALL_ANIMS_SPEED(GetPlayerPed(), 30);
    				}
    				else if(PlayerWep != WEAPON_RLAUNCHER){
    					SET_PLAYER_FAST_RELOAD(GetPlayerIndex(), true);
    					ENABLE_MAX_AMMO_CAP(false);
    					if(IS_CHAR_SHOOTING(GetPlayerPed())) SET_CHAR_ALL_ANIMS_SPEED(GetPlayerPed(), 30);
    				}
    			}
    			else if(PlayerWep == WEAPON_MOLOTOV || PlayerWep == WEAPON_GRENADE) SET_CHAR_ALL_ANIMS_SPEED(GetPlayerPed(), 1);
    		}
    		else{ 
    			if(off=1) {
    				SET_CHAR_ALL_ANIMS_SPEED(GetPlayerPed(), 1);
    				off=0;
    			}
    		}
    	}
    }
    Last edited by nativesith; 01-03-2013 at 01:48 PM.
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  5. #115  
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    THANK U
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    I like to make GTA IV interesting again.
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  6. #116  
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    Quote Originally Posted by an0nym0us View Post
    hehe yeah, check out memdump 0.01 for instance (and be sure to notice the credits screen), but that is not going to help you right now. in fact, no preexisting memory dumping tool will, aside from getting you the lv2 dump needed to start on the modifications i mentioned but did not elaborate on because it would be a FOOLS ERRAND. DEX with debugger honestly is the only proper approach that will have any success to identify what exactly is being exploited.

    at the end of the end of the day though, you are free to try whatever methods you wish. just know there are no shortcuts and it is not a task for someone that is not fluent in PPC assembly or at least has enough motivation to stay out of the game for DAYS or MONTHS learning PPC assembly.

    earlier in this thread its already been mentioned why trying to get around freezing in SCO code is going to fail to be effective, though the poster was rather nice about the way he said it. what you have is a chicken-egg scenario. as much as i have not seen this particular freeze, i have seen others. they work by the freezer broadcasting an invalid game entity (or perhaps we are discussing a different type of freezing in this thread), as soon as your game receives notification of the invalid entity you are frozen leaving no chance for a SCO solution to go about asking politely for permission to control the invalid entity.

    perhaps you did not see my question in the last post about whether you can at will create this issue, so i ask again. see typical debugging process for more information on why I ask. if you cannot create the issue at will, as in you do not have the exploit yourself, i wish you luck the road you are looking to travel is going to be VERY LONG and arduous.

    =an0n

    So if I choose to go DEX to debug , would it capture the freeze or just before it happens ? also.. when I read said debugging info is it in assembly or some other lang?
    I'm just trying to decide if it would be worth the trouble..
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  7. #117  
    Emmanuel U's Avatar
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    here's my version from some time ago that works great for me

    Code:
    	if(rapidfire){
    		if((IS_CHAR_SHOOTING(pPlayer) && IS_BUTTON_PRESSED(0,BUTTON_R)) && !IS_CHAR_IN_ANY_CAR(pPlayer)){
    			SET_PLAYER_FAST_RELOAD(GetPlayerIndex(), true);
    			SET_TIME_SCALE(50.0);
    			SET_CHAR_ALL_ANIMS_SPEED(pPlayer, 30);
    		}
    		else{
    			SET_CHAR_ALL_ANIMS_SPEED(pPlayer, 1);
    			SET_TIME_SCALE(1.0);
    		}
    	}
    	else SET_PLAYER_FAST_RELOAD(GetPlayerIndex(), fastreload);
    nativesith and Colt like this.
    Add me on XBL = UtomAfryus69
    Add me on Skype = Xmcwildchild22


    My Xmc Modmenu - Online Player menu, bad stuff, weapon mods, and AIO features
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  8. #118  
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    I tried it on your last one ...did na work on ps3.
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  9. #119  
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    You tried the script I just posted?
    Add me on XBL = UtomAfryus69
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    My Xmc Modmenu - Online Player menu, bad stuff, weapon mods, and AIO features
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  10. #120  
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    Ok so dis is na your 3 round burst?
    I remember trying something like dat in yo xmc and it had no effect. Whole "some time ago" through I.
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