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Thread: GTA Cool n Sexy Style
  

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  1. #1 GTA Cool n Sexy Style 
    nativesith's Avatar
    nativesith is offline Moderator
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    GTA Cool n Sexy Style
    76313_133106220077982_128000793921858_177738_132828_n.jpg
    One will need :

    -GTA IV BLUS30127 -GTA EFLC BLUS30524 -Spark IV (for img rebuilding) -Open IV (for img file extration)

    - There are two main steps of the vehicle importation. The img reconstruction and the common.rfp reconstruction.

    Back up your common rpf, ps3.rpf, vehilcle.img, and componentped.img first of all.
    -IMG file- Go in your back up EFLC(BLUS30524) into PS3_GAME/USRDIR/DLC1/ps3/models/cdimages/vehicle.img or DLC 2 to find the extra vehicles since the other vehile img will have everything GTA IV has.In DLC1.rpf or DLC2.rpf2(Extract both to separte folders named DLC1 and DLC2) vehicle img 1 or 2(extract both the DLC.rpf's to the DLC folders) will find the vehicle fies ex) gang burrito.ctd gang burrito.ctf. Extract all the vehicle files you want into a folder(along with Vehicle.img from DLC1 and DLC2,Common,and PS3.rpf).

    Now you have the vehicle files you want saved in the folder(all .ctd and .cft files).
    Open up the common.rpf of GTA IVand extract the carcol.dat,cargrp.dat,handling.dat,and vehicle.ide into a GTA iv common folder. Open ELFC DLC1.rpf and the DLC2.rpf w/ Open IV and extract the carcol.dat,cargrp.dat,handling.dat,and vehicle.ide of the common into separte folders. Now every vehicle file must be renamed to a vehicle of GTA IV ex) gang burrito.ctf to burrito.ctf. Only a car/truck/van to a car/truck/van ,bike to bike,and heli to heli(bike to car does not work!).

    Go in the cargrp(with notepad) from EFLC and copy the gang burrito info and paste to the burrito like of the cargrp
    of IV.Repeat this operation in the carcol,handling ,and vehicle.ide. Open up the common of GTA IV w/ Open IV
    and replace all the files(carcol.dat,cargrp.dat,handling.dat,and vehicle.ide) into the common and
    rebuild.Now to rebuild the vehicle img w/ Spark IV-Open the img and pick the burrito and select
    import now select all the files you renamed and import them all at onceSelect rebuild and your
    new vehicle image is ready for placement in GTA IV along with your common with the correct corresponding vehicle info.

    Cool n Sexy II later w/ tutorials on Ped/Character changeups!
    They can take our mods, but they will never take our freedom!
    Last edited by nativesith; 10-08-2011 at 02:54 PM.
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  2. #2  
    Shloink is offline Member
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    Nice, now maybe we'll finally get what we should have had in the first place............ nude strippers, BOOYAH

    and yes, I am that perverted
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  3. #3  
    bungholio is offline Member
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    This does what to the game?
    whatwhat likes this.
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  4. #4  
    nativesith's Avatar
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    Nice to hear from ya Pavel. Going to do a full tut on this, but I will go through a quick rundown for ya son. In the ps3.rpf of GtA IV(Ps3.rpf/models/cdimages/...) one will find a playerped.rpf. In Eflc folders dlc1 or dlc2 you will find two Playerped.rpf(which are in fact the skins of Luis and Johnny)just just replace and rebuild the ps3.rpf. The 4mb playerped.rpf is Lius and the 2mb is Johnny. Peds are just like the vehicle imports(only they are in componentpeds.img). In that img just extract and rename to do awesome ish like stripper po. Also in Ps3.rpf/textures is the loadingscreens.ctd and in_game_loadingscreens.ctd replace with files from dlc.rpf/ps3/textures loadingscreens.ctd and in_game_loadingscreens.ctd for Eflc loading screens. I do all my rpf work w/ Open IV and my img ish w/ Spark IV.
    Later silent one lol.
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  5. #5  
    nativesith's Avatar
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    I am sooo on dis ish Pav! On another note, I have tried replacing the Niko files in the componentpeds.img with Niko (made Niko with no Jaw lol! This is why I love CFW ,7 sins and GTA). Replaced ig_niko.ctd, ig_niko.ctf, and ig_niko.cdd Also, read on up the Pc cars subject and I have found that the GTA car files are compressed with zlib compression method. Been trying to figure out how to preform the compression , but that ish is like rocket science yo(think one needs Microsoft Visual to get the zlib function). Maybe you can do zlib?
    All the best GTA work is done by us, Gta brothers worlds apart.
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  6. #6  
    nativesith's Avatar
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    I take back what I said earlier, YOU ARE THE Ps3 GTA GOD. Without your guidance even my Niko/johnny/Luis and ped change ups would not exist.
    Thanks for the link for unzlib, but every time I try to compress it freezes on my Win7 PC(gonna tr with my Xp Laptop later). Texture editor seems really cool. Tried importing some weapons, which was a total fail(renamed and replace in the weapon img w/ Texture ed). I was really hoping to make our own textures based on some GTa ctd,ctf files. Can you let me know what you have done with the texture editor?Does the console texture ed do ctf,must I change ext to chm? Still have not tried the ragdoll main.sco, but I did try the sco editor a bit.
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  7. #7  
    MariosX is offline Member
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    Thank you very much for this!
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  8. #8  
    nativesith's Avatar
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    Pav you read my mind on the bd rom emu(I was thinking about that and how it would fit on a 8gb dvd). 8 gb dvd's are hard to come by in my area, but we can do more w/ that right(like listen to music on xmb)? I want to try that and remote play on my phat psp when I do the 8bg GTA thing. Wonder if EFLC would work on a disk also(my Internal USERDIR folder w/ package for boot from xmb is less than 8 gb's. Play EFLC off of my internal hdd.
    Last edited by nativesith; 10-13-2011 at 02:27 PM.
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  9. #9  
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    Dude?! You are the man! 4.7 gb dvd's I have!Gonna try this now w/ my mods. Let ya know how it goes(hell might even try this w/ EFLC later Silent Pavel(GTA GOD of the internet!).
    Last edited by nativesith; 10-15-2011 at 06:31 PM.
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  10. #10  
    nativesith's Avatar
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    Hey Pav check this out , found it @ se7ensins
    Credits:
    CGI4U (Original Creator of PC Mod)
    Evil Blunt (Porting to PS3 XBOX360)

    Modded radar.img BLUS30127/PS3_GAME/USRDIR/ps3/models/cdimages/...)w/blips.ctd,frontend_ps3.ctd,and the hud.ctd(all in PS3.rpf/textures)


    Game Radar Shows:
    * Health (green dot) & Armour (blue dot) Locations - accuracy may be off slightly
    * Gun shop locations (region glow Red)
    * SafeHouse locations (region glow White)
    * Parking areas (letter P on a grey diamond)
    * Underpass/Tunnel Arrows (White arrows which point towards the tunnel or underpass)
    * Garage in South Bohan
    * Grass Areas

    Options Map Shows:
    * Major area names (Orange text) & Minor road names (Yellow text)
    * River names (Blue) and Bridge names (dark grey)
    * Emergency Service Locations, Police, Fire & Hospital (faded grey circle icons)
    * the Train Network (black rails)
    * Health (green dot) & Armour (blue dot) Locations - accuracy may be off slightly
    * Gun shop locations (region glow Red)
    * SafeHouse locations (region glow White)
    * Parking areas (letter P on a grey diamond)
    * Underpass/Tunnel Arrows (White arrows which point towards the tunnel or underpass)
    * Garage in South Bohan
    * Grass Areas
    Just replace the radar.img and place the other ctd files in a ps3 rpf and rebuild.

    Think we need to speak w/ Evil Blunt to find out how he converted the PC wtd files to ctd(also the img, but think we have a good idea how he did that one).
    Just got a reply and he used the newest Open IV to extract he dds files from the wtd and place them in the ps3 ctd. Pretty sure he also used the console texture editor to some extent.
    Last edited by nativesith; 10-20-2011 at 08:46 PM.
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