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Thread: Garage Mod Shop v2.0 BETA2 (obsolete)
  

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  1. #1 Garage Mod Shop v2.0 BETA2 (obsolete) 
    Three-Socks's Avatar
    Three-Socks is offline Developer
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    GTA IV/EFLC Garage Mod Shop 2.0 BETA2 For MFW/CFW


    This mod is obsolete. It has been incorporated into my trainer: http://psx-scene.com/forums/showthread.php?p=987348

    If you want to save your game please save it in another slot or make a back up of you game save. Turn off auto save also. Because I'm not sure on the effects of saving global variables does to the game.

    Info

    Converts multiple locations around LC into "Garage Mod Shops". I've added blips for the garages on the map. Go to one and walk/drive into the blue chevron to open up the Mod Menu.
    Features

    • If you load the Garage Anywhere script in ModManager. You can press R1+DPAD UP to bring up the garage mod menu.
    • Spawn any vehicle on the game.
    • Add/Remove "Upgrades" to a vehicle. Bumpers/Body Kits/Spoliers ect and other extra's. Depending on the vehicle. Some vehicles don't have any upgrades. But most do. You can do some pretty cool things with some.
    • Modify Vehicle. Open and remove door's. Remove windows. Change many options to do with NEW! handling, health, lights, misc.
    • Apply a neon to any vehicle. With many options to change position, range and intensity.
    • Fix & Clean any vehicle.
    • Change vehicle colour.
    • Save/Load Vehicle. Save & then load any vehicle on the game. It will remember the upgrades/colour & neon settings. You can then save the game using the bed and your saved vehicles will still be there in the menu. (Make sure you read the message at the top of this post before you save you game though.)
    • It runs on the full 1.06 update. Its smaller than the offical patch though because the EBOOT is compressed. I've patched the 1.06 eboot to allow a bigger update.img aswell.
    • Because the mod is a PKG you can if you wish just install the PKG and run the orginal disk.


    Usage
    GTAIV
    Open up the phone in-game and go to the bottom. It should say "ModManager", select it. Select Garage Mod Manager 2.0. Enable the Garage Mod Shop script. Enable the Garage Anywhere script to access the garage mod menu by pressing R1+DPAD UP.

    Note: If you are running the NOPATCH pkg then "ModManager" will just be a blank space at the end of the phone menu.
    EFLC
    Open up the phone in-game and dial 663 (MOD). Select Garage Mod Manager 2.0. Enable the Garage Mod Shop script. Enable the Garage Anywhere script to access the garage mod menu by pressing R1+DPAD UP


    Install
    GTAIV
    Just install the pkg the usual way in the ps3 xmb and launch the game.
    EFLC
    Install the pkg then copy script.img to:


    Copy the TLaD script.img to: (your backup games dir)/BLES00887 (EUR) OR BLUS30524 (US)/PS3_GAME/USRDIR/DLC1/DLC/common/data/cdimages/

    Copy the TBoGT script.img to: (your backup games dir)/BLES00887 (EUR) OR BLUS30524 (US)/PS3_GAME/USRDIR/DLC2/DLC/common/data/cdimages/


    Downloads
    GTAIV

    BLES00229 (EUR)
    PKG With official GTA 1.06 Patch ModManager 1.2 + Example Scripts + No CD patch:
    Download: BLES00229-GTAIV106-ModManager-V1-2-GarageModShop-V2-0BETA2.pkg



    PKG Without 1.06 patch ModManager 1.2 + Example Scripts + No CD patch:
    Download: BLES00229-GTAIVNoPatch-ModManager-V1-2-GarageModShop-V2-0BETA2.pkg




    BLUS30127 (US)
    PKG With official GTA 1.06 Patch ModManager 1.2 + Example Scripts + No CD patch:
    Download: BLUS30127-GTAIV106-ModManager-V1-2-GarageModShop-V2-0BETA2.pkg


    PKG Without 1.06 patch ModManager 1.2 + Example Scripts + No CD patch:
    Download: BLUS30127-GTAIVNoPatch-ModManager-V1-2-GarageModShop-V2-0BETA2.pkg




    BLJM60093 (JAPAN)
    PKG With official GTA 1.02 Patch ModManager 1.2 + Example Scripts + No CD patch:
    Download: BLJM60093-GTAIV102-ModManager-V1-2-GarageModShop-V2-0BETA2.pkg
    EFLC

    BLES00887 (EUR)
    PKG With no CD patch:
    Download: BLES00887-EFLC-ModManager1-2.pkg




    BLUS30524 (US)
    PKG With no CD patch:
    Download: BLUS30524-EFLC-ModManager1-2.pkg




    BLES00887 (EUR) & BLUS30524 (US)
    TLAD script.img (With ModManager 1.2 + Example Scripts):

    Download: Not supported yet. Wait for final release.

    TBoGT script.img (With ModManager 1.2 + Example Scripts):

    Download: script.img


    Mediafire folder containing all the downloads: http://mediafire.com/garagemodshop


    Todo/Known Bugs
    https://bitbucket.org/ThreeSocks/gta...od-shop/issues

    Changelog
    Code:
    2.0 BETA2 (May 29th 2012)
     - Fixed/Added options to modify handling (speed/brake/steer).
     - PC/Keyboard support.
     - Other small changes.
    2.0 BETA (May 10th 2012)
     - Added Garage Anywhere script. This will load the garage mod menu no matter where you are. R1+DPAD UP.
     - Number selector system. (Use left analog stick to scroll faster)
     - Colour variation & cycle livery.
     - Options to modify the handling (not fully working). Lights, Health, Misc & Neon.
     - Save/Load Vehicle system. (Saves vehicle upgrades/colour & neon settings.)
     - Screen won't fade when spawning vehicles in some cases.
     - Code Clean up.
     - Remove windows (upgrade).
     - Added "Upgrade not available." message.
     - Tweaks to xyz coords when spawning cars.
     - Other minor bug fixes and tweaks.
    1.2 (March 30th 2012)
     - Added more locations/garages where you can launch the mod menu + many changes internally for this to work.
     - "Drive through" support for extra garages. So you can enter the mod menu while in a car and stay in the car.
     - Placed the colour selector in its own script to avoid compiler local var limits.
     - A fix to the garage global vars so they don't collide with the original GTA global vars.
     - Some vehicles where missing and some where being displayed twice in the Commercial/Industrial menu. (Reported by HuN)
     - Fixed where sometimes the ped traffic would decrease. Because of the forklift fix in 1.1.
     - Added TLaD/TBoGT support. All vehicles from both episodes + many internal changes to support both episodes without using different scripts for each episode.
     - Added full white (255, 255, 255) to the colour selector + TBoGT new colours.
     - Improved JumpOutVehicle so it doesn't look like the played is falling to the ground.
     - Increased spacing of tiles in the colour selector. So the white highlight does not look disproportioned.
    1.1 (March 19th 2012)
     - Reduced the time displayed of some messages.
     - Slightly improved camera when spawning a vehicle.
     - Moved open/close door into a new menu item "Modify Vehicle".
     - Fixed a bug where the door would not open. The front left door is still buggy, you may have to press it more than once.
     - A forklift will no longer spawn behind you in the warehouse. (Reported by HuN)
     - The spawned vehicle will no longer float in mid-air when coming back to the garage after spawning a heli/boat/big vehicle.
     - The hud will no longer flash when spawning a vehicle.
     - The menu will now close when the player dies. (Reported by HuN)
     - Some big vehicles should no longer spawn in the garage and some smaller vehicles no longer spawn in the warehouse. (Reported by HuN)
    Gameplay:
    Last edited by Three-Socks; 07-28-2012 at 09:40 AM. Reason: Added Garage Mod Shop 2.0 BETA2
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  2. #2  
    nativesith's Avatar
    nativesith is offline Moderator
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    Hells yeah , partnah! So all over this! Test the ISH out of this. So HARD... lol
    Thank you Three Socks! Links work son! Package mod? exciting...
    US is BLUS30127 guys... no biggie.
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  3. #3  
    bitsbubba's Avatar
    bitsbubba is offline Official PS3 Scene Babysitter
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    Last edited by bitsbubba; 03-16-2012 at 03:20 AM.
    [B]CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged

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  4. #4  
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    jalaneme is online now Member
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    awesome, looking forward to using it when it's finished, looks good so far, also does this mod work when the game is installed to the hard drive?
    PS3 Slim v3.55.4 CFW Rebug 1TB Internal, External 2TB
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  5. #5  
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    BahumatLord is offline Master Blaster
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    Hope you don't mind - fixed links

    Edit: @bitsbubba - damn you're quick
    bitsbubba and nativesith like this.
    Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
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  6. #6  
    Three-Socks's Avatar
    Three-Socks is offline Developer
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    Quote Originally Posted by jalaneme View Post
    awesome, looking forward to using it when it's finished, looks good so far, also does this mod work when the game is installed to the hard drive?
    Yep. It should work from hardrive, diskless now too!
    jalaneme and nativesith like this.
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  7. #7  
    HuN's Avatar
    HuN
    HuN is online now Moderator
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    i cant wait to try this ... GREAT WORK dude
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  8. #8  
    nativesith's Avatar
    nativesith is offline Moderator
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    I did try this. It is amazing!?Could not get the package working with the modded GTA I have (EP IV.v w/ JD's version of EFLC weapons to IV). Got it with my original Backup of GTA IV. 1st I installed the package and loaded up the OG and it made game data on top of the package data. Game loaded up and I enabled the mods through the phone.
    Noticed the SCO Mod manager and need someone with greater SCO experience than myself to compile this.
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  9. #9  
    Stormeah's Avatar
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    This looks sweet, very nice idea! Testing it out right now.

    Edit: Working great as it should so far, tested out a few cars.

    3.41 Hermes CFW with MM/BDEMU2 - Ran BLES00229 from External & Without Disc.
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  10. #10  
    nativesith's Avatar
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    This is sweet!
    It has been aboot three months and with the newest member three socks' latest , GTA IV continues to grow and get better. Great f'n work home boy!
    Now we just need a compiled version with everything in the script.
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