How will you get into the prison? i attempted too in late-March/early-April i only suceeded in getting into a small unexitable room and as far as i could tell it was in mid-air as i could only see sky out of the doorways
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How will you get into the prison? i attempted too in late-March/early-April i only suceeded in getting into a small unexitable room and as far as i could tell it was in mid-air as i could only see sky out of the doorways
We mean ribon have the prison war anywhere inside the walls of the prison even on top of the prison walls would be cool(not inside the prison building)
ok
Last edited by HuN; 05-24-2012 at 09:35 AM.
I did have a look into it but I couldn't fix itI manually drew -1000.0000 using draw_float to rule out functions.c and it didn't crash. Which leaves GET_CHAR_COORDINATES(GetPlayerPed(), &x, &y, &z); and it can't be a GTA engine bug. I'm sure the devs would pick up on that. Which leaves me to believe its a llvm/scocl limitation.
is it possible to get coords relative to a fixed point? if thats possible you could determine some fixed locatiions get the relative distance from them then work out your world coordinates from that, which in theory avoids the 1000+ bug
EDIT does bug kick in for -1000 & lower and 1000 & higher?
true ! i could set 2 or 3 fixed points and use GET_DISTANCE_BETWEEN_COORDS_3D , then do crazy calculations ( triangulation stuff , i dont even know how it works ) ....but i think it would be way easier to ask someone with PC version for help.
the bug kick in at
X =
-1000.0000
&
Y =
-1000.0000
its also logical to assume that Z = -1000.000 would also freeze game .
lets assume we have a fixed point at 500, 500, 0 and you are 600, 600, 0 relative to that point you have 500+600, 500+600, 0+0 = 1100, 1100, 0 which would be you world coords its actually nice and simple given that you have x, y and z there is no need for trigonometry just plain and simple additions.
one more example would be: fixed point 300, 300, 10, relative position -400, -400, -10, actual position 300+(-400), 300+(-400), 10+(-10) = -100, -100, 0
edit:
hmm, i'm sorry i didn't fully consider your post GET_DISTANCE_BETWEEN_COORDS_3D would use pythagorus theorem (think i spelt that right), i'm actually tempted to do the maths behind it for you guys its not very complicated although the maths to reverse it with 2 fixed points would need trigonometry which ironically i said we wouldn't need but its not very hard either, i'm going to give it a go, i'll get back to you when i've got something and also in the mean time i'm going to setup my ps3 and try and get back into scripting for the game
Last edited by ribonucleic; 05-24-2012 at 02:11 PM.
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