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Thread: GANG-WAR minigame ( script examples )
  

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  1. #141  
    Colt's Avatar
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    Sweet, I can test if you want also?
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  2. #142  
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    HuN
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    Quote Originally Posted by Colt View Post
    Sweet, I can test if you want also?
    anyone is welcome testing it !!

    it would greatly help me fix bugs and improve things faster ... however wait till 2.4 release ( tomorow or monday ) , theres no point testing the " beta " anymore since most bugs are already fixed and code got further improved.

    for now , i only got a few minor bugs left to fix before im happy with it enuff to release it , hopefully there wont be any left for you to find , but i seriously doubt that... Murphy's law quote " if it can go bad , it will go bad ! "
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  3. #143 GWm 2.4 update ! 
    HuN's Avatar
    HuN
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    GANG-WAR minigame 2.4
    " i made gang-war minigame with hardcore gta player's in mind and i never wanted it to be easy ! reason is quite simple, i wanted user to really feel out-numbered against a full gang and to feel they were lucky to survive such odds ..." HuN .



    It took me awhile , but here it is ... hopefully i didnt miss any major bugs .


    video made by : Jumper

    GWm2.4 changelog & info's :
    Code:
    tested on GTA 4 original ... EFLC & Complete editions are untested .
    
    include:
    - GWm2.4 version ( not savable ) + source
    - GWm2.4 Beta version ( savable testing ) + source
    
    changelog:
    ---------------
    - SAVABLE WAR PROGRESS:
    
    ( GWm2.4 beta version only ! )
    
    this feature was made for my own GW testings , as a way to save GW progress easily without having to figure out how scripts are saved ... 
    basicly , my script edit some unused savable stats to store values , however i have no clue if editing thoses stats could mess up anything 
    in game in the long run and/or if thoses stats are used by tlad&tbogt for something else ( i tested only on gta 4 original so far )
    
    - this feature will save completed gang-wars 
    
    NOTE : 
    - disable GW2.4 script before saving game the usual way
    
    WARNING !!! :
    - IF YOU USE BETA VERSION !!! , MAKE A BACKUP OF YOUR SAVEFILE OR CREATE A NEW ONE just to make sure nothing get messed up in your main savefile.
    that said , if stats are anything like they were in SA , editing them as no other effect on game aside total displayed on screen.
    
    ---------------
    
    - TERRITORIES UNDER-ATTACK SITUATIONS :
    
    once you completed a war , the territory will be yours to protect ... then it will randomly gets invaded by gang that was owning it .
    this is managed by days/hours/minutes of week ( in game time ) and each territory is set to be attacked once a week ( random time ) 
    once its " under attack " you will have until 23:59 that day to defend it, else the territory will be "taken over " same if you die during attack .
     
    
    - other wars are disabled during attacks.
    - triggering a war will reset ramdom time set for attacks and " death / arrest " may skip time when attack should occur.
    - the more territories you own , more attacks you'll get .
    
    NOTE : 
    - this feature is meant as a random event that happens once-in-awhile.
    - this feature will get further improvements in next GWm version.
    
    ---------------
    
    - HITMAN DRIVE-BY'S :
    
    since every gangs wants you dead  ... they will send hitman's to kill you. this is managed by hours/minutes of day ( in game time ) and a hitman packed drive-by car 
    will search for you everyday ( random time ) and is reseted at 23:59 or after a war.
    
    - hitman's are disabled if you enter a gang territory
    - they can sometimes be stupid and get stuck while on their way to get you ( already working on a fix )
    - situations that foward day time , like " death / arrest " may skip time when a drive-by should occur.
    
    NOTE:
    - this feature still have some minor issues , however its fun enuff to be included in this release.
    - this feature will get further improvements in next GWm version.
    
    ---------------
    
    - NEW " WAR WAVES " STRUCTURE :
    
    theres now 9 war waves...
    
    base gang =  7 gang members
    wave # 1 = 11 gang members ( drive-by )
    wave # 2 =  7 gang members
    wave # 3 =  7 gang members
    wave # 4 =  7 gang members
    wave # 5 =  11 gang members ( drive-by )
    wave # 6 =  14 gang members ( 2 spawn points )
    wave # 7 =  14 gang members ( 2 spawn points )
    wave # 8 =  14 gang members ( 2 spawn points )
    wave # 9 =  18 gang members ( 2 spawn points + drive-by)
    
    TOTAL = 110 gang members to kill to complete a war .
    
    ---------------
    
    - OPTIMIZING SCRIPT :
    
    i continued to optimize some parts of the script  ... however , like i said before this aint a priority as long script works well in-game .
    
    ---------------

    DOWNLOAD LINK :
    GWm2.4+savable beta.rar
    include:
    - GWm2.4 ( not savable ) SCO + source
    - GWm2.4 Beta version ( savable testing ) SCO + source

    GW is back ! ... have fun.



    please report any bugs or worthy testing results ... i shall fix any issues, as soon i can .

    EDIT: i will update thread 1st post in a few days .
    Last edited by HuN; 11-08-2012 at 12:10 PM.
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  4. #144  
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    EvilB is offline Bringin' that funky flava
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    good job HuN,
    ill do some testing and update the sco in console trainer.
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  5. #145  
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    Nice HuN, thanks for this

    Will put it in the folder with the others right now
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  6. #146  
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    i wish i have a jb ps3
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