Sweet, I can test if you want also?
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Sweet, I can test if you want also?
anyone is welcome testing it !!
it would greatly help me fix bugs and improve things faster ... however wait till 2.4 release ( tomorow or monday ) , theres no point testing the " beta " anymore since most bugs are already fixed and code got further improved.
for now , i only got a few minor bugs left to fix before im happy with it enuff to release it , hopefully there wont be any left for you to find , but i seriously doubt that... Murphy's law quote " if it can go bad , it will go bad ! "
GANG-WAR minigame 2.4
" i made gang-war minigame with hardcore gta player's in mind and i never wanted it to be easy ! reason is quite simple, i wanted user to really feel out-numbered against a full gang and to feel they were lucky to survive such odds ..." HuN .
It took me awhile , but here it is ... hopefully i didnt miss any major bugs .
video made by : Jumper
GWm2.4 changelog & info's :
Code:tested on GTA 4 original ... EFLC & Complete editions are untested . include: - GWm2.4 version ( not savable ) + source - GWm2.4 Beta version ( savable testing ) + source changelog: --------------- - SAVABLE WAR PROGRESS: ( GWm2.4 beta version only ! ) this feature was made for my own GW testings , as a way to save GW progress easily without having to figure out how scripts are saved ... basicly , my script edit some unused savable stats to store values , however i have no clue if editing thoses stats could mess up anything in game in the long run and/or if thoses stats are used by tlad&tbogt for something else ( i tested only on gta 4 original so far ) - this feature will save completed gang-wars NOTE : - disable GW2.4 script before saving game the usual way WARNING !!! : - IF YOU USE BETA VERSION !!! , MAKE A BACKUP OF YOUR SAVEFILE OR CREATE A NEW ONE just to make sure nothing get messed up in your main savefile. that said , if stats are anything like they were in SA , editing them as no other effect on game aside total displayed on screen. --------------- - TERRITORIES UNDER-ATTACK SITUATIONS : once you completed a war , the territory will be yours to protect ... then it will randomly gets invaded by gang that was owning it . this is managed by days/hours/minutes of week ( in game time ) and each territory is set to be attacked once a week ( random time ) once its " under attack " you will have until 23:59 that day to defend it, else the territory will be "taken over " same if you die during attack . - other wars are disabled during attacks. - triggering a war will reset ramdom time set for attacks and " death / arrest " may skip time when attack should occur. - the more territories you own , more attacks you'll get . NOTE : - this feature is meant as a random event that happens once-in-awhile. - this feature will get further improvements in next GWm version. --------------- - HITMAN DRIVE-BY'S : since every gangs wants you dead ... they will send hitman's to kill you. this is managed by hours/minutes of day ( in game time ) and a hitman packed drive-by car will search for you everyday ( random time ) and is reseted at 23:59 or after a war. - hitman's are disabled if you enter a gang territory - they can sometimes be stupid and get stuck while on their way to get you ( already working on a fix ) - situations that foward day time , like " death / arrest " may skip time when a drive-by should occur. NOTE: - this feature still have some minor issues , however its fun enuff to be included in this release. - this feature will get further improvements in next GWm version. --------------- - NEW " WAR WAVES " STRUCTURE : theres now 9 war waves... base gang = 7 gang members wave # 1 = 11 gang members ( drive-by ) wave # 2 = 7 gang members wave # 3 = 7 gang members wave # 4 = 7 gang members wave # 5 = 11 gang members ( drive-by ) wave # 6 = 14 gang members ( 2 spawn points ) wave # 7 = 14 gang members ( 2 spawn points ) wave # 8 = 14 gang members ( 2 spawn points ) wave # 9 = 18 gang members ( 2 spawn points + drive-by) TOTAL = 110 gang members to kill to complete a war . --------------- - OPTIMIZING SCRIPT : i continued to optimize some parts of the script ... however , like i said before this aint a priority as long script works well in-game . ---------------
DOWNLOAD LINK :
GWm2.4+savable beta.rar
include:
- GWm2.4 ( not savable ) SCO + source
- GWm2.4 Beta version ( savable testing ) SCO + source
GW is back ! ... have fun.
please report any bugs or worthy testing results ... i shall fix any issues, as soon i can .
EDIT: i will update thread 1st post in a few days .
Last edited by HuN; 11-08-2012 at 12:10 PM.
good job HuN,
ill do some testing and update the sco in console trainer.
Nice HuN, thanks for this
Will put it in the folder with the others right now
i wish i have a jb ps3
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