another step foward ...
GANG-WAR minigame 2.3 :
download link :
source + compiled .sco
note: i originaly wanted to add " territories under attack " situations in this release , but after some testings i found a few bugs
Gang-War minigame 2.3 changelog ...
- base territories limits :
the gang territories are now managed / limited by 2 radius limits ,
1st limit = when player enter territory text messages will be displayed & gang members spawns.
2nd limit = if player leave territory text messages will be displayed , colored wall will show you limits & remaining gang members will be removed if you go further.
- improved base gang spawns :
now when you enter a territory a full gang ( 9 gang-members ) will spawn near base blip , kill them all to trigger war.
- random gang models :
this change is hard to notice since theres very few models for each gangs , however now they are picked randomly .
-random gang defensive area radius:
the defensive radius is now attached to base blip and is set randomly , this improve gangs movements within territory and keep them inside limits.
- random gang weapons :
weapons given to various gang members change everytime they are spawned.
- random war waves coordinates:
the spawn points for each war waves are now set randomly between 13 possible settings .
- re-made most spawn coordinates :
due to new base limits , i had to re-do most spawning coodinates.
- re-made override restart coordinates :
now if you die during wars, you will respawn near-by , outside of territory limits.
- waves boss drop money :
now waves boss carry between 50$ - 500$ .
- 1 more LOST BIKER model :
added IG_JASON to lost bikers.
- more armours :
i given " snipers " bulletproofs vest ( however , they still die too easy ) and player now get armour bonus at 7th wave .
- optimizing overall script :
i slowly try to optimize the script so its easier to manage, but since this not final version i dont want to focus on "optimizing "
for ill be adding new features and might need to re-write major parts of script ... so , this aint a priority for me,
all that really matter for now is that it works well in-game.
that will need to be fixed , so instead of releasing a buggy feature i shall wait till 2.4 and make it good .
for me the best added feature in this release is " random war waves " ... even i cant predict where next wave will spawn , it add lots of replay value
i shall update 1st post & repo this weekend ... enjoy the wars.