GANG-WAR minigame ( script examples )
GANG-WAR minigame 2.4
" I made gang-war minigame with hardcore gta player's in mind and i never wanted it to be easy !...
reason is quite simple, i wanted user to really feel out-numbered against a full gang and to feel they were lucky to survive such odds ." HuN .
http://www.youtube.com/watch?v=THNFrLOMq4c&feature=plcp
video made by : Jumper
GWm2.4 changelog & info's :
Code:
tested on GTA 4 original ... EFLC & Complete editions are untested .
include:
- GWm2.4 version ( not savable ) + source
- GWm2.4 Beta version ( savable testing ) + source
changelog:
---------------
- SAVABLE WAR PROGRESS:
( GWm2.4 beta version only ! )
this feature was made for my own GW testings , as a way to save GW progress easily without having to figure out how scripts are saved ...
basicly , my script edit some unused savable stats to store values , however i have no clue if editing thoses stats could mess up anything
in game in the long run and/or if thoses stats are used by tlad&tbogt for something else ( i tested only on gta 4 original so far )
- this feature will save completed gang-wars
NOTE :
- disable GW2.4 script before saving game the usual way
WARNING !!! :
- IF YOU USE BETA VERSION !!! , MAKE A BACKUP OF YOUR SAVEFILE OR CREATE A NEW ONE just to make sure nothing get messed up in your main savefile.
that said , if stats are anything like they were in SA , editing them as no other effect on game aside total displayed on screen.
---------------
- TERRITORIES UNDER-ATTACK SITUATIONS :
once you completed a war , the territory will be yours to protect ... then it will randomly gets invaded by gang that was owning it .
this is managed by days/hours/minutes of week ( in game time ) and each territory is set to be attacked once a week ( random time )
once its " under attack " you will have until 23:59 that day to defend it, else the territory will be "taken over " same if you die during attack .
- other wars are disabled during attacks.
- triggering a war will reset ramdom time set for attacks and " death / arrest " may skip time when attack should occur.
- the more territories you own , more attacks you'll get .
NOTE :
- this feature is meant as a random event that happens once-in-awhile.
- this feature will get further improvements in next GWm version.
---------------
- HITMAN DRIVE-BY'S :
since every gangs wants you dead ... they will send hitman's to kill you. this is managed by hours/minutes of day ( in game time ) and a hitman packed drive-by car
will search for you everyday ( random time ) and is reseted at 23:59 or after a war.
- hitman's are disabled if you enter a gang territory
- they can sometimes be stupid and get stuck while on their way to get you ( already working on a fix )
- situations that foward day time , like " death / arrest " may skip time when a drive-by should occur.
NOTE:
- this feature still have some minor issues , however its fun enuff to be included in this release.
- this feature will get further improvements in next GWm version.
---------------
- NEW " WAR WAVES " STRUCTURE :
theres now 9 war waves...
base gang = 7 gang members
wave # 1 = 11 gang members ( drive-by )
wave # 2 = 7 gang members
wave # 3 = 7 gang members
wave # 4 = 7 gang members
wave # 5 = 11 gang members ( drive-by )
wave # 6 = 14 gang members ( 2 spawn points )
wave # 7 = 14 gang members ( 2 spawn points )
wave # 8 = 14 gang members ( 2 spawn points )
wave # 9 = 18 gang members ( 2 spawn points + drive-by)
TOTAL = 110 gang members to kill to complete a war .
---------------
- OPTIMIZING SCRIPT :
i continued to optimize some parts of the script ... however , like i said before this aint a priority as long script works well in-game .
---------------
DOWNLOAD LINKS :
Gang-Wars minigame 2.4 script examples+compiled sco's
GWm2.4+savable beta.rar
include:
- GWm2.4 ( not savable ) SCO + source
- GWm2.4 Beta version ( savable testing ) SCO + source
note : scripts/sco's are meant to be used with modmanager or a trainer with " modslots " feature .
or ...
EvilB included Gang-wars minigames in his trainer :
EvilB - PS3 & XBOX Trainer
http://psx-scene.com/forums/f276/%5B...3-xbox-105918/
note: current trainer version may not feature latest gang-wars minigame version .
Gang-wars info's :
- thoses are survival gang-wars .
- when you enter a territory a text message will be displayed and gang-members will spawn.
- kill all gang members near war blip to provoke a war.
- each war have a total of 9 waves and 7 to 18 gang members will spawn for each wave.
- kill all of them for next wave to start. ( similar to GTA SA gang-wars )
- if you die , you will respawn outside of territory limit and war waves will be reseted.
- war blip will turn gray when war is completed.
- once a war is completed, its territory can randomly be under-attack.
- once a day ( game time ) hitman's will be hired to kill you in between wars.
Gang-wars Map :
http://i789.photobucket.com/albums/y...ps597323ae.jpg
usefull links :
if you want to learn to compile scripts and use modmanager.
Three-Socks Modmanager thread:
http://psx-scene.com/forums/f276/%5B...v1-2-a-101890/
Three-Socks " how to compile code example scripts" tutorial :
http://psx-scene.com/forums/f276/%5B...cripts-102230/
some credits goes to :
- JDMAlex ( for some shortcut structure and ped spawning base source )
- Three-Socks ( for XYZH display mod and his amazing modmanager )
- Jumper (for doing a great HD video for GWm )
GW is back ! ... have fun.:)
http://i789.photobucket.com/albums/y...g?t=1344206764
want more ?...
SEE OLDER GANG-WAR VERSIONS & PED-WARS SECTION IN POST'S BELOW ! ...