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Then there is possibly a native for it.. If it is disabled when the phone is open there should be something doing that.. I'll look through the network phone SCO
Edit: skimmed through every native used in there, I saw nothing that stood out.. unless they gave it some ridiculously unrelated name![]()
Last edited by coldmurda; 10-21-2012 at 01:38 AM.
I looked through the freemode sco & saw the DRAW_CURVED_WINDOW native so it looks like its controlled from there. But I didn't see a way to shut it off
Edit: I have an idea though, since it doesn't come up when a phone is out, why not create a phone everytime you press down on the dpad then destroy it on the next tick? Might work. I'll post back after I test
GET_STAT_FRONTEND_VISIBILITY(int stat);
SET_STAT_FRONTEND_VISIBILITY(int stat, boolean set);
would that be it?
Don't think that's it. I've managed to get it to stop showing up by glitching out the phone manually. But no luck through script yet
So it's in the phone script
Yep. With my "Stash" menu sometimes when you activate it the phone will pop up, but then mpcellphone.sco & mpcellphonemain.sco are terminated. Something is loaded/set when they're activated. So far all I've been able to do through script to get rid of it was to have the activation happen when your phone is out. I'll do some more research when I get home.
I've gotten it to go away but its only about an 80% chance it'll work everytime. You have to have the phone popup when you activate your menu (make one of the activation buttons up) then have a WAIT(50); and terminate mpcellphone & mpcellphonemain. When you close out of the menu simply load mpcellphone (only this one) back up.
Last edited by MaxSpeed; 10-22-2012 at 04:33 PM. Reason: Solved question
DISPLAY_PLAYER_NAMES( false ); DISPLAY_PLAYER_NAMES( true ); .. I think this does it
edit: this just removes the names that display over there heads.. useless!
Last edited by JDMAlex; 11-08-2012 at 09:19 PM.
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