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Thread: [release] Particle Effects Manager - Beta 1.1.0
  

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  1. #61  
    nativesith's Avatar
    nativesith is offline Moderator
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    Word?!
    Wow son..You are one o da greats.
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  2. #62  
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    ribonucleic is offline Moderator & Developer
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    updated check first post
    Last edited by ribonucleic; 01-12-2013 at 12:52 AM.
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  3. #63  
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    Kewl, getting started now...
    Do a video later.
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  4. #64  
    Native Legacy is offline Registered User
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    Great job Ribonucleic. Can't wait for the finished script. :3

    Will definately be adding to my menu.
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  5. #65  
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    ribonucleic is offline Moderator & Developer
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    Quote Originally Posted by Native Legacy View Post
    Great job Ribonucleic. Can't wait for the finished script. :3

    Will definately be adding to my menu.
    tbh there are 1 or 2 things left to add, after that bug testing and then anything after that (if anything at all) will be cosmetic or control changes
    Last edited by ribonucleic; 01-12-2013 at 12:53 AM.
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  6. #66  
    Native Legacy is offline Registered User
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    Nice - I'll check back here in a few days when i get home. :3
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  7. #67  
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    It's funny back when dis was created I asked if someone online would test it, do not remember gettin one reply.
    Thanks fo nothin lol. Gues if ya want something done right, one must do it yourself.
    I did test the ISH out of dis today online. Works well for setting vehicles on fire and exploding. If other players online can not see the flames then I think it makes it better.
    Veh Wrecked Heli and Veh Wrecked Truck worked very well .
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  8. #68  
    maps4890 is offline Member
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    i just have a quick question. what else would i need to include to just use one particle effect when a button is pressed... it freezes if i press [] in a car.
    is it possible to have it without the menu?
    Code:
    #include <natives.h>
    #include <common.h>
    #include <consts.h>
    #include <types.h>
    #include <strings.h>
    
    void test(void)
    {
    if(IS_CHAR_IN_ANY_CAR(GetPlayerPed()) &&  IS_BUTTON_PRESSED(0, 0xE))
    {
    int pveh;
    GET_CAR_CHAR_IS_USING(GetPlayerPed(),&pveh);
    START_PTFX_ON_VEH("qub_sm_explode_blue", &pveh, 0, 1, 0, 0, 0, 0, 1);
    }
    }
    void main(void){			
    THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    	while(true)
    	{
    test();
    WAIT(0);
    }  
    }
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  9. #69  
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    Hi guys its been a while, I haven't been on much because of family issues, but once the water calms I will try and get this project finished

    Quote Originally Posted by maps4890 View Post
    i just have a quick question. what else would i need to include to just use one particle effect when a button is pressed... it freezes if i press [] in a car.
    is it possible to have it without the menu?
    take the '&' out of this line:
    Code:
    START_PTFX_ON_VEH("qub_sm_explode_blue", &pveh, 0, 1, 0, 0, 0, 0, 1);
    and it should work then..

    This project was supposed to be a tool to test out particle effects and what values suited the effects for whatever purpose they were wanted for, people could then note down the values for the effect(s) throw them into their own code and voila cool effects without my frankly annoying menu
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  10. #70  
    maps4890 is offline Member
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    Quote Originally Posted by ribonucleic View Post
    Hi guys its been a while, I haven't been on much because of family issues, but once the water calms I will try and get this project finished

    take the '&' out of this line:
    Code:
    START_PTFX_ON_VEH("qub_sm_explode_blue", &pveh, 0, 1, 0, 0, 0, 0, 1);
    and it should work then..

    This project was supposed to be a tool to test out particle effects and what values suited the effects for whatever purpose they were wanted for, people could then note down the values for the effect(s) throw them into their own code and voila cool effects without my frankly annoying menu
    Thanks, i'm testing now. And yeah I 've been working on something cool. Lol
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