Word?!
Wow son..You are one o da greats.
|
|
|
|
Would you like to get all the new info from
PSX-Scene in your email each day?
Want to learn more about the team keeping you up to date with the latest scene news?
Read about them now! Check out our Developer bios, too! | ||
|
|
updated check first post
Last edited by ribonucleic; 01-12-2013 at 12:52 AM.

Great job Ribonucleic. Can't wait for the finished script. :3
Will definately be adding to my menu.
Nice- I'll check back here in a few days when i get home. :3
It's funny back when dis was created I asked if someone online would test it, do not remember gettin one reply.
Thanks fo nothin lol. Gues if ya want something done right, one must do it yourself.
I did test the ISH out of dis today online. Works well for setting vehicles on fire and exploding. If other players online can not see the flames then I think it makes it better.
Veh Wrecked Heli and Veh Wrecked Truck worked very well.
i just have a quick question. what else would i need to include to just use one particle effect when a button is pressed... it freezes if i press [] in a car.
is it possible to have it without the menu?
Code:#include <natives.h> #include <common.h> #include <consts.h> #include <types.h> #include <strings.h> void test(void) { if(IS_CHAR_IN_ANY_CAR(GetPlayerPed()) && IS_BUTTON_PRESSED(0, 0xE)) { int pveh; GET_CAR_CHAR_IS_USING(GetPlayerPed(),&pveh); START_PTFX_ON_VEH("qub_sm_explode_blue", &pveh, 0, 1, 0, 0, 0, 0, 1); } } void main(void){ THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME(); while(true) { test(); WAIT(0); } }
Hi guys its been a while, I haven't been on much because of family issues, but once the water calms I will try and get this project finished
take the '&' out of this line:
and it should work then..Code:START_PTFX_ON_VEH("qub_sm_explode_blue", &pveh, 0, 1, 0, 0, 0, 0, 1);
This project was supposed to be a tool to test out particle effects and what values suited the effects for whatever purpose they were wanted for, people could then note down the values for the effect(s) throw them into their own code and voila cool effects without my frankly annoying menu

| « Previous Thread | Next Thread » |