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Thread: [REL]ZOMBIES Multiplayer Madness
  

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  1. #1 [REL]ZOMBIES Multiplayer Madness 
    creighton is offline OhManMyBad
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    ZOMBIES
    Multiplayer Madness
    Created by OhManMyBad
    Based on work by JDMAlex, HuN & Alexander Blade



    Description:
    This isn't anything entirely new (yet); I'm really just piggybacking on the excellent work of others, but I rebuilt zombies from scratch over the past couple days. My main goals were to create a working version of zombies specifically for multiplayer use, and most importantly to have the zombies attack other online players. This release met my goals. Read the list below to see exactly what the script does, and if you have any ideas/feature requests/etc, I would love to hear them for a potential future update.



    Features & Details:
    • Sweet scrolling credits screen when the script is activated
    • When host, sets game world settings to create a better zombies environment
    • The script refreshes the participants at the start of each round
    • All players who are on foot and within 80m of you are considered participants
    • Participants receive a shotgun at the start of each round
    • Each round will spawn a total of 30 zombies, split equally between all participants (with you picking up the remainder)
    • The number of zombies that spawn near each participant varies based on the total number of participants
    • Zombies will go after everyone, but go after the player they are assigned to first
    • Script keeps track of zombies with a blip for each on your radar (while they are alive)
    • Script kills zombies if they go into water or stray more than 100m from you
    • Once all zombies have been killed, the script deletes their dead undead bodies and resets for a new round
    • Tested to work on all versions of GTA




    Download:
    zombies_mm.sco



    Video:




    Source:

    Spoiler





    Thanks:
    InTheSevens (video & testing)
    JDMAlex
    HuN
    Alexander Blade
    Taco Bell (fourthmeal)



    Note:
    The content of this post may not be copied elsewhere without my permission first. You may however distribute the sco file as you please as long as the credits stay intact.
    Last edited by creighton; 03-21-2013 at 02:02 PM.
    jumper, JDMAlex, EvilB and 9 others like this.
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  2. #2  
    EvilB's Avatar
    EvilB is online now Bringin' that funky flava
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    Good job, Its a shame the zombie models not on ballad.
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  3. #3  
    keredor's Avatar
    keredor is offline Developer
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    This is pretty cool. Good job!
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  4. #4  
    zorg93's Avatar
    zorg93 is online now Developer
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    Nice mod Really a major upgrade to the original zombies mod
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  5. #5  
    Colt's Avatar
    Colt is offline Developer
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    Nice work creighton.
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  6. #6  
    ribonucleic's Avatar
    ribonucleic is offline Moderator & Developer
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    looks fun, just an idea if you could bloodstain the zombies clothes they'd look more like zombies we're familiar with in films
    Last edited by ribonucleic; 02-23-2013 at 12:34 PM.
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  7. #7  
    Annihilator's Avatar
    Annihilator is offline Member
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    I love your work
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  8. #8  
    xX7MoD's Avatar
    xX7MoD is offline Member
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    WOOOH I LOVVVED THE SCROLING CRIDITS...plz put soruce
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  9. #9  
    creighton is offline OhManMyBad
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    Thanks for all the kind comments. Hopefully I can get a few do-able ideas in here for me to build on (sorry ribonucleic, don't think bloody shirts is entirely possible, the zombies are set to be bleeding though). I like HuN's kill counter in his zombies minigame, so that may be an option to add. I also have an idea of attempting to keep score (kills) between all participants and have a winner at the end of each round.
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  10. #10  
    tthousand's Avatar
    tthousand is offline Paradigm/Paragon/Prototype Robo Model #I
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    Is @creighton OhManMyBad?


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