#pragma once
#define trainer_main "Principal"
#define trainer_player "Joueur"
#define trainer_vehicle "Vehicule"
#define trainer_exit "Quitter"
#define trainer_gtaiv "GTA IV"
#define trainer_tlad "Lost And Damned"
#define trainer_tbogt "Ballad of Gay Tony"
// Player
#define trainer_model_changer "Changeur de modele"
#define trainer_appearance "Apparence"
#define trainer_accessories "Accessoires"
#define trainer_weapons "Armes"
#define trainer_health "Vie"
#define trainer_wanted "Niveau de recherche"
// Model Changer
#define trainer_story "Histoire"
#define trainer_story2 "Histoire 2"
#define trainer_gangs "Gangs"
#define trainer_malespecific "Masculin specifique"
#define trainer_malespecific2 "Masculin specifique 2"
#define trainer_malegeneric "Masculin generique"
#define trainer_malegeneric2 "Masculin generique 2"
#define trainer_femalespecific "Feminin specifique"
#define trainer_femalegeneric "Feminin generique"
#define trainer_lostbuddies "Amis perdus"
#define trainer_ambients "Environnements"
#define trainer_fighters "Combattants"
#define trainer_mission "Mission specifique"
// Appearance
#define trainer_face "Visage"
#define trainer_torso "Torse"
#define trainer_legs "Jambes"
#define trainer_hands "Mains"
#define trainer_shoes "Chaussures"
#define trainer_hair "Cheveux"
#define trainer_jack "Special 1"
#define trainer_suse "Special 2"
#define trainer_suse2 "Special 3"
#define trainer_modelvariation "Changement modele"
#define trainer_texturevariation "changement texture "
#define trainer_randomvariation "Changement aleatoire"
// Accessories
#define trainer_head "Tete"
#define trainer_headtxd "Texture tete"
// Weapons
#define trainer_allpoor "Toutes normales (Cheat)"
#define trainer_alladvanced "Toutes avancees (Cheat)"
#define trainer_removeall "Tout enlever"
#define trainer_maxammocap "Limite de munition"
#define trainer_baseball "Batte de baseball"
#define trainer_poolcue "Queue de billard"
#define trainer_knife "Couteau"
#define trainer_grenade "Grenade"
#define trainer_molotov "Molotov"
#define trainer_9mm "9mm"
#define trainer_deagle "Deagle"
#define trainer_pshotgun "Fusil a pompe"
#define trainer_shotgun "Fusil de chasse"
#define trainer_mircosmg "Mini Uzi"
#define trainer_smg "Mitraillette"
#define trainer_ak47 "AK-47"
#define trainer_m4 "M4"
#define trainer_combatsniper "Sniper de combat"
#define trainer_sniperrifle "Sniper"
#define trainer_rpg "RPG"
// Health
#define trainer_addarmour "Ajouter amour"
#define trainer_removearmour "Enlever amour"
#define trainer_invincible "Invincible"
// Wanted
#define trainer_clearwanted "Enlever niveau de recherche"
#define trainer_wantedlevel "Choix niveau de recherche"
#define trainer_wantedmulti "Niveau de recherche multi"
#define trainer_neverwanted "Jamais recherche"
// Vehicle
#define trainer_spawn "Faire apparaitre"
#define trainer_upgrade "Ameliorer"
#define trainer_colour "Couleur"
#define trainer_modify "Modifier"
#define trainer_fixnwash "Reparer & laver"
#define trainer_saveload "Sauvegarder/Charger"
// Spawn
#define trainer_sports "Sports"
#define trainer_musclevintage "Muscle et vintage"
#define trainer_twodoors "Deux-portes"
#define trainer_fourdoor "Quatre-portes"
#define trainer_fourdoor2 "...Quatre-portes"
#define trainer_beater "Epave"
#define trainer_spv "Crossovers, Pick-ups & Vans"
#define trainer_ci "Commercial/Industriel"
#define trainer_ci2 "...Commercial/Industriel"
#define trainer_emergency "Urgence"
#define trainer_service "Service publique"
#define trainer_motorcycles "Motos"
#define trainer_motorcycles2 "...Motos"
#define trainer_boats "Bateaux"
#define trainer_aircraft "Aeronef"
#define trainer_cars "Voitures"
#define trainer_cars2 "...Voitures"
// Upgrade
#define trainer_upgrade0 "Amelioration 0"
#define trainer_upgrade1 "Amelioration 1"
#define trainer_upgrade2 "Amelioration 2"
#define trainer_upgrade3 "Amelioration 3"
#define trainer_upgrade4 "Amelioration 4"
#define trainer_upgrade5 "Amelioration 5"
#define trainer_upgrade6 "Amelioration 6"
#define trainer_upgrade7 "Amelioration 7"
#define trainer_upgrade8 "Amelioration 8"
#define trainer_upgrade9 "Amelioration 9"
// Colour
#define trainer_colour1 "Couleur 1"
#define trainer_colour2 "Couleur 2"
#define trainer_specular1 "Speculaire 1"
#define trainer_specular2 "Speculaire 2"
#define trainer_variation "Changement de couleur"
#define trainer_livery "Changer de motif"
// Modify
#define trainer_doors "Portes"
#define trainer_windows "Fenetres"
#define trainer_handling "Modifications"
#define trainer_lights "Lumieres"
#define trainer_health "Vie"
#define trainer_misc "Divers"
// Doors/Windows
#define trainer_mode1 "Mode : Ouvert"
#define trainer_mode2 "Mode : Enlever"
#define trainer_open "Ouvert"
#define trainer_closed "Fermer"
#define trainer_removed "Enlever"
#define trainer_leftfront "Avant gauche"
#define trainer_rightfront "Avant droite"
#define trainer_leftrear "Arriere gauche"
#define trainer_rightrear "Arriere droite"
#define trainer_hood "Capot"
#define trainer_trunk "Coffre"
// Handling
#define trainer_speed "Vitesse"
#define trainer_brakes "Freins"
#define trainer_steering "Pilotage"
#define trainer_steerbias "Orienter biais"
// Lights
#define trainer_headlights "Phares"
#define trainer_hazardlights "Feux de detresses"
#define trainer_indicatorlights "Voyants"
#define trainer_interiorlight "Eclairage interieur"
#define trainer_siren "Sirene"
#define trainer_alwayssiren "Toujours la sirène"
#define trainer_taxilight "Lumiere taxi"
#define trainer_lightmultiplier "Mutiplier la lumière"
// Health
#define trainer_health "Vie"
#define trainer_enginehealth "Vie moteur"
#define trainer_bulletproof "Blindage"
#define trainer_fireproof "Ignifuger"
#define trainer_explosionproof "Antideflagrant"
#define trainer_collisionproof "Aucun dommages de collision"
#define trainer_meleeproof "Aucun dommages de melee"
#define trainer_strong "Solide"
#define trainer_strongaxles "Essieux solides"
#define trainer_collision "Collision"
#define trainer_damage "Dommages"
#define trainer_visibledamage "Dommages visibles"
#define trainer_watertight "Etanche"
// Misc
#define trainer_dirtlevel "Niveau de salete"
#define trainer_visible "Visible"
#define trainer_missionvehicle "Vehicule de mission"
// Error
#define trainer_error "ERREUR !"
#define trainer_error_invalid "Menu invalide."
#define trainer_error_locate "Impossible de trouver un"
#define trainer_error_locate_1 "vehicule."
#define trainer_error_goback "Appuies sur ~INPUT_FRONTEND_CANCEL~ pour revenir."
#define trainer_error_cdimage "Impossible de charger le modele."
#define trainer_error_upgrade_na "Pas d'ameliorations disponibles"
#define trainer_error_upgrade_na_1 "pour ce vehicules."
#define trainer_error_appearance_na "pas d'options disponibles."
#define trainer_error_script "Impossible de charger le script."