i have been looking through some of the code in the repo and i have to say i am really impressed by it you have done a really great job
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i have been looking through some of the code in the repo and i have to say i am really impressed by it you have done a really great job
Thanks
I just hope it fulfills its purpose and doesn't get abused
If your interested I've converted the neon code to use local vars and made a quick example out of it.
https://bitbucket.org/ThreeSocks/gta...lt/neon/neon.c
Great work, adding this to my mod right now
You've deserved donations for your Open Source work longer than this, threw some in for ya.
Keep up the great mods.
Very generous. Thanks a lot
Sure willI have more of features planned for this
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I havent tried it(i will).. From the video I must say the smooth transition of changing vehicles gives me a boner(not literally) but its really cool.. I checked the code you used and realized how simple it was to make that happen.. yeh I know it sounds strange to like the smallest details but I must say I am more interested in modding/coding than playing the game.. anyway awesome job!
Great job. Still waiting for the EFLC PKG.
I get a strange problem when spawning the PCJ bike, it ends up with two sets of mirrors and instrumentation clocks? Could be related to the speed at which the deletion and creation of the model, I'm not sure but anyway it's still great![]()
It's ok, I've just tested on the Xbox and the bike was ok so there must be something wrong with my pc install, ill just leave it though.
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