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Thread: [REL] Three-Socks Trainer v1.0
  

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  1. #11  
    nativesith's Avatar
    nativesith is offline Moderator
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    Love your work 3! Thanks for it all(sco,source,packages, kitchen sink lol).
    PAY THIS MAN NOW!
    !!!666!!!
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  2. #12  
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    Hey Three-Socks Can you in your Garage Mod, Add some stuff like Suspension, and fix this :when Online when you spawn a car the car is invisible ^^. (Its only a Suggestion ]
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  3. #13  
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    Three-Socks is offline Developer
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    Quote Originally Posted by HuN View Post
    well done Three-Socks ! another great mod ...
    Quote Originally Posted by nativesith View Post
    Love your work 3! Thanks for it all(sco,source,packages, kitchen sink lol).
    PAY THIS MAN NOW!
    !!!666!!!
    Thanks guys
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  4. #14  
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    Being a mad genius I am ,I actually was thinking of making a time machine with GTA IV C++ lol. But that is gonna take some time...
    Nice legal jargon lol don't be a dick everyone.
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  5. #15  
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    Quote Originally Posted by EvilB View Post
    For complete edition, in the gtaiv dir there should be a folder called update and inside is the update.img replace that update.img with the one from Three-Socks PKG's and it should work if not ill try get an script.img up for you.

    also clear game install data before loading gta.
    thanks will try it.
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  6. #16  
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    nice release cant wait for the library
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  7. #17  
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    Nice trainer you got there three-socks.
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  8. #18  
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    I've added the menu library documentation/example/code. Its in its own thread

    http://psx-scene.com/forums/f276/%5B...ibrary-104912/
    HuN likes this.
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  9. #19  
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    are the vehicle functions on the repo from Garage Mod Shop??
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  10. #20  
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    Quote Originally Posted by ribonucleic View Post
    are the vehicle functions on the repo from Garage Mod Shop??
    Yep

    I forgot to mention though that I couldn't 'port' over the neon & save/load stuff. One of my objectives for this project was to not use any 'global vars' (aka public vars). Because there is no easy way to fix them colliding with the original global vars. and causing strange bugs on singleplayer.

    I just about managed to port the handling options over. But neon would of been a pain and save/load stuff impossible without using them.

    I was supposed to upload the neon code to the example repo. I'll do that now
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