Hey guys, last night someone asked me for some help with their mod loader because it didn't work and well, I got a little carried away with it and decided to make my own, while I was decidedly drunk so I'm amazed it compiled at all!
It's pretty simple and I know we already have a mod loader here (Mr. Three-Socks ) but I thought I'd give it a go and see what happens.
It's a keyboard activated mod loader, so you just rename it mod1, mod2 or whatever you want to use to put it in your menu.
It has 10 mod slots and it uses the number keys on the keyboard; 1,2,3,4,5,6,7,8,9,0 to activate whatever script.
(0 = Mod Slot 10).
I also made it terminate any other script loaded by THIS mod loader when you load another script.
Basically, you can only have 1 on at any given time. This is to avoid script interference.
If you want to add a script to it, simply name it psx1, psx2 and so on.
Temporarily Removed. Sorry.
Get My 1.0 Mod Loader Source Here!
This is my FIRST attempt at a mod loader so it is very basic, but if it goes well, I might do an update or make it into a menu. Who knows.
Could somebody please confirm that this all works properly, I haven't been able to get it tested just yet. (Sorry!)
And hey, 2 releases in 2 days! Not bad in my eyes.
If there are any glitches/bugs in this then please PM me about them or comment below and I'll get them fixed.
Ghost (Helping the drunk dude with #define functions).