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Thread: [REL] ModManager v1.3
  

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  1. #11  
    Three-Socks's Avatar
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    Quote Originally Posted by HuN View Post
    your modmanager is great !

    what do i use this file for ? " Modded spcellphonemain(d)sco "

    sorry for such a noob question , im barely starting to make sense of script C+ modding , sadly i got no background in anything close to script programing ...
    so im learning out of reading tutorials ... not always the easiest path
    spcellphonemain.sco is one of the phone scripts. I've modded it to add the extra item to the phone and load the compiled modmanager (modmanager.sco).

    So spcellphonemain.sco needs to be replaced by the one inside script.img. (inside /common/cdimages i think) or use the patch method like I do.
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  2. #12  
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    HuN
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    Quote Originally Posted by Three-Socks View Post
    spcellphonemain.sco is one of the phone scripts. I've modded it to add the extra item to the phone and load the compiled modmanager (modmanager.sco).

    So spcellphonemain.sco needs to be replaced by the one inside script.img. (inside /common/cdimages i think) or use the patch method like I do.
    thanks , thats what i figured it was ... but i wasnt sure if it was needed to be replaced in script(d)img along with installing the pkg .

    but now i get it .
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  3. #13  
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    ribonucleic is offline Moderator & Developer
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    Quote Originally Posted by HuN View Post
    your modmanager is great !

    what do i use this file for ? " Modded spcellphonemain(d)sco "

    sorry for such a noob question , im barely starting to make sense of script C+ modding , sadly i got no background in anything close to script programing ...
    so im learning out of reading tutorials ... not always the easiest path
    try tweaking code you'll quickly start to realise what does and doesn't work.. for example scocl supposedly supports global variables whose names must start with G_ but i emplore you to avoid them coz scocl just whines no matter what you do to try and make them work.

    i am by no means an experienced C programmer in fact i start about 10 days ago when i discovered scocl but i know that the damn thing has major issues that need sorting its very restrictive to not be able to use proper globals and switch statements and it just makes code long and tedious to sift through, i hope it either goes open source or someone tears the source out of it and shares it, it would be such a relief if a proper toolchain were made for .sco's with GNU GCC or something similar
    Last edited by ribonucleic; 03-16-2012 at 07:40 PM. Reason: spelling/grammar
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  4. #14  
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    Quote Originally Posted by ribonucleic View Post
    try tweaking code you'll quickly start to realise what does and doesn't work.. for example scocl supposedly supports global variables whose names must start with G_ but i emplore you to avoid them coz scocl just whines no matter what you do to try and make them work.

    i am by no means an experienced C programmer in fact i start about 10 days ago when i discovered scocl but i know that the damn thing has major issues that need sorting its very restrictive to not be able to use proper globals and switch statements and it just makes code long and tedious to sift through, i hope it either goes open source or someone tears the source out of it and shares it, it would be such a relief if a proper toolchain were made for .sco's with GNU GCC or something similar
    thanks for the info's , ill avoid spending too much time learning on globals & switchs for now .

    as for tedious and restrictive tools , i will survive ... a few years ago i did some ps2 cheat-device codes and almost every single tools i used back then were half-working .
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  5. #15  
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    thanks Three-Socks, all is working now compiled the code with the new natives fix and all is showing on screen now
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  6. #16  
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    what does the natives fix fix? i tried using your functions for displaying numbers and the game crashed on me, i have been very tired though so i'm going to look over my code tomorrow
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  7. #17  
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    Quote Originally Posted by ribonucleic View Post
    what does the natives fix fix? i tried using your functions for displaying numbers and the game crashed on me, i have been very tired though so i'm going to look over my code tomorrow
    The only thing I changed for modmanager is:

    HTML Code:
    extern int GET_STRING_WIDTH_WITH_STRING(char *gxtName, char *literalString);
    To:

    HTML Code:
    extern float GET_STRING_WIDTH_WITH_STRING(char *gxtName, char *literalString);
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  8. #18  
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    hey, nice job on the mod can you help me with something? lol it would probably take you a few mins Can you mod a clean script_network,img to have the network_startup,sco run an extra ,sco file (ex. modscript,sco)? kinda like in this quote.
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  9. #19  
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    Quote Originally Posted by maps4890 View Post
    hey, nice job on the mod can you help me with something? lol it would probably take you a few mins Can you mod a clean script_network,img to have the network_startup,sco run an extra ,sco file (ex. modscript,sco)? kinda like in this quote.
    Sorry. I won't help with online scripts. I mod for fun. Mods online is not my idea of fun.
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  10. #20  
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    Quote Originally Posted by Three-Socks View Post
    Sorry. I won't help with online scripts. I mod for fun. Mods online is not my idea of fun.
    I agree cheats and mods should remain offline
    [B]CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged

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