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Menu library? Sounds very interesting; do you have an estimation on how long the wait will be for this? And also thanks for the advice.
Afraid not sorry. Its usable now but I want to get garage mod shop converted to it first so people have a good example to work from instead of me trying to explain how to use it
Originally Posted by MaxSpeed
What do you need to "Convert" from the Garage Mod ?
I mean "port" really. I want to port all the garage code to my new menu library/structure. So I can then build onto it better. Because atm the garage mod shop code is a jungle.
Originally Posted by iHaz Gas
Is what we can put scripts on the PC?
Originally Posted by Three-Socks
i just have a couple question three to do with using your 1.3 menu
i understand how to add mods to the c but i dont know what files to include in the script.img when you want to use it
u have the main section of the zip file that has the project_set modmanager modmanager_script_config ect than u have the menu that has style one style 2 menu_functions ect well once u compile what files do u need to include with the modmanager sco file out of all the files wen putting it in the image
also if u say want to use style 2 wat do u do
Is there any chance I could get a for dummies explanation of getting this rolling on the pc version?
I have the game installed and running 220.127.116.11 with xliveless, and I took the ps3 spcellphonemain + modmanager and a few other sco's and put them in common\data\cdimages\script.img, and when I try to bring up the phone it crashes with fatal error: srcp10 'invalid resource detected'