The above video goes away if you are a member and logged in, so log in now!
|
| |
Would you like to get all the new info from PSX-Scene in your email each day?
| |
|
57Likes
-
[REL] ModManager v1.3 –
03-15-2012,07:55 PM
ModManager 1.3
For GTAIV/EFLC
Introduction ModManager is a very simple mod manager for PS3 GTAIV/EFLC. It allows you to run and stop up to 50 SCO mods (scripts) anytime in the game. |
Features
Designed/Coded for singleplayer.
|
License
Code:
DON'T BE A DICK PUBLIC LICENSE
Version 1, December 2009
Copyright (C) 2009 Philip Sturgeon <email@philsturgeon.co.uk>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DON'T BE A DICK PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
1. Do whatever you like with the original work, just don't be a dick.
Being a dick includes - but is not limited to - the following instances:
1a. Outright copyright infringement - Don't just copy this and change the name.
1b. Selling the unmodified original with no work done what-so-ever, that's REALLY being a dick.
1c. Modifying the original work to contain hidden harmful content. That would make you a PROPER dick.
2. If you become rich through modifications, related works/services, or supporting the original work,
share the love. Only a dick would make loads off this work and not buy the original works
creator(s) a pint.
3. Code is provided with no warranty. Using somebody else's code and bitching when it goes wrong makes
you a DONKEY dick. Fix the problem yourself. A non-dick would submit the fix back.
|
Source Code
Code Repository: https://bitbucket.org/ThreeSocks/gtaiv-modmanager/
If you want to help fix bugs or help improve the project. I'm open to pull requests on bitbucket or the old fashioned way by posting code in this thread.
Use my scocl 'set up' to compile, found here: http://psx-scene.com/forums/showthread.php?t=102230
Menu Library
This project uses a menu library that handles the core function of the menu and the display.
You can find the example code/documentation/repository for that here: http://psx-scene.com/forums/f276/%5B...ibrary-104912/.
|
ModManager Maker
http://178.17.41.133/GTA/modmanager_maker/ - A web service to create your own ModManager. |
Changelog
1.3
- Rewrote code to use Menu Library 1.2.
- Easier to add scripts to the code.
1.2
- Code clean up.
- Multi-level menu support.
- Doesn't pause the game any more.
- Background is now slightly transparent.
- The background doesn't blink when you load a script anymore.
- Moved Six axis tutorial above cheats (spcellphonemain.sco)
- ModManager now shows in the phone before roman has given his phone to niko. (spcellphonemain.sco)
1.1
- Another memory related fix after modmanager is launched. (spcellphonecalling.sco/spcellphonemain.sco)
- Added script scrolling ability when you have over 12 scripts.
- ModManager will no longer close when you launch a script. Unless a script goes into a loading screen.
- TLaD/TBoGT Support (spcellphonecalling.sco). Credit to EvilB for info on how to compress scripts for EFLC.
1.0.1
- Reduced modmanager's stacksize. It was reserving way too much when launched. (spcellphonemain.sco).
- Removed the enabled array.
- Added in latest example scripts. |
Last edited by Three-Socks; 09-23-2012 at 03:43 PM.
-
03-15-2012,08:06 PM
Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
-
03-15-2012,08:07 PM

Originally Posted by
BahumatLord
Damn you,lol
[B]
CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged
-
03-15-2012,08:09 PM

Originally Posted by
bitsbubba
Damn you,lol
you got me on the last one
Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
-
03-15-2012,08:14 PM
lol thanks guys.
I think 30 posts before you can post a link is a bit extreme tbh.
BTW I found a way around the link blocker. But I didn't use it in-case some spammer sees it. I would PM and admin but I can't do that either.
-
03-15-2012,08:18 PM

Originally Posted by
Three-Socks
lol thanks guys.
I think 30 posts before you can post a link is a bit extreme tbh.
BTW I found a way around the link blocker. But I didn't use it in-case some spammer sees it. I would PM and admin but I can't do that either.
your links won't be blocked soon enough. Looks like between me and bitsbubba that we got you covered til then. He beat me on the first one cause I stopped to watch the video. Gotta keep an eye on that guy - he's pretty damn quick
Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
-
03-15-2012,10:21 PM
awesome thanks for this tool, i was experimenting with scripts earlier trying to fully activate the interior of the prison unfortunately i only got an empty room in which you can't see yourself and cannot get out of, gonna experiment some more with the help of this awesome tool if and when i get the interior fully activated i'll post my results and code in a new thread, anyway i'm rambling can't thank you enough though
edit: thought i would add something helpful, are you familiar with the ternary operator?? condition ? value_if_true : value_if_false
it makes a good alternative to if -- else statements in some cases, i don't know if scocl will recognise them or not coz i tried a switch statement once and it didn't recognise that
Last edited by ribonucleic; 03-15-2012 at 10:43 PM.
-
03-15-2012,11:21 PM
sweet !
ill try this tommorow .
-
03-16-2012,03:07 PM

Originally Posted by
ribonucleic
awesome thanks for this tool, i was experimenting with scripts earlier trying to fully activate the interior of the prison unfortunately i only got an empty room in which you can't see yourself and cannot get out of, gonna experiment some more with the help of this awesome tool if and when i get the interior fully activated i'll post my results and code in a new thread, anyway i'm rambling can't thank you enough though
edit: thought i would add something helpful, are you familiar with the ternary operator?? condition ? value_if_true : value_if_false
it makes a good alternative to if -- else statements in some cases, i don't know if scocl will recognise them or not coz i tried a switch statement once and it didn't recognise that
Try adding:
SET_PLAYER_CONTROL(GetPlayerIndex(), false);
Before you any of your code and then just before when you set the coords to warp to:
SET_PLAYER_CONTROL(GetPlayerIndex(), true);
See if that works for you. I had a similar problem with my garage mod.
Yeah i'm familiar with ternary operator's but I've got into a habit of keeping the code very basic and because of things like the switch not working. I've found a bunch of other bugs too. So I tend to do things the long way to eliminate any compiler problems.
I was gutted when I found out the switch didn't work when coding my garage mod. As you can imagine coding a menu without it can be a bit of a nightmare. All the if/else's got so bad I had to rewrite the whole mod from scratch lol.
-
03-16-2012,06:15 PM
your modmanager is great ! 
what do i use this file for ? " Modded spcellphonemain(d)sco "
sorry for such a noob question , im barely starting to make sense of script C+ modding , sadly i got no background in anything close to script programing ...
so im learning out of reading tutorials ... not always the easiest path
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|