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Thread: [REL] ModManager v1.3
  

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  1. #1 [REL] ModManager v1.3 
    Three-Socks's Avatar
    Three-Socks is offline Developer
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    ModManager 1.3

    For GTAIV/EFLC


    Introduction
    ModManager is a very simple mod manager for PS3 GTAIV/EFLC. It allows you to run and stop up to 50 SCO mods (scripts) anytime in the game.
    Features

    Designed/Coded for singleplayer.


    License

    Code:
     DON'T BE A DICK PUBLIC LICENSE
    
                        Version 1, December 2009
    
     Copyright (C) 2009 Philip Sturgeon <email@philsturgeon.co.uk>
     
     Everyone is permitted to copy and distribute verbatim or modified
     copies of this license document, and changing it is allowed as long
     as the name is changed.
    
                      DON'T BE A DICK PUBLIC LICENSE
        TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
    
      1. Do whatever you like with the original work, just don't be a dick.
    
         Being a dick includes - but is not limited to - the following instances:
    
     1a. Outright copyright infringement - Don't just copy this and change the name.
     1b. Selling the unmodified original with no work done what-so-ever, that's REALLY being a dick.
     1c. Modifying the original work to contain hidden harmful content. That would make you a PROPER dick.
    
      2. If you become rich through modifications, related works/services, or supporting the original work,
     share the love. Only a dick would make loads off this work and not buy the original works 
     creator(s) a pint.
     
      3. Code is provided with no warranty. Using somebody else's code and bitching when it goes wrong makes 
     you a DONKEY dick. Fix the problem yourself. A non-dick would submit the fix back.

    Source Code

    Code Repository: https://bitbucket.org/ThreeSocks/gtaiv-modmanager/

    If you want to help fix bugs or help improve the project. I'm open to pull requests on bitbucket or the old fashioned way by posting code in this thread.

    Use my scocl 'set up' to compile, found here: http://psx-scene.com/forums/showthread.php?t=102230

    Menu Library

    This project uses a menu library that handles the core function of the menu and the display.

    You can find the example code/documentation/repository for that here: http://psx-scene.com/forums/f276/%5B...ibrary-104912/.

    ModManager Maker

    http://178.17.41.133/GTA/modmanager_maker/ - A web service to create your own ModManager.

    Changelog


    1.3


    - Rewrote code to use Menu Library 1.2.
    - Easier to add scripts to the code.

    1.2


    - Code clean up.
    - Multi-level menu support.
    - Doesn't pause the game any more.
    - Background is now slightly transparent.
    - The background doesn't blink when you load a script anymore.
    - Moved Six axis tutorial above cheats (spcellphonemain.sco)
    - ModManager now shows in the phone before roman has given his phone to niko. (spcellphonemain.sco)

    1.1


    - Another memory related fix after modmanager is launched. (spcellphonecalling.sco/spcellphonemain.sco)
    - Added script scrolling ability when you have over 12 scripts.
    - ModManager will no longer close when you launch a script. Unless a script goes into a loading screen.
    - TLaD/TBoGT Support (spcellphonecalling.sco). Credit to EvilB for info on how to compress scripts for EFLC.

    1.0.1


    - Reduced modmanager's stacksize. It was reserving way too much when launched. (spcellphonemain.sco).
    - Removed the enabled array.
    - Added in latest example scripts.
    Last edited by Three-Socks; 09-23-2012 at 03:43 PM.
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  2. #2  
    BahumatLord's Avatar
    BahumatLord is offline Master Blaster
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    Code repository: http://www.bitbucket.org/ThreeSocks/gtaiv-modmanager

    Modded spcellphonemain.sco: spcellphonemain.sco

    Compiled script with garage mod shop: http://www.psx-scene.com/forums/f276...d-shop-101889/
    nativesith likes this.
    Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
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  3. #3  
    bitsbubba's Avatar
    bitsbubba is offline Official PS3 Scene Babysitter
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    Quote Originally Posted by BahumatLord View Post
    Code repository: http://www.bitbucket.org/ThreeSocks/gtaiv-modmanager

    Modded spcellphonemain.sco: spcellphonemain.sco

    Compiled script with garage mod shop: http://www.psx-scene.com/forums/f276...d-shop-101889/
    Damn you,lol
    nativesith likes this.
    [B]CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged

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  4. #4  
    BahumatLord's Avatar
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    Quote Originally Posted by bitsbubba View Post
    Damn you,lol
    you got me on the last one
    Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
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  5. #5  
    Three-Socks's Avatar
    Three-Socks is offline Developer
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    lol thanks guys.

    I think 30 posts before you can post a link is a bit extreme tbh.

    BTW I found a way around the link blocker. But I didn't use it in-case some spammer sees it. I would PM and admin but I can't do that either.
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  6. #6  
    BahumatLord's Avatar
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    Quote Originally Posted by Three-Socks View Post
    lol thanks guys.

    I think 30 posts before you can post a link is a bit extreme tbh.

    BTW I found a way around the link blocker. But I didn't use it in-case some spammer sees it. I would PM and admin but I can't do that either.
    your links won't be blocked soon enough. Looks like between me and bitsbubba that we got you covered til then. He beat me on the first one cause I stopped to watch the video. Gotta keep an eye on that guy - he's pretty damn quick
    bitsbubba and nativesith like this.
    Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
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  7. #7  
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    awesome thanks for this tool, i was experimenting with scripts earlier trying to fully activate the interior of the prison unfortunately i only got an empty room in which you can't see yourself and cannot get out of, gonna experiment some more with the help of this awesome tool if and when i get the interior fully activated i'll post my results and code in a new thread, anyway i'm rambling can't thank you enough though

    edit: thought i would add something helpful, are you familiar with the ternary operator?? condition ? value_if_true : value_if_false
    it makes a good alternative to if -- else statements in some cases, i don't know if scocl will recognise them or not coz i tried a switch statement once and it didn't recognise that
    Last edited by ribonucleic; 03-15-2012 at 10:43 PM.
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  8. #8  
    HuN's Avatar
    HuN
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    sweet !

    ill try this tommorow .
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  9. #9  
    Three-Socks's Avatar
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    Quote Originally Posted by ribonucleic View Post
    awesome thanks for this tool, i was experimenting with scripts earlier trying to fully activate the interior of the prison unfortunately i only got an empty room in which you can't see yourself and cannot get out of, gonna experiment some more with the help of this awesome tool if and when i get the interior fully activated i'll post my results and code in a new thread, anyway i'm rambling can't thank you enough though

    edit: thought i would add something helpful, are you familiar with the ternary operator?? condition ? value_if_true : value_if_false
    it makes a good alternative to if -- else statements in some cases, i don't know if scocl will recognise them or not coz i tried a switch statement once and it didn't recognise that
    Try adding:

    SET_PLAYER_CONTROL(GetPlayerIndex(), false);

    Before you any of your code and then just before when you set the coords to warp to:

    SET_PLAYER_CONTROL(GetPlayerIndex(), true);

    See if that works for you. I had a similar problem with my garage mod.

    Yeah i'm familiar with ternary operator's but I've got into a habit of keeping the code very basic and because of things like the switch not working. I've found a bunch of other bugs too. So I tend to do things the long way to eliminate any compiler problems.

    I was gutted when I found out the switch didn't work when coding my garage mod. As you can imagine coding a menu without it can be a bit of a nightmare. All the if/else's got so bad I had to rewrite the whole mod from scratch lol.
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  10. #10  
    HuN's Avatar
    HuN
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    your modmanager is great !

    what do i use this file for ? " Modded spcellphonemain(d)sco "

    sorry for such a noob question , im barely starting to make sense of script C+ modding , sadly i got no background in anything close to script programing ...
    so im learning out of reading tutorials ... not always the easiest path
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