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Thread: [REL] GTAIV/EFLC EvilB Console Trainer
  

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  1. #181  
    ribonucleic's Avatar
    ribonucleic is offline Moderator & Developer
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    Quote Originally Posted by theunknownhacks View Post
    Alright i need some serious help

    SO i want to play this with my friends on 4.30 right and I ordered my 3.55 ps3 that comes in in a few days now the question I am trying to ask is if it is possible to host this trainer on 4.30 from data transfer 3.55 -> 4.30

    Please help me out here thank you
    Yeh, i think you have to spoof the firmware version though, NativeSith and the other devs know more about this than i do
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  2. #182  
    EvilB's Avatar
    EvilB is offline Bringin' that funky flava
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    UPDATE 18/12/12
    -Added Object Launcher.
    -Added Particle Manager.
    -Added Pigeon Jumper.
    -Added Skylift & Towtruck Mod.
    -Added EvilB Network Trainer.
    -Added XMC Trainer 3.5.
    -Added 14 map mods.
    -Repositioned menus to right of screen.
    -Removed Muskelprotze trainer seeing as XMC trainer has its features.
    -Removed JDMAlex Premium Trainer.
    -Removed XYZ Coords sco.
    -Added back the radio it no longer disables it when in menu.
    -Added credits sco when in modmanager menu press square to view.
    -Various other fixes changes

    Console Trainer
    -Added Set Anim Group to animations menu.
    -Added Ambient speech to audio menu.
    -Added User videos tab to video payer menu (Add your own videos and watch them in game includes two for now GTAV Trailer 1&2 (Note. sometimes takes a few secsonds for videos to load) ) Download: gtav_trailer.bik, gtav_trailer2.bik
    Install: Put both files in your gta dir /dev_hdd0/GAMES/BXXXXXXXX/PS3_GAME/USRDIR/PS3/MOVIES.
    -Added Bodyguards (Choose from any model)
    -Added Lock/Unlock Doors to vehicle options menu.
    -Added Display XYZ Coordinates to world/game option.
    -Added Scenario peds density multiplier to traffic ped control.
    -Added Timecycle modifiers to weather options.
    -Removed credits tab.

    check first post for controls and links.
    Last edited by EvilB; 12-18-2012 at 02:37 PM.
    worrorfight likes this.
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  3. #183  
    AnonyWS is offline Member
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    Awesome, i will try it now.

    I installed it on my External HDD now, by overwriting existing ones and adding modslot01.sco to script_network.img... Let's see how it goes =D
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  4. #184  
    AnonyWS is offline Member
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    Any idea why it basically "Kicks" me over to TLAD when i click freeplay? Happend just as i installed this mod.

    (PS3 SLIM / EFLC Disc.)
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  5. #185  
    AnonyWS is offline Member
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    Works perfectly offline, but not online.. cant join friends tho..

    + update three-socks in next release? would be awesome to have hes new version.
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  6. #186  
    ribonucleic's Avatar
    ribonucleic is offline Moderator & Developer
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    Quote Originally Posted by EvilB View Post
    UPDATE 18/12/12
    -Added Object Launcher.
    -Added Particle Manager.
    -Added Pigeon Jumper.
    -Added Skylift & Towtruck Mod.
    -Added EvilB Network Trainer.
    -Added XMC Trainer 3.5.
    -Added 14 map mods.
    -Repositioned menus to right of screen.
    -Removed Muskelprotze trainer seeing as XMC trainer has its features.
    -Removed JDMAlex Premium Trainer.
    -Removed XYZ Coords sco.
    -Added back the radio it no longer disables it when in menu.
    -Added credits sco when in modmanager menu press square to view.
    -Various other fixes changes

    Console Trainer
    -Added Set Anim Group to animations menu.
    -Added Ambient speech to audio menu.
    -Added User videos tab to video payer menu (Add your own videos and watch them in game includes two for now GTAV Trailer 1&2 (Note. sometimes takes a few secsonds for videos to load) ) Download: gtav_trailer.bik, gtav_trailer2.bik
    Install: Put both files in your gta dir /dev_hdd0/GAMES/BXXXXXXXX/PS3_GAME/USRDIR/PS3/MOVIES.
    -Added Bodyguards (Choose from any model)
    -Added Lock/Unlock Doors to vehicle options menu.
    -Added Display XYZ Coordinates to world/game option.
    -Added Scenario peds density multiplier to traffic ped control.
    -Added Timecycle modifiers to weather options.
    -Removed credits tab.

    check first post for controls and links.
    Just a thought for the Particle Manager (i assume its my release you included) instead of throwing the whole thing in there with the awful menu, how about we/i create a new release which would basically be a set of effects, for example:
    o set whole player on fire
    o set players head on fire
    o set car on fire
    o various others

    the reason for this idea is because i know the menu in my release must really annoying so being able to just select an effect without mucking about would make things just a bit more simple and for any effects not included but wanted people could either use the effects manager or ask for it to be included in the set

    edit: i should clarify when i said awful menu i only ment the Particle Effects Manager menu, all othe menus i have seen are quite aesthetically pleasing and practical
    Last edited by ribonucleic; 12-18-2012 at 04:08 PM.
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  7. #187  
    EvilB's Avatar
    EvilB is offline Bringin' that funky flava
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    no its not your particle manager but i have used it your controls were a bit wierd tho. its the one threesocks setup for you awhile ago just after he released menu lib i thought i'd add it as it was on my drive.
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  8. #188  
    ribonucleic's Avatar
    ribonucleic is offline Moderator & Developer
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    Quote Originally Posted by EvilB View Post
    no its not your particle manager but i have used it your controls were a bit wierd tho. its the one threesocks setup for you awhile ago just after he released menu lib i thought i'd add it as it was on my drive.
    yeh i'm useless at menus (the controls were odd as a consequence, being that the only controls were to adjust the effects apart from that the game played as normal) the irony being that even after 3 released his menu lib i couldn't make heads nor tails of it it just seems too complex for the simple goal of having a menu in your release(s), i did examine 3s menu lib and determine what i consider to be the core aspect of it, the rate at which things change in the menu, as i noted to 3 not long after releasing my effects manager i had trouble with the menu rate so i added "waittime" to slow things down which used the "WAIT" native, problem was this paused the script while WAIT did its thing, 3 implemented a system whereby a variable is incremented which was very clever as that takes time with interupting execution of the rest of the script, so i borrowed that idea and got half way through my own menu system and then life gave me a kick up the a$$ (starting with that damn seizure)

    i know i have been on the forums recently saying that i'm going to get back into the scene, and in time believe me i will, but i have other obligations that i'm struggling to fulfill, but this is a promise that after i am done with those obligations i hope to have my a$$ in gear and get back into making GTA iv (and perhaps iii and sa) much more interesting
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  9. #189  
    nativesith's Avatar
    nativesith is offline Moderator
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    Nice work Evil I will check it today. Ribo I know more than anyone how life can throw ISH at ya.
    Waiting on tests that will determine if I ave Crohn's Disease or Ulcertive Colitus. I have been feeling like ISH for years and now I finally see a lil bit of light. But it is bad, visited a surgeon who said it looks like Crohns and suspects that surgery is the only option. This is really bad and a possible stomach resection is in I future and it scares. I do not know how long I will be out of the game.
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  10. #190  
    AnonyWS is offline Member
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    woah i love the object launcher.. however i hope others can see it aswell :P
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