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Thread: [REL] GTAIV/EFLC EvilB Console Trainer
  

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  1. #131  
    juanpiseba's Avatar
    juanpiseba is offline Member
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    When you say "Game Data", you mean the Data installed in the first time played or a Save Game?
    I try to delete the Game Data, next I install the PKG, later I Install the Gamedata (open the GTA with MultiMan), but, when the Game go to Load my SaveGame, I have the problem of the Infinite Load.
    I'm Wrong?

    PD: I'm On CFW Rogero V2 with E3 Flasher. And I'm Using the MultiMan 2.09 (I guess)
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  2. #132  
    JDMAlex's Avatar
    JDMAlex is online now & developer
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    Delete ur game data , delete ur save , re install game data and install the pkg try it first if it works than try it with the game save
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  3. #133  
    Antony is offline Member
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    I can't get it to work on Rogero 4.21 with latest Multiman


    1) Deleted save and game data, start game to install new game data, quit and install mod pkg, start game and it boots me straight back to the XMB with error.

    2) Deleted game data, install mod pkg, move update.img to GAMES/BLES00269/USDIR/, delete game data, game installs game data and loads but no mod manager in game pressing R3 & L3

    3) Deleted game data, moved update.img to GAME/BLES00269/USDIR/, game installs game data but sticks at starting new game loading screen


    GTA 4 is a clean backup
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  4. #134  
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    When I did the tutorial , I was testing all on GTA IV Complete.
    The method of applying the package and moving the update.img into the UPDATE folder of the backup works.
    Just tested on GTA IV BLUS30127 and it gave an error of 80010017. I will test EFLC later, however when switchin firmware(3.55-4.21) the first game I checked was EFLC on internal and it gave that same error. Rogero 4.21 will not play GTA er EFLC with script mods, only Complete?!
    That is messed up, since the beginning of moddin GTA, complete was one of the hardest games to mod. Now with Rogero 4.21 that is all we ave!?

    Tested with Complete BLES on external hdd with a disc. Looking at the ModManager 1.3 Menu now , in fact.
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  5. #135  
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    I can play fine on rogero 4.21, but I always make my own pkg using the standard eboot, not the custom eboot that comes in this pkg.
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  6. #136  
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    EvilB is online now Bringin' that funky flava
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    ive put the packages back to default when i updated to cfw 4.30, when i update my links ill upload the pkg's with the default eboot.bin applied.
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  7. #137  
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    Well, I installed the Mod Script in GTA EFLC and works fine. But, I have a question. Can I upload/update a Mod map? because the default mod map of this script is so boring.

    Sorry for my ignorance, but I'm new in the Mod Script (and to the scene too. In this week I installed my first CFW)
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  8. #138  
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    Quote Originally Posted by juanpiseba View Post
    Well, I installed the Mod Script in GTA EFLC and works fine. But, I have a question. Can I upload/update a Mod map? because the default mod map of this script is so boring.

    Sorry for my ignorance, but I'm new in the Mod Script (and to the scene too. In this week I installed my first CFW)
    if you got some maps id be happy to add them to the pack, just send me the sco or source and ill get them added.
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  9. #139  
    BananaPhone is offline Registered User
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    could you add freeze time? cuz I want enjoy the weather Extra Sunny X2 at 7 AM
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  10. #140  
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    I found 3 Stunt maps, but the format is a *.ini File And I don't know how to convert that file to SCO.
    Any Way, Here is the *.ini Files, Maybye you can convert it to SCO:
    Tower_Jumps.zip
    Tobogan.rar
    Zirconium_Tobogan.rar

    I wish you can add it to the Trainer. If you can, can you add it to EFLC than to GTA:IV?
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