Forum: GTA IV Mod Releases / W.I.P.s


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Like Tree46Likes

Thread: [REL] EvilB Object Spawner [Update 12/03/13]
  

Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 78
  1. #1 [REL] EvilB Object Spawner [Update 12/03/13] 
    EvilB's Avatar
    EvilB is online now Bringin' that funky flava
    Join Date
    Jan 2011
    Posts
    407
    Downloads
    16
    Uploads
    0
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    68
    Likes Received
    458
    EvilB Object Spawner



    New and improved object spawner with over 4000 objects.

    Object Spawner Features
    • Copy Object
    • Delete Object
    • Adjust Objects XYZH axis
    • Adjust Objects RX, RY, RZ axis
    • Attach Object to character/vehicle
    • Reset Objects position
    • Show Object Coordinates (also shows attach offets coordinates when attached to player/vehicle)
    • Improved camera movement thanks to jumper for this and the analog movement.
    • Snap Objects (Experimental).
    • Vehicle Placement (Experimental/Still has some bugs).


    CONTROLS

    PS3

    XBOX




    DOWNLOAD





    Credits & Thanks


    • Three-Socks (for his awesome menulib)
    • jumper (for the analog control movement on object and camera) sorting out alot of the objects categories.
    • Me (of course)


    Last edited by EvilB; 03-11-2013 at 10:12 PM.
    jumper, SILENT_Pavel, HuN and 13 others like this.
    Reply With Quote  

  2. #2  
    InTheSevens's Avatar
    InTheSevens is offline Member
    Join Date
    Oct 2012
    Posts
    127
    Downloads
    2
    Uploads
    0
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    52
    Likes Received
    66
    Awesome! Gonna try it right now. Now if you could somehow add a hash input feature to this, it would be the ultimate object spawner/map mod builder.
    Reply With Quote  

  3. #3  
    rock4259's Avatar
    rock4259 is offline Crescent Fresh
    Join Date
    Aug 2012
    Posts
    6
    Downloads
    1
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    5
    Likes Received
    4
    Quote Originally Posted by InTheSevens View Post
    Awesome! Gonna try it right now. Now if you could somehow add a hash input feature to this, it would be the ultimate object spawner/map mod builder.
    He should also put a object cam toggle. *I hate object cam.
    Reply With Quote  

  4. #4  
    zorg93's Avatar
    zorg93 is offline Developer
    Join Date
    Jun 2012
    Posts
    257
    Downloads
    0
    Uploads
    0
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    51
    Likes Received
    143
    not quite sure how hard it would be to implement, but using GET_MODEL_DIMENSIONS, could you get it so that you could move the object in say the x axis the objects width etc, would be good for making things like perfect roads out of the old skateramps
    Reply With Quote  

  5. #5  
    EvilB's Avatar
    EvilB is online now Bringin' that funky flava
    Join Date
    Jan 2011
    Posts
    407
    Downloads
    16
    Uploads
    0
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    68
    Likes Received
    458
    Quote Originally Posted by rock4259 View Post
    He should also put a object cam toggle. *I hate object cam.
    why would you need a cam toggle the cams got total movement around the object and when you leave the menu cam gets disabled.
    Quote Originally Posted by zorg93 View Post
    not quite sure how hard it would be to implement, but using GET_MODEL_DIMENSIONS, could you get it so that you could move the object in say the x axis the objects width etc, would be good for making things like perfect roads out of the old skateramps
    Havent really used that native but i was gonna try it out for setting the cams zoom offset to the objects dimensions so that when different size objects are spawned the whole object is on screen.

    ill try and think off a way to snap objects together it shouldnt be that hard, i think a new copy object function with GET_MODEL_DIMENSIONS like you said and get objects coordinates then apply to its x,y,z, width/length offsets.
    zorg93 likes this.
    Reply With Quote  

  6. #6  
    jumper's Avatar
    jumper is offline Developer
    Join Date
    Jul 2005
    Posts
    288
    Downloads
    3
    Uploads
    0
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    74
    Likes Received
    207
    Quote Originally Posted by rock4259 View Post
    *I hate object cam.
    zorg93 and Colt like this.
    Reply With Quote  

  7. #7  
    Colt's Avatar
    Colt is offline Developer
    Join Date
    Jun 2012
    Posts
    743
    Downloads
    0
    Uploads
    0
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    742
    Likes Received
    228
    Nice!

    (Added to Mega Script Thread)
    Reply With Quote  

  8. #8  
    cp619's Avatar
    cp619 is offline Member
    Join Date
    Jul 2012
    Location
    SoCal
    Posts
    96
    Downloads
    10
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    76
    Likes Received
    24
    When you place objects, does the code have that fix from Creighton so they don't move until you leave the game?

    edit: spelling
    Reply With Quote  

  9. #9  
    EvilB's Avatar
    EvilB is online now Bringin' that funky flava
    Join Date
    Jan 2011
    Posts
    407
    Downloads
    16
    Uploads
    0
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    68
    Likes Received
    458
    Quote Originally Posted by cp619 View Post
    When you place objects, does the code have that fix from Creighton so they don't move until you leave the game?

    edit: spelling
    yes
    cp619 likes this.
    Reply With Quote  

  10. #10  
    keredor's Avatar
    keredor is offline Developer
    Join Date
    Mar 2012
    Posts
    180
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    136
    Likes Received
    123
    Lookin very good. have been enjoying the older version over the last few days.

    Fancy posting or pm'ing me some of the source you have made for the cameras. Im trying to do a little someting with cameras for my own personal stuff but it aint working out to good.
    Reply With Quote  

Page 1 of 8 1 2 3 ... LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •