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Thread: [REL] EvilB Object Spawner [Update 12/03/13]
  

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  1. #1 [REL] EvilB Object Spawner [Update 12/03/13] 
    EvilB's Avatar
    EvilB is offline Bringin' that funky flava
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    EvilB Object Spawner



    New and improved object spawner with over 4000 objects.

    Object Spawner Features
    • Copy Object
    • Delete Object
    • Adjust Objects XYZH axis
    • Adjust Objects RX, RY, RZ axis
    • Attach Object to character/vehicle
    • Reset Objects position
    • Show Object Coordinates (also shows attach offets coordinates when attached to player/vehicle)
    • Improved camera movement thanks to jumper for this and the analog movement.
    • Snap Objects (Experimental).
    • Vehicle Placement (Experimental/Still has some bugs).


    CONTROLS

    PS3

    XBOX




    DOWNLOAD





    Credits & Thanks


    • Three-Socks (for his awesome menulib)
    • jumper (for the analog control movement on object and camera) sorting out alot of the objects categories.
    • Me (of course)


    Last edited by EvilB; 03-11-2013 at 10:12 PM.
    jumper, SILENT_Pavel, HuN and 13 others like this.
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  2. #2  
    InTheSevens's Avatar
    InTheSevens is online now Member
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    Awesome! Gonna try it right now. Now if you could somehow add a hash input feature to this, it would be the ultimate object spawner/map mod builder.
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  3. #3  
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    rock4259 is offline Crescent Fresh
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    Quote Originally Posted by InTheSevens View Post
    Awesome! Gonna try it right now. Now if you could somehow add a hash input feature to this, it would be the ultimate object spawner/map mod builder.
    He should also put a object cam toggle. *I hate object cam.
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  4. #4  
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    not quite sure how hard it would be to implement, but using GET_MODEL_DIMENSIONS, could you get it so that you could move the object in say the x axis the objects width etc, would be good for making things like perfect roads out of the old skateramps
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  5. #5  
    EvilB's Avatar
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    Quote Originally Posted by rock4259 View Post
    He should also put a object cam toggle. *I hate object cam.
    why would you need a cam toggle the cams got total movement around the object and when you leave the menu cam gets disabled.
    Quote Originally Posted by zorg93 View Post
    not quite sure how hard it would be to implement, but using GET_MODEL_DIMENSIONS, could you get it so that you could move the object in say the x axis the objects width etc, would be good for making things like perfect roads out of the old skateramps
    Havent really used that native but i was gonna try it out for setting the cams zoom offset to the objects dimensions so that when different size objects are spawned the whole object is on screen.

    ill try and think off a way to snap objects together it shouldnt be that hard, i think a new copy object function with GET_MODEL_DIMENSIONS like you said and get objects coordinates then apply to its x,y,z, width/length offsets.
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  6. #6  
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    Quote Originally Posted by rock4259 View Post
    *I hate object cam.
    zorg93 and Colt like this.
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  7. #7  
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    Nice!

    (Added to Mega Script Thread)
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  8. #8  
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    When you place objects, does the code have that fix from Creighton so they don't move until you leave the game?

    edit: spelling
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  9. #9  
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    Quote Originally Posted by cp619 View Post
    When you place objects, does the code have that fix from Creighton so they don't move until you leave the game?

    edit: spelling
    yes
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  10. #10  
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    Lookin very good. have been enjoying the older version over the last few days.

    Fancy posting or pm'ing me some of the source you have made for the cameras. Im trying to do a little someting with cameras for my own personal stuff but it aint working out to good.
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