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[REL] EvilB Object Spawner [Update 12/03/13]
[REL] EvilB Object Spawner [Update 12/03/13] –
02-20-2013,08:46 AM
EvilB Object Spawner
New and improved object spawner with over 4000 objects.
Object Spawner Features
- Copy Object
- Delete Object
- Adjust Objects XYZH axis
- Adjust Objects RX, RY, RZ axis
- Attach Object to character/vehicle
- Reset Objects position
- Show Object Coordinates (also shows attach offets coordinates when attached to player/vehicle)
- Improved camera movement thanks to jumper for this and the analog movement.
- Snap Objects (Experimental).
- Vehicle Placement (Experimental/Still has some bugs).
CONTROLS
PS3
- Open Menu - (L1 + DPAD DOWN)
- Close Menu - (Circle)
Shortcut Keys(Object Must Be Spawned)
- Move Object - (L Analog Stick)
- Camera Controls - (R Analog Stick)
- Zoom Camera In/Out - (Hold R Analog Stick down and use L2/R2 to zoom)
- Speed Up Object Movment - (Hold Square while moving object)
- Adjust Objects -+Z axis - (L2/R2)
- Adjust Objects -+RX axis - (DPAD Up/DPAD Down)
- Adjust Objects -+RY axis - (DPAD Left/DPAD Right)
- Adjust Objects -+RZ axis - (L1/R1)
- Adjust Objects -+RX axis by 45° increments - (Hold Square and press DPAD Up/DPAD Down)
- Adjust Objects -+RY axis by 45° increments - (Hold Square and press DPAD Left/DPAD Right)
- Adjust Objects -+RZ axis by 45° increments - (Hold Square and press L1/R1)
- Copy Object - (X)
- Delete Object - (Triangle)
- Reset Object - (Hold Square & press the L Analog Stick down)
- Attach/Detach Object- (L3) (If on foot will attach to character/in vehicle will attach to vehicle)
- Show Coordinates - (Select)
- Snap Object -+X (Hold R Analog Stick down & press the DPAD Up/DPAD Down)
- Snap Object -+Y (Hold R Analog Stick down & press the DPAD Left/DPAD Right)
- Snap Object -+Z (Hold R Analog Stick down & press the L1/R1)
XBOX
- Open Menu - (LB + DPAD DOWN)
- Close Menu - (B)
Shortcut Keys(Object Must Be Spawned)
- Move Object - (L Analog Stick)
- Camera Controls - (R Analog Stick)
- Zoom Camera In/Out - (Hold R Analog Stick down and use LT/RT to zoom)
- Speed Up Object Movment - (Hold X while moving object)
- Adjust Objects -+Z axis - (LT/RT)
- Adjust Objects -+RX axis - (DPAD Up/DPAD Down)
- Adjust Objects -+RY axis - (DPAD Left/DPAD Right)
- Adjust Objects -+RZ axis - (LB/RB)
- Adjust Objects -+RX axis by 45° increments - (Hold X and press DPAD Up/DPAD Down)
- Adjust Objects -+RY axis by 45° increments - (Hold X and press DPAD Left/DPAD Right)
- Adjust Objects -+RZ axis by 45° increments - (Hold X and press LB/RB)
- Copy Object - (A)
- Delete Object - (Y)
- Reset Object - (Hold X & press the L Analog Stick down)
- Attach/Detach Object- (LStick) (If on foot will attach to character/in vehicle will attach to vehicle)
- Show Coordinates - (Back)
- Snap Object -+X (Hold R Analog Stick down & press the DPAD Up/DPAD Down)
- Snap Object -+Y (Hold R Analog Stick down & press the DPAD Left/DPAD Right)
- Snap Object -+Z (Hold R Analog Stick down & press the LB/RB)
DOWNLOAD
Credits & Thanks
- Three-Socks (for his awesome menulib)
- jumper (for the analog control movement on object and camera) sorting out alot of the objects categories.
- Me (of course)
Last edited by EvilB; 03-11-2013 at 10:12 PM.
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02-20-2013,08:58 AM
Awesome! Gonna try it right now. Now if you could somehow add a hash input feature to this, it would be the ultimate object spawner/map mod builder.
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02-20-2013,09:49 AM

Originally Posted by
InTheSevens
Awesome! Gonna try it right now. Now if you could somehow add a hash input feature to this, it would be the ultimate object spawner/map mod builder.
He should also put a object cam toggle. *I hate object cam.
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02-20-2013,09:56 AM
not quite sure how hard it would be to implement, but using GET_MODEL_DIMENSIONS, could you get it so that you could move the object in say the x axis the objects width etc, would be good for making things like perfect roads out of the old skateramps
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02-20-2013,10:20 AM

Originally Posted by
rock4259
He should also put a object cam toggle. *I hate object cam.
why would you need a cam toggle the cams got total movement around the object and when you leave the menu cam gets disabled.

Originally Posted by
zorg93
not quite sure how hard it would be to implement, but using GET_MODEL_DIMENSIONS, could you get it so that you could move the object in say the x axis the objects width etc, would be good for making things like perfect roads out of the old skateramps
Havent really used that native but i was gonna try it out for setting the cams zoom offset to the objects dimensions so that when different size objects are spawned the whole object is on screen.
ill try and think off a way to snap objects together it shouldnt be that hard, i think a new copy object function with GET_MODEL_DIMENSIONS like you said and get objects coordinates then apply to its x,y,z, width/length offsets.
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02-20-2013,10:35 AM

Originally Posted by
rock4259
*I hate object cam.
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02-20-2013,11:52 AM
Nice! 
(Added to Mega Script Thread)
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02-20-2013,12:17 PM
When you place objects, does the code have that fix from Creighton so they don't move until you leave the game? 
edit: spelling
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02-20-2013,12:27 PM

Originally Posted by
cp619
When you place objects, does the code have that fix from Creighton so they don't move until you leave the game?
edit: spelling
yes
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02-20-2013,01:43 PM
Lookin very good. have been enjoying the older version over the last few days.
Fancy posting or pm'ing me some of the source you have made for the cameras. Im trying to do a little someting with cameras for my own personal stuff but it aint working out to good.
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