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Thread: [PRE/WIP]When Unguided missiles got too mainstream
  

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  1. #1 [PRE/WIP]When Unguided missiles got too mainstream 
    zorg93's Avatar
    zorg93 is offline Developer
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    This Mod is still very much a work in progress but still i think its worthy to show how its going

    This mod replaces the old boring rpg's with smart missiles that will track towards their target.
    There is a file containing the sco that controls the missiles from fire to detonate that you can use in your own mods with
    PHP Code:
    START_NEW_SCRIPT_WITH_ARGS("Launch Rocket", &TargetVehicleHandle11024); 
    That file will spawn the missiles infront of you then make it guide itself towards its intended target and then end the script. this means you could essentially get as many missiles in the air as your game could handle. however using the script without pushing the args into it will just make it fail/crash.


    Features
    Auto Tracking
    Not perfect tracking allowing missiles to be evaded. This is not a bug,it is programmed like that, it uses a "virtual target area" infornt of the missile and once the car leaves that it will no longer track and carry on straight unless the car returns to the area
    Rockets actually point in the direction they are travelling
    Missiles will only last for 10 seconds before auto destroying if target not reached in time
    Missiles will explode on impact(with anything) even if they havent reached the target
    Will include support for firing these properly from helicopters
    PTFX on the rocket so it looks like a rocket - note online players wont be able to see this

    This will be released in probably a week at most - Scratch that, not been able to develop this the past week as I am upgrading my pc so cant test anything out atm. However one thing which is starting to work but may be abandoned is drawing a square over where the car appears on your hud
    Last edited by zorg93; 03-18-2013 at 03:12 PM. Reason: to stop angry people complaining that the mod wasnt released when i first stated it may be
    JDMAlex, HuN, keredor and 6 others like this.
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  2. #2  
    Avery's Avatar
    Avery is online now Member
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    Amazing Zorg
    Chr0me told me your amazing with mods
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  3. #3  
    daxxphenom is offline Member
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    Nice work nayjames. Great fun mod to use i bet. It would be better if the rocket was visible to online players
    daxxphenom v1.0 are done and working
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  4. #4  
    zorg93's Avatar
    zorg93 is offline Developer
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    Quote Originally Posted by daxxphenom View Post
    Nice work nayjames. Great fun mod to use i bet. It would be better if the rocket was visible to online players
    The rocket will be visible but the ptfx(aka the smoke trail) wont be
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  5. #5  
    ReVoLuTiioNz is offline Member
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    Quote Originally Posted by zorg93 View Post
    The rocket will be visible but the ptfx(aka the smoke trail) wont be
    Himm this is a great mod
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  6. #6  
    HuN's Avatar
    HuN
    HuN is online now Moderator
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    nice mod zorg !!
    zorg93 likes this.
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  7. #7  
    keredor's Avatar
    keredor is offline Developer
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    Really looking forward to seeing where you take this.
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  8. #8  
    tony316 is offline Member
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    Quote Originally Posted by zorg93 View Post
    This Mod is still very much a work in progress but still i think its worthy to show how its going

    This mod replaces the old boring rpg's with smart missiles that will track towards their target.
    There is a file containing the sco that controls the missiles from fire to detonate that you can use in your own mods with
    PHP Code:
    START_NEW_SCRIPT_WITH_ARGS("Launch Rocket", &TargetVehicleHandle11024); 
    That file will spawn the missiles infront of you then make it guide itself towards its intended target and then end the script. this means you could essentially get as many missiles in the air as your game could handle. however using the script without pushing the args into it will just make it fail/crash.


    Features
    Auto Tracking
    Not perfect tracking allowing missiles to be evaded. This is not a bug,it is programmed like that, it uses a "virtual target area" infornt of the missile and once the car leaves that it will no longer track and carry on straight unless the car returns to the area
    Rockets actually point in the direction they are travelling
    Missiles will only last for 10 seconds before auto destroying if target not reached in time
    Missiles will explode on impact(with anything) even if they havent reached the target
    Will include support for firing these properly from helicopters
    PTFX on the rocket so it looks like a rocket - note online players wont be able to see this

    This will be released in probably a week at most - Scratch that, not been able to develop this the past week as I am upgrading my pc so cant test anything out atm. However one thing which is starting to work but may be abandoned is drawing a square over where the car appears on your hud
    chrome showed a video of something like this is it the same one?.
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  9. #9  
    zorg93's Avatar
    zorg93 is offline Developer
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    Quote Originally Posted by tony316 View Post
    chrome showed a video of something like this is it the same one?.
    that was it working on console, i cant test on consoles
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  10. #10  
    nativesith's Avatar
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    So can na wait for THIS.
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