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Thread: [MiniGame] Alexander Blades zombie script for mod manager [Download]
  

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  1. #51  
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    Quote Originally Posted by HuN View Post
    i will release source as usual ...

    lol, ill admit i was tempted to follow walking dead current path, however ill stay away from it and try to do my own story ... in hope its not too lame .

    that said , a coop multiplayer minigame sounds like good plan aswell .
    Hopefully I'll be getting a new Xbox soon, I'd love to be able to try whatever you do with this.

    Also, I love the idea of only having baseball bats, perhaps you could stash weapons somewhere throughout the map? And maybe even have a place where a load of survivors are all hiding out together.

    So many possibilities!
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  2. #52  
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    For testing purposes here is the debug script.... Play with it online and when it freezes write down here what exactly happened or what was displayed on the screen also what game..

    there is no debug waits enabled so you'll have to pay attention if you want to have it wait every time and press an x button like a monkey switch all the DebugPrint for DebugBreak with replace all..

    here is the script if you don't want to compile: Debug_zombgen.sco.zip



    the code:

    Spoiler

    nativesith and HuN like this.
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  3. #53  
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    Quote Originally Posted by JDMAlex View Post
    For testing purposes here is the debug script.... Play with it online and when it freezes write down here what exactly happened or what was displayed on the screen also what game..

    there is no debug waits enabled so you'll have to pay attention if you want to have it wait every time and press an x button like a monkey switch all the DebugPrint for DebugBreak with replace all..

    here is the script if you don't want to compile: Debug_zombgen.sco.zip



    the code:

    Spoiler


    Ok great, this is a great thing for the Multiplayer gaming on gta iv, you are great.

    I can put these on EvilB trainer complete console? i want to help you to debug all of these.

    And it work offline more better than online? or is the same thing?...
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  4. #54  
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    Quote Originally Posted by OpenSource View Post
    Ok great, this is a great thing for the Multiplayer gaming on gta iv, you are great.

    I can put these on EvilB trainer complete console? i want to help you to debug all of these.

    And it work offline more better than online? or is the same thing?...
    just rename it to modslot like in evilB's instructions , as for online/offline im not sure what works best but we will find out with more people testing.. may be a few natives that are outdated .. we will find out
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  5. #55  
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    Quote Originally Posted by JDMAlex View Post
    just rename it to modslot like in evilB's instructions , as for online/offline im not sure what works best but we will find out with more people testing.. may be a few natives that are outdated .. we will find out
    And the zombie mod version that is now released (Introduced on EvilB trainer) works ok?, or there are bugs or anything?...
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  6. #56  
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    Quote Originally Posted by JDMAlex View Post
    What happens before you get kicked , maybe I can add all the debug waits for you to test and you can tell me when it happens and what it says
    I see the zombies spawn and after about 5 to 10 seconds go to loading screen to single player, tried it about six times to test if it is the same point everytime but it isn't .
    I never seem to get past the burning ones falling from sky if that helps, will test the debug later and let you know
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  7. #57  
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    Maybe I'll just take the burning ones out and have something else
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  8. #58  
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    Quote Originally Posted by JDMAlex View Post
    Maybe I'll just take the burning ones out and have something else
    Has anyone tried the debug yet? if not i will test it out once i get home, the burning ones looked cool from what little i seen lol be a shame to take them out!
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  9. #59  
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    I would love it if it were all burning zombies fallin from da sky. But whatever you think is best.
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    Hey alex i tried the debug last night and it had - If(DOES CHAR EXIST) zombies! before i go back to single player.
    Thanks for spending the time fixing this for us on EFLC much appreciated
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