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Thread: [MiniGame] Alexander Blades zombie script for mod manager [Download]
  

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  1. #181  
    Raxdiam is offline Registered User
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    Has anyone tested this enough to confirm if the zombies attack other players or not?
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  2. #182  
    creighton is online now OhManMyBad
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    Quote Originally Posted by Raxdiam View Post
    Has anyone tested this enough to confirm if the zombies attack other players or not?
    No, the zombies will not attack other players. I released a zombies mod based on this and the zombies do attack other online players - - ([REL]ZOMBIES Multiplayer Madness)
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  3. #183 Zombie Chaos [Need Help] 
    Zaiakursed's Avatar
    Zaiakursed is offline What a Drag..
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    Hi minasan, I've been restless when I posted this request in Alexander Blades Zombie Script.

    Spoiler


    Now I'm Trying to Recreate it since I haven't seen this mod for PS3, but Since I am no real Coder and I ran out of Source codes to base the codes I needed, I extremely fabulously need your Help.

    The Aim is To Spawn Zombies (I used HuN's Zombie Generator). which is already Given to HuN's Zombie Generator, I just modified it so no Zombies have weapons and they all walk like real zombies. my Problem with this is that when they attack they make that boxing pose (that I really don't know how to change, more info. below)

    I have 2 Environments in Mind
    • One is an Environment where Fires and Explosion are Frequent Like Total Chaos (Most Likely the same a GTA IV WarZ). I really need to set the environtment in fire to add some Feel
    • and The Other One is an Environment more Like a Quiet and creepy, still with a few fires (Default to HuN's Zombie Generator)


    The First Time I modified HuN's Zombie Generator, I was able to Spawn different Zombie Models but Still Incomplete.
    Here's My Checklist:

    • Spawn Different Zombies == Done
    • Zombies Should be Bloody Dirty (I have no Idea How to do This)
    • Zombies Attack without that Boxing Pose (I was researching for Scripts online and found the bum_fight, from "amb@drunk.wad" should be used though I don't really know how the animation looks like. but whenever I try to call amb@drunk I got a freeze and I have no Idea how to add the bum_fight)
    • Spawn Few Random Peds and Cops with Guns Shooting the Zombies == Done
    • Spawn a very Few Peds Screaming and Running
    • Set the Environment on Fire
    • Set some Cars on Fire (Exploded already)
    • Set some Cars with open Doors
    • Set Random Cars doDriveby
    • Set Generated Cars ignore Street Lights and Speedy (DRIVING_STYLE_IGNORE_LIGHTS_AND_LANES, DRIVING_STYLE_IGNORE_STREETS, DRIVING_STYLE_IGNORE_LIGHTS)


    Here is the modified Script I made, I also added notes to some codes I found no Evidence of Working.

    ZGen Modified


    Currently Bugs Found:
    • Freezes when an explosion is near to Niko (Maybe Due to Animation); Frquency: 1/10
    • Some generated Zombies Stay Standing still and Unmovable (Specially When Driving); Frequency: 1/10


    Guys this is awesome if it happens, It's a Happy Killing Zombies.
    Last edited by Zaiakursed; 05-01-2013 at 04:24 AM.


    "One's sword keeps another in the sheath.
    Sometimes the threat of violence alone is a deterrent.
    Sometimes, by taking a life, others can be preserved."

    This is the code that the samurai Live by.
    Raiden


    宜しく お願いします!!
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  4. #184  
    HuN's Avatar
    HuN
    HuN is online now Moderator
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    im currently taking a break from the " zombie project " but im not quiting it ... i got a mixed generator script now ( zombies + fighting survivors ) ill post it this weekend , so you can build from it .

    btw some of your suggestions could be hard to do , if not impossible ...
    - more zombies models : here your limited to ped model list , you can switch to other peds ( like done in tbogt )
    - bloody zombies : i tryed adding blood ptfx to them ... i failed ( i may give this a 2nd try )
    - avoid " fighting pose " : i see only one option here , use proximity check and have player receive damage if touched ( like alex blade did )

    thoses suggestion can be done ...
    - Environment on Fire : actually its part of my next generator, they are fire ptfx's set by generator ( 50 metre radius ) but it kinda lag due to animation loads.
    - spawn damaged and fire cars : simple car spawns ( alex blade did this well ) but i would reduce the spawned total of car .
    - flee peds : the native used dont affect senario peds like hot-dog vendors ( this was a issue in escape hapiness island minigame )

    sadly i dont have enuff freetime to help right now ... maybe in a few weeks
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  5. #185  
    Zaiakursed's Avatar
    Zaiakursed is offline What a Drag..
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    Quote Originally Posted by HuN View Post
    im currently taking a break from the " zombie project " but im not quiting it ... i got a mixed generator script now ( zombies + fighting survivors ) ill post it this weekend , so you can build from it .

    btw some of your suggestions could be hard to do , if not impossible ...
    - more zombies models : here your limited to ped model list , you can switch to other peds ( like done in tbogt )
    - bloody zombies : i tryed adding blood ptfx to them ... i failed ( i may give this a 2nd try )
    - avoid " fighting pose " : i see only one option here , use proximity check and have player receive damage if touched ( like alex blade did )

    thoses suggestion can be done ...
    - Environment on Fire : actually its part of my next generator, they are fire ptfx's set by generator ( 50 metre radius ) but it kinda lag due to animation loads.
    - spawn damaged and fire cars : simple car spawns ( alex blade did this well ) but i would reduce the spawned total of car .
    - flee peds : the native used dont affect senario peds like hot-dog vendors ( this was a issue in escape hapiness island minigame )

    sadly i dont have enuff freetime to help right now ... maybe in a few weeks
    Thanks @HuN

    I see, I'll keep modifying this and Post my Progress again once I got a Stable one. I'm doing the codes little by little so I can Figure out which one makes it Freeze..

    I also Look Through that bum_fight action and it seems that it also have that Fighting Pose
    here's a Vid from Youtube: /watch?v=_sG5kb80ExY

    I've Been Experimenting with some Codes and Found that This Do not Work under The Zombie Settings

    Under InitZombSet
    • SET_ALL_RANDOM_PEDS_FLEE(GetPlayerIndex(), TRUE);
    • MUTE_POSITIONED_RADIO(TRUE);
    • DISABLE_FRONTEND_RADIO();

    Can You Enlighten me?
    Anyway I'll be waiting for the Release of your Code, and Thank a Lot


    "One's sword keeps another in the sheath.
    Sometimes the threat of violence alone is a deterrent.
    Sometimes, by taking a life, others can be preserved."

    This is the code that the samurai Live by.
    Raiden


    宜しく お願いします!!
    Reply With Quote  

  6. #186  
    HuN's Avatar
    HuN
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    I've Been Experimenting with some Codes and Found that This Do not Work under The Zombie Settings

    Under InitZombSet
    SET_ALL_RANDOM_PEDS_FLEE(GetPlayerIndex(), TRUE);
    MUTE_POSITIONED_RADIO(TRUE);
    DISABLE_FRONTEND_RADIO();

    Can You Enlighten me?
    lol , thats quite possible ! you should consider any script i release to be W.I.P's or beta versions for as long its fun and that it dosnt freeze game im happy with it ... i dont mind much about how clean or optimized my code is .

    that said , thanks for pointing that out
    ill make sure to test thoses natives to be working (but i think i already did so , ill have to see my testing notes )

    i should be home by friday , ill post that mixed generator ... remind me if i forget about it
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  7. #187  
    HuN's Avatar
    HuN
    HuN is online now Moderator
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    here's the mixed generator i mentioned ... however its a early test-script ! basicly it mix zombies with a few riot peds , add to that fact that i tested it like a month ago , so i dont quite remember if everything was working properly. but like i said its something you can build upon .

    Spoiler



    you can also look into my ped-riot generator its coded the same way ... have fun !
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  8. #188  
    Zaiakursed's Avatar
    Zaiakursed is offline What a Drag..
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    Quote Originally Posted by HuN View Post
    here's the mixed generator i mentioned ... however its a early test-script ! basicly it mix zombies with a few riot peds , add to that fact that i tested it like a month ago , so i dont quite remember if everything was working properly. but like i said its something you can build upon .

    Spoiler



    you can also look into my ped-riot generator its coded the same way ... have fun !
    Oh Thank You so much for This, @HuN .
    I'm sorry I couldn't reply this past few days, my Computer broke and I was not able to make some progress.
    Fortunately its working "right now", I was in the middle of analyzing the Mini Gang War so I could also spawn anti-zombie peds in a vehicle.

    about my previous post,

    the Last Time I Tested
    SET_ALL_RANDOM_PEDS_FLEE(GetPlayerIndex(), TRUE);

    It seems working, I don't know what I did. but anyway I could'nt tell it 100% sure.
    the thing is They are running away from niko and not from the zombie

    so I guess the next time Ill set this
    SET_ALL_RANDOM_PEDS_FLEE(Zomb[I], TRUE);


    "One's sword keeps another in the sheath.
    Sometimes the threat of violence alone is a deterrent.
    Sometimes, by taking a life, others can be preserved."

    This is the code that the samurai Live by.
    Raiden


    宜しく お願いします!!
    Reply With Quote  

  9. #189  
    Zaiakursed's Avatar
    Zaiakursed is offline What a Drag..
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    *Deleted Repost

    I'll Still Continue This and Update The Source Code in the 1st post with the most Stable I can make.

    can you also provide me the source code on how to recruit Peds.
    Ideas keep popping out in my mind..
    Last edited by Zaiakursed; 05-06-2013 at 09:04 AM.


    "One's sword keeps another in the sheath.
    Sometimes the threat of violence alone is a deterrent.
    Sometimes, by taking a life, others can be preserved."

    This is the code that the samurai Live by.
    Raiden


    宜しく お願いします!!
    Reply With Quote  

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