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I didn't realize you had already included everything in the source that was needed for debug. I went ahead and uncommented the debug line to allow for it to run through everything and compiled it with TBoGT signature (if that even matters). First time there was an error at line 261, there is a space in the model name for the bodyguard (MODEL_M_Y_ DRUG_01). Corrected that and it compiled fine.
Ran through it in multiplayer and each time it froze, the last line on the screen was "SET_CURRENT_CHAR_WEAPON", at which point it does switch my weapon to the shotgun (and then freezes before anything else changes).
EDIT: I added a dozen or so more printouts for the stuff following the set current weapon native and all the natives in the gamesettings function to see if it's something there. Give me 15mins to test again (uggh data transfers).
EDIT 2: Ok so just adding more debug printouts, instead of freezing I get kicked back to singleplayer on this line: SET_DECISION_MAKER_ATTRIBUTE_SIGHT_RANGE(cdm, 50). That line pops up and stays for a couple seconds, then the screen fades and begins loading singleplayer. After singleplayer loaded and the script was run in multiplayer, it freezes singleplayer on this line: SET_CHAR_RELATIONSHIP(PED_TYPE_COP, RELATIONSHIP_HATE,RELATIONSHIP_GROUP_DEALER). If I load the script first in singleplayer it won't freeze and works as it should (multiplayer after still kicks me back to singleplayer though). Is something staying in memory there?
Last edited by creighton; 10-29-2012 at 11:35 PM.
here is the dbug and reg script , added more zombies and no more spawning in tunnel
just add to your modslot or rename
Zombies1.0 With debugS.rar
Can you tell me how to make a bodyguard? like so on evil blunts mod instead of spawning Brucie, Jacob and the biker, i can spawn the the runner ped with mac 10's?
Alright JDMAlex, just used your 1.0 debug and froze as freemode multiplayer host (alone in the lobby) in TBoGT at 118 printed out on the screen. Tested three times, 118 each time.
Ok I'll check what's up after work , thanks for trying , btw is there a way to get online on 3.55 ? I tryed last night but I need a spoof or something .
So it is load char decision maker , that sneaky f'r , I wonder why
So I'll post the fixed script later , if you want durning the mean time you can fix the source by removing set decision makers natives , I don't think they do much..
I don't think it was set char wep
The decision maker is a seemingly very important part of the code. From testing, it's the difference between the zombies coming at you, and the zombies running away from you. Furthermore, with the debug, it should have output 119 first and then froze once the decision maker command was run right? But instead it does it at 118, which is merely followed by a WAIT command.
Anyway, just tried 3 different scos: one with all WAIT commands commented out, one with the two load decision maker natives commented out, and the third with the two load decision maker AND two decision maker sight range attribute natives commented out. All three froze at 118 again (except for the no WAITs which just froze straight off the bat).
As for 3.55 online, supposedly it works and doesn't appear to be too much of a pain. Just make sure you have the correct CFW. I don't know the rules about links so just google "3.55 Kmeaw PSN/SEN Online Without PC/F**K PSN, Charles or YAB, etc." and it's the first result.
EDIT: Just tested on my 3.55 KMEAW CFW and it does indeed work. Yay no data transfers for a while.
Last edited by creighton; 10-30-2012 at 03:30 PM.
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All these different firmwares confuse me, so honestly I don't know. Isn't there more than one rebug?