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Thread: [MAP MODS] - Mega Release Thread C/SCO
  

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  1. #131  
    Colt's Avatar
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    Quote Originally Posted by ribonucleic View Post
    well see the problem is that the development process should go: write some code, compile it, test it, rinse and repeat till you have working code thats fit for purpose, therefore its rational and reasonable to assume that any dev worth their salt has followed such a process, so honestly i don't understand how the code gets ****ed up between being copied from the source file into these forums, which it then follows that it is rational and reasonable to assume i can copy it to a source file compile voila, have fun, so when it occurs that i actually need to make the code compilable it might just be by chance that at the same time i have people round (and perhaps i don't see these people very often) and that i didn't want to waste my time ****ing around with something that frankly shouldn't be broken in the first place

    any of that rub you the wrong way? understand my displeasure?

    i could understand if an unforeseen error rears its ugly head it often happens even with the most simple code, it happened with the xyzh script and i released a fix for that, i was happy to because at least i had a working code base to work with
    I do understand, I would've been annoyed also, but I was just surprised at how angry you were is all. Just thought it was a little over the top because of a missing comma.

    No offense intended at all, reading back on it I did seem slightly arrogant, so, sorry. But at least you see my point.
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  2. #132  
    ribonucleic's Avatar
    ribonucleic is offline Moderator & Developer
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    yeah sort of...

    have you guys released the source for the fixed versions of the map mods?
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  3. #133  
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    InTheSevens is online now Member
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    Quote Originally Posted by ribonucleic View Post
    yeah sort of...

    have you guys released the source for the fixed versions of the map mods?
    I'm working on converting a bunch of them right now. I'll post after I test them all. I've converted almost every map mod I could find that have 70 objects or less so they'll be multiplayer friendly.

    If someone has the source, or an object.ini file for the Caddy Butcher, please share it so that one can be converted also.
    HuN, ribonucleic and Colt like this.
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  4. #134  
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    ribonucleic is offline Moderator & Developer
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    Quote Originally Posted by Colt View Post
    I do understand, I would've been annoyed also, but I was just surprised at how angry you were is all. Just thought it was a little over the top because of a missing comma.

    No offense intended at all, reading back on it I did seem slightly arrogant, so, sorry. But at least you see my point.
    if you have ever had to deal with a 6 year old endlessly bouncing around you'll know how quickly stress levels can rise, this is part of the reason for me creating the button combo script which i intend to finish and release today btw and as bonus i might make a version that can load scripts

    and btw more than one of these map mods have compiling problems as i have discovered this morning, luckily the code was clean and i was able to comment the error out without damaging the scripts functionality
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  5. #135  
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    Quote Originally Posted by ribonucleic View Post
    if you have ever had to deal with a 6 year old endlessly bouncing around you'll know how quickly stress levels can rise, this is part of the reason for me creating the button combo script which i intend to finish and release today btw and as bonus i might make a version that can load scripts

    and btw more than one of these map mods have compiling problems as i have discovered this morning, luckily the code was clean and i was able to comment the error out without damaging the scripts functionality
    Not a 6, but a 4 & 3 at the same time, I do understand 100% lol.

    And I didn't realize, I just download the SCO, not source.
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  6. #136  
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    ribonucleic is offline Moderator & Developer
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    Quote Originally Posted by Colt View Post
    Not a 6, but a 4 & 3 at the same time, I do understand 100% lol.

    And I didn't realize, I just download the SCO, not source.
    yeh but i don't know which version of the game the sco's are for so i make sure its the right version by compiling it myself
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  7. #137  
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    Below are links to all of maps I have converted using Three-Socks' converter and Creighton's (OhManMyBad) fix for object movement in multiplayer lobbies. All of these have 70 objects or less.

    All maps below have been tested online (TBoGT). All of them spawn with a location blip. Map description with credit to the original creator of each map also displays at the bottom of your screen when each map is first spawned.


    Converted Map Mods:


    Airport Arena
    by Nightrule
    airport_arena.sco

    Airport Drag Strip
    by InTheSevens and OhManMyBad
    airport_drag_strip.sco

    Airport Hole
    by Nightrule
    airport_hole.sco

    Airport Stunting Tour
    by Tizixoriginal
    airport_stunting_tour.sco

    Airport Stunt Park
    by OM4R 7
    airport_stunt_park.sco

    Air Tower
    by Nightrule
    air_tower.sco

    Crazy Loop
    by Fendron
    crazy_loop.sco

    Crazy Track
    by Fendron
    crazy_track.sco

    Derby Plaza
    by Fendron
    derby_plaza.sco

    Disco Loop
    by Tizixoriginal
    disco_loop.sco

    Fast Tiger
    by Tijn1117
    fast_tiger.sco

    Fullpipe Madness
    by Fendron
    fullpipe_madness.sco

    Furious Ramp
    by Kuttner
    furious_ramp.sco

    Good Fly
    by Kuttner
    good_fly.sco

    High Car Shopping Centre
    by Kuttner
    high_car_shopping_centre.sco

    High Loop
    by Soul2gothic
    high_loop.sco

    High Speed Track
    by Tijn1117
    high_speed_track.sco

    Race Track
    by Fendron
    race_track.sco

    Round Around
    by Kuttner
    round_around.sco

    Simple Airport Ramp
    by OhManMyBad
    simple_airport_ramp.sco

    Simple Loop 2
    by sergun99090
    simple_loop2.sco

    Super Halfpipe
    by Tijn1117
    super_halfpipe.sco

    Super Jumpy Track
    by Tijn1117
    super_jumpy_track.sco

    Ups and Downs
    by Tijn1117
    ups_and_downs.sco

    Up and Over
    by Kuttner
    up_and_over.sco

    Vertical Ride
    by Fendron
    vertical_ride.sco

    WTF Track
    by Kuttner
    wtf_track.sco

    XD Track
    by Kuttner
    xd_track.sco
    Last edited by InTheSevens; 02-18-2013 at 06:07 PM. Reason: Updated a few links
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  8. #138  
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    @InTheSevens great work,
    i was starting to update the maps on first page with the fix but seeing as you have i dont need to
    plus if you could get the links to the original creators pages i will can update the first post with updated maps and links thanks.
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  9. #139  
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    @EvilB Credits with links added to my previous post.
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  10. #140  
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    ribonucleic is offline Moderator & Developer
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    can you post the source code for those?
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