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221Likes
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02-16-2013,01:25 AM

Originally Posted by
ribonucleic
well see the problem is that the development process should go: write some code, compile it, test it, rinse and repeat till you have working code thats fit for purpose, therefore its rational and reasonable to assume that any dev worth their salt has followed such a process, so honestly i don't understand how the code gets ****ed up between being copied from the source file into these forums, which it then follows that it is rational and reasonable to assume i can copy it to a source file compile voila, have fun, so when it occurs that i actually need to make the code compilable it might just be by chance that at the same time i have people round (and perhaps i don't see these people very often) and that i didn't want to waste my time ****ing around with something that frankly shouldn't be broken in the first place
any of that rub you the wrong way? understand my displeasure?
i could understand if an unforeseen error rears its ugly head it often happens even with the most simple code, it happened with the xyzh script and i released a fix for that, i was happy to because at least i had a working code base to work with
I do understand, I would've been annoyed also, but I was just surprised at how angry you were is all. Just thought it was a little over the top because of a missing comma.
No offense intended at all, reading back on it I did seem slightly arrogant, so, sorry. But at least you see my point.
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02-16-2013,04:39 AM
yeah sort of...
have you guys released the source for the fixed versions of the map mods?
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02-16-2013,04:47 AM

Originally Posted by
ribonucleic
yeah sort of...
have you guys released the source for the fixed versions of the map mods?
I'm working on converting a bunch of them right now. I'll post after I test them all. I've converted almost every map mod I could find that have 70 objects or less so they'll be multiplayer friendly.
If someone has the source, or an object.ini file for the Caddy Butcher, please share it so that one can be converted also.
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02-16-2013,05:52 AM

Originally Posted by
Colt
I do understand, I would've been annoyed also, but I was just surprised at how angry you were is all. Just thought it was a little over the top because of a missing comma.
No offense intended at all, reading back on it I did seem slightly arrogant, so, sorry. But at least you see my point.
if you have ever had to deal with a 6 year old endlessly bouncing around you'll know how quickly stress levels can rise, this is part of the reason for me creating the button combo script which i intend to finish and release today btw and as bonus i might make a version that can load scripts
and btw more than one of these map mods have compiling problems as i have discovered this morning, luckily the code was clean and i was able to comment the error out without damaging the scripts functionality
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02-16-2013,06:16 AM

Originally Posted by
ribonucleic
if you have ever had to deal with a 6 year old endlessly bouncing around you'll know how quickly stress levels can rise, this is part of the reason for me creating the button combo script which i intend to finish and release today btw and as bonus i might make a version that can load scripts
and btw more than one of these map mods have compiling problems as i have discovered this morning, luckily the code was clean and i was able to comment the error out without damaging the scripts functionality
Not a 6, but a 4 & 3 at the same time, I do understand 100% lol.
And I didn't realize, I just download the SCO, not source.
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02-16-2013,06:57 AM

Originally Posted by
Colt
Not a 6, but a 4 & 3 at the same time, I do understand 100% lol.
And I didn't realize, I just download the SCO, not source.
yeh but i don't know which version of the game the sco's are for so i make sure its the right version by compiling it myself
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02-16-2013,11:04 AM
@InTheSevens
great work,
i was starting to update the maps on first page with the fix but seeing as you have i dont need to
plus if you could get the links to the original creators pages i will can update the first post with updated maps and links thanks.
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02-16-2013,11:36 AM
@EvilB
Credits with links added to my previous post.
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02-16-2013,11:51 AM
can you post the source code for those?
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