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59Likes
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07-31-2012,09:46 PM
My man 3 keepin it real,fake azz bs better recognize!
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08-02-2012,11:04 PM
ok i think im starting to understand how to work with ur menu but i have a question
some of the mods i use i dont have the source to add to the project action file is there a way i can have this menu load up a sco file
Edit- lol ok im still a little confused on how to add stuff to this menu
ok so im just gonna post on this thread to see about help ill be posting up wat i need help on
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08-03-2012,12:02 AM
ok i figured out the sco question where is the code located to change what buttons go up and down
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08-03-2012,11:19 AM
@Anonreporter you may find this useful.
I've just converted ModManager to use Menu Library.
It doesn't look much different or have any major new features (apart from the features that the library brings). I did it purely for another example on how to use the library.
https://bitbucket.org/ThreeSocks/gtaiv-modmanager
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08-04-2012,01:43 PM
Great work & tutorials buddy, helped me a lot recently XD - I'm in the middle of making my own menu & everything at the moment (using your base <3) ill let you know when it's done & you can have the first look :3
Thanks, keep up the good work, very helpful.
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08-04-2012,01:54 PM

Originally Posted by
Three-Socks
Unfortunately I've already been bitten. Dickens Cider (Evade) is actually a nice guy. We've both helped each other out in our own ways. How I understand it is that hes trying to make a few bucks from his work as everyone else seems to be doing the same using his work (and mine

).
But his self claimed right hand man however is a total DICK

- Lavaman. Hes the one from the 'story' in the license in my trainer thread. He has his own website where he sells my work as downloadable and pirate disks. I don't know why Evade puts up with him tbh because hes selling his mods on the website too. Unless Evade is in with it too and I've just been taken for a ride

- Thats what lavaman told me anyway when I had my first and last conversation with him. But I didn't believe him.
Yeah, Lavaman is a dick & Evade is starting to become a little bit like him recently but he is still 'ok' but i understand what you're saying bro.. when my menu is done im going to give it out for free but im keeping the "dangerous" stuff that can possibly be harmful to non-modders private between me & friends with gamertag checks on that part of the menu, but either way, as soon as GTA V is released i'm releasing everything of mine to public for free with source codes, but you have my greatest empathy/sympaphy(confused lol) <3
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08-04-2012,02:12 PM
I am all aboot peace n love when it comes to the whole GTA modding scene. I ave talked and become friend with most I come across.I feel that the greatest are the ones sharing the source. Like JDMAlex,3 Socks, HUN, Ribonucliec have all given soo much to the world. Of course it will become corrupted in one way or another. At the very least the mods are getting out in circulation(even if they are being sold). They have and do our mods, but guess what? WE DO THAT ISH WAY BETTER SON, lol.
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08-07-2012,06:49 PM

Originally Posted by
Three-Socks
@Anonreporter you may find this useful.
I've just converted ModManager to use Menu Library.
It doesn't look much different or have any major new features (apart from the features that the library brings). I did it purely for another example on how to use the library.
https://bitbucket.org/ThreeSocks/gtaiv-modmanager
What is in these sentences
if (!IS_FONT_LOADED(7))
LOAD_TEXT_FONT(7);
#else
if (!IS_FONT_LOADED(6))
LOAD_TEXT_FONT(6)
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08-07-2012,07:31 PM
Updated Menu Library to 1.2.1
1.2.1
Code Changesets
- Fixes #3.
1.2
Code Changesets
- Fixed extra style support.
- Renamed "menu_core_init" to "menu_core_startup".
- Removed "project_setup.c" it is now handled in the defined custom style (/menu/menu_style_#.c style_setup())
- Added project_error.c.
- Fixed: If a project_error occurred while in the first menu_level. It would exit the script.
- Added null_string - to be used instead of " ".
- Added "ModManager" custom style (ID: 2).

Originally Posted by
W33D x F4STAND
What is in these sentences
if (!IS_FONT_LOADED(7))
LOAD_TEXT_FONT(7);
#else
if (!IS_FONT_LOADED(6))
LOAD_TEXT_FONT(6)
I've just updated the first post with information about each config option.
The PC define is just there if your coding on PC. The 'nice looking' font has the ID: 7 on pc but on console its 6.
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