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Thread: [-]Source-Release[-]Super Man mod
  

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  1. #1 [-]Source-Release[-]Super Man mod 
    ReVoLuTiioNz is offline Member
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    ok so i made yestarday just cause i was kinda bord. I thought the Psx devs could add to it hope you guys like have funn.


    [C] SuperMan Source - Pastebin.com

    Credits
    spangler
    Evil B for giving me the idea
    Me
    sorry about the whole credit thingyy i was supper drunk when i made this trend :L
    The Original Maker of SuperMan mod have funnn
    Last edited by ReVoLuTiioNz; 01-20-2013 at 04:53 PM.
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  2. #2  
    Colt's Avatar
    Colt is online now Developer
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    This looks like Spadgers o.O

    Source - Superman Source Code Converted From Nixolas1's Source | The Blazing Tech - Games, Movies, Mods, Glitches & much more

    Nice one anyway, some people here would be able to edit it to their liking now
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    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  3. #3  
    Emmanuel U's Avatar
    Emmanuel U is online now Developer
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    lol why steal credits from spadger?
    Add me on XBL = UtomAfryus69
    Add me on Skype = Xmcwildchild22


    My Xmc Modmenu - Online Player menu, bad stuff, weapon mods, and AIO features
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  4. #4  
    creighton is offline OhManMyBad
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    That's what ReV does, just relabel stuff and call it his own.
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  5. #5  
    nativesith's Avatar
    nativesith is offline Moderator
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    Least it is ere now.
    Now if I could jus get it to compile...
    It compiled ! I remapped the fast slow button to R1 L1 from R2 n L2 , I fly better!
    I figured we would be able to fire weapons like we do from a vehicle but NO.
    That is what we need NOW!
    Last edited by nativesith; 01-19-2013 at 03:15 PM.
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  6. #6  
    maps4890 is offline Member
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    Quote Originally Posted by nativesith View Post
    Least it is ere now.
    Now if I could jus get it to compile...
    It compiled ! I remapped the fast slow button to R1 L1 from R2 n L2 , I fly better!
    I figured we would be able to fire weapons like we do from a vehicle but NO.
    That is what we need NOW!
    untitled.png
    Good idea, I had an idea about attaching the PTFX from the nitrous(TBOGT RACES) to the Ped's hands and feet. Kinda like iron man.



    Not 100% sure how to do...
    Edit worked on it a little bit. not sure what the integers for ped bones are. PED_COMPONENT_HAND?
    Code:
    START_PTFX_ON_PED_BONE(char *name, Ped ped, float x, float y, float z, float yaw, float pitch, float roll, int pedbone, float scale);
    START_PTFX_ON_PED_BONE("nitro_burst", ped, 0, 0, 0, 0, 0, 0, PED_COMPONENT_HAND, 2);
    Last edited by maps4890; 01-19-2013 at 08:55 PM.
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  7. #7  
    creighton is offline OhManMyBad
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    Quote Originally Posted by maps4890 View Post
    Not 100% sure how to do...
    Edit worked on it a little bit. not sure what the integers for ped bones are. PED_COMPONENT_HAND?
    Grab the integers from here: Ped Bones - GTAModding
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  8. #8  
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    Quote Originally Posted by creighton View Post
    Grab the integers from here: Ped Bones - GTAModding
    They are all defined in consts.h so you can use the names defined there too
    Code:
    enum eBone
    {
        BONE_EXTRA1 = 0xB064,
        BONE_EXTRA2 = 0xB065,
        BONE_EXTRA3 = 0xB066,
        BONE_FACE_CENTRAL_JAW_JOINT_A = 0x7916,
        BONE_FACE_CENTRAL_LOW_LID_JOINT = 0x78FA,
        BONE_FACE_LEFT_BROW_JOINT_A = 0x78F7,
        BONE_FACE_LEFT_BROW_JOINT_B = 0x78F8,
        BONE_FACE_LEFT_CHEEK_JOINT = 0x78FB,
        BONE_FACE_LEFT_CORNER_JOINT_A = 0x7903,
        BONE_FACE_LEFT_CORNER_JOINT_B = 0x79F4,
        BONE_FACE_LEFT_EYE_JOINT = 0x78FC,
        BONE_FACE_LEFT_JAW_JOINT_A = 0x7904,
        BONE_FACE_LEFT_JAW_JOINT_B = 0x7905,
        BONE_FACE_LEFT_LID_JOINT = 0x78F9,
        BONE_FACE_LEFT_LIP_UP_JOINT_A = 0x7906,
        BONE_FACE_RIGHT_BROW_JOINT_A = 0x7907,
        BONE_FACE_RIGHT_BROW_JOINT_B = 0x7908,
        BONE_FACE_RIGHT_CHEEK_JOINT = 0x790A,
        BONE_FACE_RIGHT_CORNER_JOINT_A = 0x790C,
        BONE_FACE_RIGHT_CORNER_JOINT_B = 0x79F3,
        BONE_FACE_RIGHT_EYE_JOINT = 0x790B,
        BONE_FACE_RIGHT_JAW_JOINT_A = 0x7913,
        BONE_FACE_RIGHT_JAW_JOINT_B = 0x7914,
        BONE_FACE_RIGHT_LID_JOINT = 0x7909,
        BONE_FACE_RIGHT_LIP_UP_JOINT_A = 0x7915,
        BONE_HD_FACE_CENTRAL_BROW = 0x7F94,
        BONE_HD_FACE_CENTRAL_JAW = 0x7F9B,
        BONE_HD_FACE_CENTRAL_JAW_JOINT = 0xA913,
        BONE_HD_FACE_CENTRAL_JAW_POINT = 0xC944,
        BONE_HD_FACE_FOREHEAD = 0xA8F6,
        BONE_HD_FACE_LEFT_BROW = 0x7F9A,
        BONE_HD_FACE_LEFT_BROW_JOINT_A = 0xA905,
        BONE_HD_FACE_LEFT_BROW_JOINT_B = 0xA917,
        BONE_HD_FACE_LEFT_EYEBALL = 0x7F98,
        BONE_HD_FACE_LEFT_EYE_JOINT = 0xA8F7,
        BONE_HD_FACE_LEFT_EYELID = 0x7F99,
        BONE_HD_FACE_LEFT_LIP_CORNER_JOINT = 0xA8F9,
        BONE_HD_FACE_LEFT_LOW_CHEEK_JOINT = 0xA8FA,
        BONE_HD_FACE_LEFT_LOWER_LID_JOINT = 0xA903,
        BONE_HD_FACE_LEFT_LOWER_LIP = 0x7FA7,
        BONE_HD_FACE_LEFT_LOWER_LIP_JOINT = 0xA915,
        BONE_HD_FACE_LEFT_LOWER_LIP_POINT = 0xC948,
        BONE_HD_FACE_LEFT_MOUTH_CORNER = 0x7FA5,
        BONE_HD_FACE_LEFT_UPPER_CHEEK_JOINT = 0xA8F8,
        BONE_HD_FACE_LEFT_UPPER_LID_JOINT = 0xA8FC,
        BONE_HD_FACE_LEFT_UPPER_LIP = 0x7F9D,
        BONE_HD_FACE_LEFT_UPPER_LIP_JOINT = 0xA8FB,
        BONE_HD_FACE_LEFT_UPPER_LIP_POINT = 0xC946,
        BONE_HD_FACE_RIGHT_BROW = 0x7F95,
        BONE_HD_FACE_RIGHT_BROW_JOINT_A = 0xA904,
        BONE_HD_FACE_RIGHT_BROW_JOINT_B = 0xA908,
        BONE_HD_FACE_RIGHT_EYEBALL = 0x7F97,
        BONE_HD_FACE_RIGHT_EYE_JOINT = 0xA916,
        BONE_HD_FACE_RIGHT_EYELID = 0x7F96,
        BONE_HD_FACE_RIGHT_LIP_CORNER_JOINT = 0xA90B,
        BONE_HD_FACE_RIGHT_LOW_CHEEK_JOINT = 0xA90C,
        BONE_HD_FACE_RIGHT_LOWER_LID_JOINT = 0xA907,
        BONE_HD_FACE_RIGHT_LOWER_LIP = 0x7FA6,
        BONE_HD_FACE_RIGHT_LOWER_LIP_JOINT = 0xA914,
        BONE_HD_FACE_RIGHT_LOWER_LIP_POINT = 0xC947,
        BONE_HD_FACE_RIGHT_MOUTH_CORNER = 0x7FA4,
        BONE_HD_FACE_RIGHT_UPPER_CHEEK_JOINT = 0xA909,
        BONE_HD_FACE_RIGHT_UPPER_LID_JOINT = 0xA906,
        BONE_HD_FACE_RIGHT_UPPER_LIP = 0x7F9C,
        BONE_HD_FACE_RIGHT_UPPER_LIP_JOINT = 0xA90A,
        BONE_HD_FACE_RIGHT_UPPER_LIP_POINT = 0xC945,
        BONE_HD_FACE_TOGUE_JOINT_A = 0xA8F5,
        BONE_HD_FACE_TOGUE_JOINT_B = 0xA8F4,
        BONE_HEAD = 0x4B5,
        BONE_LEFT_ARM_ROLL = 0x3DF1,
        BONE_LEFT_CALF = 0x1A3,
        BONE_LEFT_CALF_ROLL = 0x38B0,
        BONE_LEFT_CLAVICLE = 0x4C0,
        BONE_LEFT_FINGER0 = 0x35D0,
        BONE_LEFT_FINGER01 = 0x35D1,
        BONE_LEFT_FINGER02 = 0x35D2,
        BONE_LEFT_FINGER1 = 0x35D3,
        BONE_LEFT_FINGER11 = 0x35D4,
        BONE_LEFT_FINGER12 = 0x35D5,
        BONE_LEFT_FINGER2 = 0x35D6,
        BONE_LEFT_FINGER21 = 0x35D7,
        BONE_LEFT_FINGER22 = 0x35D8,
        BONE_LEFT_FINGER3 = 0x35D9,
        BONE_LEFT_FINGER31 = 0x35E0,
        BONE_LEFT_FINGER32 = 0x35E1,
        BONE_LEFT_FINGER4 = 0x35E2,
        BONE_LEFT_FINGER41 = 0x35E3,
        BONE_LEFT_FINGER42 = 0x35E4,
        BONE_LEFT_FOOT = 420,
        BONE_LEFT_FOREARM = 0x4C2,
        BONE_LEFT_FOREARM_TWIST = 0x38A1,
        BONE_LEFT_FOREARM_TWIST1 = 0x38A2,
        BONE_LEFT_HAND = 0x4C3,
        BONE_LEFT_THIGH = 0x1A2,
        BONE_LEFT_TOE = 0x1A5,
        BONE_LEFT_UPPERARM = 0x4C1,
        BONE_LEFT_UPPERARM_ROLL = 0x38A0,
        BONE_NECK = 0x4B4,
        BONE_NECK_ROLL = 0x37A0,
        BONE_PELVIS = 0x1A1,
        BONE_RIGHT_ARM_ROLL = 0x3E01,
        BONE_RIGHT_CALF = 0x1A8,
        BONE_RIGHT_CALF_ROLL = 0x39B0,
        BONE_RIGHT_CLAVICLE = 0x4C7,
        BONE_RIGHT_FINGER0 = 0x35B0,
        BONE_RIGHT_FINGER01 = 0x35B1,
        BONE_RIGHT_FINGER02 = 0x35B2,
        BONE_RIGHT_FINGER1 = 0x35B3,
        BONE_RIGHT_FINGER11 = 0x35B4,
        BONE_RIGHT_FINGER12 = 0x35B5,
        BONE_RIGHT_FINGER2 = 0x35B6,
        BONE_RIGHT_FINGER21 = 0x35B7,
        BONE_RIGHT_FINGER22 = 0x35B8,
        BONE_RIGHT_FINGER3 = 0x35B9,
        BONE_RIGHT_FINGER31 = 0x35C0,
        BONE_RIGHT_FINGER32 = 0x35C1,
        BONE_RIGHT_FINGER4 = 0x35C2,
        BONE_RIGHT_FINGER41 = 0x35C3,
        BONE_RIGHT_FINGER42 = 0x35C4,
        BONE_RIGHT_FOOT = 0x1A9,
        BONE_RIGHT_FOREARM = 0x4C9,
        BONE_RIGHT_FOREARM_TWIST = 0x39A1,
        BONE_RIGHT_FOREARM_TWIST1 = 0x39A2,
        BONE_RIGHT_HAND = 0x4D0,
        BONE_RIGHT_THIGH = 0x1A7,
        BONE_RIGHT_TOE = 0x4B0,
        BONE_RIGHT_UPPERARM = 0x4C8,
        BONE_RIGHT_UPPERARM_ROLL = 0x39A0,
        BONE_ROOT = 0,
        BONE_SPINE = 0x4B2,
        BONE_SPINE1 = 0x4B3,
        BONE_SPINE2 = 0x36A0,
        BONE_SPINE3 = 0x36A1,
        BONE_UNKNOWN = -1
    };
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  9. #9  
    maps4890 is offline Member
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    Quote Originally Posted by creighton View Post
    Grab the integers from here: Ped Bones - GTAModding
    Quote Originally Posted by jumper View Post
    They are all defined in consts.h so you can use the names defined there too
    enum eBone
    {
    BONE_EXTRA1 = 0xB064,
    BONE_EXTRA2 = 0xB065,
    Thanks!, it sucks cause i have to data transfer to test. lol
    Test 1
    tested works quite well, but I have to rotate it. i'm not sure if i use Yaw or Pitch or Roll?
    Test 2
    Testing different rotations on each hand/leg .... Also it is blue flames!
    Last edited by maps4890; 01-20-2013 at 02:02 PM.
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  10. #10  
    spadger's Avatar
    spadger is online now Member
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    Ah! I've been looking for a full ped bone list like this, I only have a few in my consts.h so ill be adding this lot, cheers.
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