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Thread: GTA IV MOD Menu Base and Fun Cars
  

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  1. #1 GTA IV MOD Menu Base and Fun Cars 
    daxxphenom is offline Member
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    Okaay so i have tried out three socks and muskelprotzles mod base. Both are to confusing ik a bit of modding am trying to put together my own mod menu i have gamertag check source and all sorts of sources! I just wanted someone to post a reply on a good mod menu base thats easy to understand where all i need to do is put in my sources and change mod menu name!! Plz someone help i am trying to change three socks mod manager into a menu. Also i wanted to know how do i make fun cars i have 2 fun car sources and i have the cords for evades dick rider car. SOMEONE MESSAGE OR REPLY IN RETURN I COULD HELP YOU MAKE YOUR MODS PRIVATE BY GT CHECKER OR EVEN GIVE U SOME SOURCE CODES I HAVE. PS I HAVE ALOT DD
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  2. #2  
    JDMAlex's Avatar
    JDMAlex is offline & developer
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    You can try mine in my script mods thread but Its only 20 mods unless you want to fix up the code for more it's not an advanced menu under the sheets but it looks nice
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  3. #3  
    Colt's Avatar
    Colt is online now Developer
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    For the Funny Car question, here's a base:

    Code:
    #include <natives.h>
    #include <common.h>
    #include <consts.h>
    #include <types.h>
    #include <strings.h>
    void funnycar(void)
    {
    
    // This will be the vehicle that will be spawned. Check /inc/consts.h line 618 for vehicle model's.
    	uint vehicle_model = MODEL_AIRTUG ;
    	// The coords the vehicle will spawn in.
    	// For this example it will spawn it +10 away from the current player coords.
    	float spawn_x, spawn_y, spawn_z;
    	GET_CHAR_COORDINATES(GetPlayerPed(), &spawn_x, &spawn_y, &spawn_z);
    
    
    	REQUEST_MODEL(vehicle_model);
    	// Wait for the requested model to load. Otherwise it will crash if we try to use CREATE_CAR on the model.
    	while (!HAS_MODEL_LOADED(vehicle_model)) WAIT(0);	
    	// This makes so the car won't spawn in traffic but it may still spawn parked.
    	
    
    	// Actually create the car. Store it in v_spawn. 
    	// The last parameter sets if we want to use collision detection. 
    	// Use false if you want to spawn it exactly where you want it to.
    	Vehicle v_spawn;
    	CREATE_CAR(vehicle_model, spawn_x, spawn_y, spawn_z, &v_spawn, true);
    	SET_CAR_ENGINE_ON(v_spawn, 0, true);
        WARP_CHAR_INTO_CAR(GetPlayerPed(), v_spawn);
    	// Sets the vehicle heading
    	// Not needed for this example as we use usng collision detection to auto place the car.
    	//SET_CAR_HEADING(v_spawn, 180.0000);
    
    	MARK_MODEL_AS_NO_LONGER_NEEDED(v_spawn);
    
    	// Saves the car so it will not disappear.
    	SET_CAR_AS_MISSION_CAR(v_spawn);
    	SET_CAR_VISIBLE(v_spawn, false);  // change too true so you may see the car Anon
    
    	// First & Second Color
    	CHANGE_CAR_COLOUR(v_spawn, 135, 0);
    
    	// Specular Color 
    	SET_EXTRA_CAR_COLOURS(v_spawn, 135, 0);
    
    	// Clean the vehicle.
    	SET_VEHICLE_DIRT_LEVEL(v_spawn, 0);
    	WASH_VEHICLE_TEXTURES(v_spawn, 255);
    	GET_CAR_CHAR_IS_USING(GetPlayerPed(), &v_spawn);	
    	SET_CAR_CAN_BE_DAMAGED(v_spawn, false);
    	SET_CAR_CAN_BE_VISIBLY_DAMAGED(v_spawn, false);
    	SET_CAN_BURST_CAR_TYRES(v_spawn, false);
    	SET_HELI_BLADES_FULL_SPEED(v_spawn);
    
    		if (IS_CHAR_IN_ANY_CAR(GetPlayerPed()))
    	{
    		Vehicle v_spawn; 
    		GET_CAR_CHAR_IS_USING(GetPlayerPed(), &v_spawn);
    		Ped Pped = GetPlayerPed();
    		Object NeonLight;
    		//add an object hash in the first parameter
    		{
    			CREATE_OBJECT(0xH45H   ,0,0,0,&NeonLight,1);
    			WAIT(100);
    			//X: Pos X, Y: Pos Hieght, Z: Pos Width, Last 3 X Y Z's are Rotation Measurments
    			ATTACH_OBJECT_TO_CAR(NeonLight,v_spawn,0,X,Y,Z,rX,rY,rZ);
    			SET_OBJECT_VISIBLE(NeonLight, true);
    			WAIT(5000);
    			FREEZE_OBJECT_POSITION(NeonLight, true);
    			WAIT(5000);
    			SET_OBJECT_COLLISION(NeonLight, true);
    			//PRINT_STRING_WITH_LITERAL_STRING_NOW("string","Activation Text",5000,1);
    		}
    		
    	}
    
    
    }
    void main(void){			
    THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    funnycar();
    }
    NOTE: That was made by ColdMurda I believe so I don't take any credit for it.

    http://psx-scene.com/forums/f276/%5B...ny-car-106143/
    That's a link to the original thread so hopefully there's something that can help you there.
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  4. #4  
    daxxphenom is offline Member
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    yee i am trying urs but i dont know how to justify the text in the middle and make another level in the same script also i want to know how to compile anything
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  5. #5  
    Colt's Avatar
    Colt is online now Developer
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    There's a tut that Three-Socks did I think, it's a sticky and right up top. Can't miss it.

    http://psx-scene.com/forums/f276/%5B...cripts-102230/
    Last edited by Colt; 10-04-2012 at 06:09 AM.
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  6. #6  
    daxxphenom is offline Member
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    I tried using 3 socks to confusing i need a real base
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