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  1. #631  
    Colt's Avatar
    Colt is online now Developer
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    Hey, I'm using the native TASK_CAR_MISSION but I'm stuck on the 3rd parameter, see, I'm trying to make the car roam the city, not follow any vehicles... Can anyone help me with this please?

    EDIT: I found what I needed from HuN's Hitman source, thanks HuN!

    EDIT 2: Hmm ok well my script compiled fine, but when I activate it in a free mode, it freezes me on load up.

    I'm using ModManager v1.3 so it's not the loaders fault. Here's the source for it:

    Code:
    /* Chauffuer Mod By Colt From PSX-Scene.Com */
    
    #include <natives.h>
    #include <common.h>
    #include <strings.h>
    #include <types.h>
    #include <consts.h>
    #include <vars.h>
    
    float x1, y1, z1;
    Ped carped, delped;
    Vehicle pedcar, v_spawn;
    bool Exist=0;
    Group mygroup;
    float speed;
    Blip bwPed;
    
    void DeleteCar(void)
    {
    	if(IS_CHAR_IN_ANY_CAR(pPlayer)){
    		GET_CAR_CHAR_IS_USING(pPlayer,&pveh);
    		GET_DRIVER_OF_CAR(pveh,&driver);
    		if(!DOES_CHAR_EXIST(driver) || pPlayer == driver || !IS_NETWORK_SESSION()){
    			DELETE_CAR(&pveh);
    			MARK_CAR_AS_NO_LONGER_NEEDED(&pveh);
    		}
    	}
    }
    
    void GetCoords(void)
    {
    	GET_CHAR_COORDINATES(GetPlayerPed(), &x1, &y1, &z1);
    }
    
    void CreateGroup(void)
    {
    	if(Exist==0)
    	{
    		GET_PLAYER_GROUP(GetPlayerIndex(), &mygroup);
    		if(!DOES_GROUP_EXIST(mygroup))
    		{
    			CREATE_GROUP(0, mygroup, true);
    			SET_GROUP_LEADER(mygroup, GetPlayerPed());
    			SET_GROUP_SEPARATION_RANGE(mygroup, 9999.9);
    			SET_GROUP_FORMATION(mygroup,3);
    			SET_GROUP_FORMATION_SPACING(mygroup, 5);
    			Exist=1;
    		}
    	}
    }
    
    void CarStuff(void)
    {
    	SET_CAR_AS_MISSION_CAR(v_spawn);
    	SET_HAS_BEEN_OWNED_BY_PLAYER(v_spawn, true);
    	SET_NEEDS_TO_BE_HOTWIRED(v_spawn, false);
    	FREEZE_CAR_POSITION(v_spawn, false);
        CHANGE_CAR_COLOUR(v_spawn, 134, 134);
    	SET_EXTRA_CAR_COLOURS(v_spawn, 134, 134);
    	SET_VEHICLE_DIRT_LEVEL(v_spawn, 0);
    	WASH_VEHICLE_TEXTURES(v_spawn, 255);
        SET_CAR_ENGINE_ON(v_spawn, true, false);
        SET_CAR_CAN_BE_DAMAGED(v_spawn, false);
        SET_CAR_CAN_BE_VISIBLY_DAMAGED(v_spawn, false);
        SET_CAN_BURST_CAR_TYRES(v_spawn, false);
        SET_CAR_ALWAYS_CREATE_SKIDS(v_spawn, true);
        SET_CAR_STAY_IN_SLOW_LANE(v_spawn, false);
    }
    
    void DriverStuff(void)
    {
    	SET_GROUP_MEMBER(mygroup, carped);
        SET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT(carped, false);
        SET_CHAR_NEVER_LEAVES_GROUP(carped, true);
        SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(carped, false);
        SET_CHAR_WILL_USE_COVER(carped, false);
        SET_CHAR_BULLETPROOF_VEST(carped, true);
        SET_CHAR_WILL_USE_CARS_IN_COMBAT(carped, true);
        SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT(carped, false);
        SET_PED_DONT_DO_EVASIVE_DIVES(carped, true);
        SET_PED_DIES_WHEN_INJURED(carped, false);
        SET_CHAR_RELATIONSHIP_GROUP(carped, RELATIONSHIP_GROUP_PLAYER);
        SET_CHAR_RELATIONSHIP(carped, RELATIONSHIP_RESPECT, RELATIONSHIP_GROUP_PLAYER);
        SET_CHAR_CANT_BE_DRAGGED_OUT(carped, true);
        SET_CHAR_WILL_FLY_THROUGH_WINDSCREEN(carped, false);
        SET_CHAR_CAN_SMASH_GLASS(carped, false);
    	ADD_BLIP_FOR_CHAR(carped, bwPed);
    }
    
    void SpawnDriver(void)
    {
    	GetCoords();
    	CreateGroup();
    	uint vehicle_model = MODEL_STRETCH;
    	float spawn_x, spawn_y, spawn_z;
    	GET_CHAR_COORDINATES(GetPlayerPed(), &spawn_x, &spawn_y, &spawn_z);
    	spawn_y += 5;
    	REQUEST_MODEL(vehicle_model);
    	while (!HAS_MODEL_LOADED(vehicle_model)) WAIT(0);	
    	CREATE_CAR(vehicle_model, spawn_x, spawn_y, spawn_z, &v_spawn, true);
    	REQUEST_MODEL(MODEL_M_Y_PERSEUS);
    	while (!HAS_MODEL_LOADED(MODEL_M_Y_PERSEUS)) WAIT(0);
    	CREATE_CHAR_INSIDE_CAR(v_spawn, 16, MODEL_M_Y_PERSEUS, &carped);
    	CarStuff();
    	DriverStuff();
    	TASK_CAR_DRIVE_WANDER(carped, v_spawn, speed, 0);
    	SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT(carped, false);
    	SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(carped, false);
    	SET_CHAR_KEEP_TASK(carped, true);
    	ADD_BLIP_FOR_CHAR(carped, bwPed);
    	uint pblip;
    	CHANGE_BLIP_ALPHA(pblip, 255);
    	SET_BLIP_AS_FRIENDLY(pblip, true);
    	CHANGE_BLIP_NAME_FROM_ASCII(pblip, "Chauffuer");
    	print("Limo Chauffuer Spawned, Sit Back, Relax And Enjoy The Ride!");
    }
    
    void main(void)
    {
    	THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    	while(true)
    	{
    		DeleteCar();
    		GetCoords();
    		CreateGroup();
    		CarStuff();
    		DriverStuff();
    		SpawnDriver();
    	}
    }
    I've tried it without being in a vehicle, and also being in a vehicle. Believe it or not this took me 3 hours to write lol so I'm kinda annoyed that it didn't work. Can someone help my fix this please?
    Last edited by Colt; 02-04-2013 at 11:36 PM.
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  2. #632  
    Three-Socks's Avatar
    Three-Socks is offline Developer
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    You need a WAIT in your main loop.

    Code:
    	while(true)
    	{
    		WAIT(0);
    		DeleteCar();
    		GetCoords();
    		CreateGroup();
    		CarStuff();
    		DriverStuff();
    		SpawnDriver();
    	}
    Don't feel silly. Its got me many times too
    Colt likes this.
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  3. #633  
    Colt's Avatar
    Colt is online now Developer
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    Quote Originally Posted by Three-Socks View Post
    You need a WAIT in your main loop.

    Code:
    	while(true)
    	{
    		WAIT(0);
    		DeleteCar();
    		GetCoords();
    		CreateGroup();
    		CarStuff();
    		DriverStuff();
    		SpawnDriver();
    	}
    Don't feel silly. Its got me many times too
    Oh wow haha that's right, I knew it had gone too well to simply work. Thanks 3!

    EDIT: It still freezes me when I activate it... Anyone know why or how to fix it?
    Last edited by Colt; 02-05-2013 at 10:35 AM.
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  4. #634  
    zorg93's Avatar
    zorg93 is online now Developer
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    Quote Originally Posted by Colt View Post
    Hey, I'm using the native TASK_CAR_MISSION but I'm stuck on the 3rd parameter, see, I'm trying to make the car roam the city, not follow any vehicles... Can anyone help me with this please?

    EDIT: I found what I needed from HuN's Hitman source, thanks HuN!

    EDIT 2: Hmm ok well my script compiled fine, but when I activate it in a free mode, it freezes me on load up.

    I'm using ModManager v1.3 so it's not the loaders fault. Here's the source for it:

    Code:
    /* Chauffuer Mod By Colt From PSX-Scene.Com */
    
    #include <natives.h>
    #include <common.h>
    #include <strings.h>
    #include <types.h>
    #include <consts.h>
    #include <vars.h>
    
    float x1, y1, z1;
    Ped carped, delped;
    Vehicle pedcar, v_spawn;
    bool Exist=0;
    Group mygroup;
    float speed;
    Blip bwPed;
    
    void DeleteCar(void)
    {
    	if(IS_CHAR_IN_ANY_CAR(pPlayer)){
    		GET_CAR_CHAR_IS_USING(pPlayer,&pveh);
    		GET_DRIVER_OF_CAR(pveh,&driver);
    		if(!DOES_CHAR_EXIST(driver) || pPlayer == driver || !IS_NETWORK_SESSION()){
    			DELETE_CAR(&pveh);
    			MARK_CAR_AS_NO_LONGER_NEEDED(&pveh);
    		}
    	}
    }
    
    void GetCoords(void)
    {
    	GET_CHAR_COORDINATES(GetPlayerPed(), &x1, &y1, &z1);
    }
    
    void CreateGroup(void)
    {
    	if(Exist==0)
    	{
    		GET_PLAYER_GROUP(GetPlayerIndex(), &mygroup);
    		if(!DOES_GROUP_EXIST(mygroup))
    		{
    			CREATE_GROUP(0, mygroup, true);
    			SET_GROUP_LEADER(mygroup, GetPlayerPed());
    			SET_GROUP_SEPARATION_RANGE(mygroup, 9999.9);
    			SET_GROUP_FORMATION(mygroup,3);
    			SET_GROUP_FORMATION_SPACING(mygroup, 5);
    			Exist=1;
    		}
    	}
    }
    
    void CarStuff(void)
    {
    	SET_CAR_AS_MISSION_CAR(v_spawn);
    	SET_HAS_BEEN_OWNED_BY_PLAYER(v_spawn, true);
    	SET_NEEDS_TO_BE_HOTWIRED(v_spawn, false);
    	FREEZE_CAR_POSITION(v_spawn, false);
        CHANGE_CAR_COLOUR(v_spawn, 134, 134);
    	SET_EXTRA_CAR_COLOURS(v_spawn, 134, 134);
    	SET_VEHICLE_DIRT_LEVEL(v_spawn, 0);
    	WASH_VEHICLE_TEXTURES(v_spawn, 255);
        SET_CAR_ENGINE_ON(v_spawn, true, false);
        SET_CAR_CAN_BE_DAMAGED(v_spawn, false);
        SET_CAR_CAN_BE_VISIBLY_DAMAGED(v_spawn, false);
        SET_CAN_BURST_CAR_TYRES(v_spawn, false);
        SET_CAR_ALWAYS_CREATE_SKIDS(v_spawn, true);
        SET_CAR_STAY_IN_SLOW_LANE(v_spawn, false);
    }
    
    void DriverStuff(void)
    {
    	SET_GROUP_MEMBER(mygroup, carped);
        SET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT(carped, false);
        SET_CHAR_NEVER_LEAVES_GROUP(carped, true);
        SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(carped, false);
        SET_CHAR_WILL_USE_COVER(carped, false);
        SET_CHAR_BULLETPROOF_VEST(carped, true);
        SET_CHAR_WILL_USE_CARS_IN_COMBAT(carped, true);
        SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT(carped, false);
        SET_PED_DONT_DO_EVASIVE_DIVES(carped, true);
        SET_PED_DIES_WHEN_INJURED(carped, false);
        SET_CHAR_RELATIONSHIP_GROUP(carped, RELATIONSHIP_GROUP_PLAYER);
        SET_CHAR_RELATIONSHIP(carped, RELATIONSHIP_RESPECT, RELATIONSHIP_GROUP_PLAYER);
        SET_CHAR_CANT_BE_DRAGGED_OUT(carped, true);
        SET_CHAR_WILL_FLY_THROUGH_WINDSCREEN(carped, false);
        SET_CHAR_CAN_SMASH_GLASS(carped, false);
    	ADD_BLIP_FOR_CHAR(carped, bwPed);
    }
    
    void SpawnDriver(void)
    {
    	GetCoords();
    	CreateGroup();
    	uint vehicle_model = MODEL_STRETCH;
    	float spawn_x, spawn_y, spawn_z;
    	GET_CHAR_COORDINATES(GetPlayerPed(), &spawn_x, &spawn_y, &spawn_z);
    	spawn_y += 5;
    	REQUEST_MODEL(vehicle_model);
    	while (!HAS_MODEL_LOADED(vehicle_model)) WAIT(0);	
    	CREATE_CAR(vehicle_model, spawn_x, spawn_y, spawn_z, &v_spawn, true);
    	REQUEST_MODEL(MODEL_M_Y_PERSEUS);
    	while (!HAS_MODEL_LOADED(MODEL_M_Y_PERSEUS)) WAIT(0);
    	CREATE_CHAR_INSIDE_CAR(v_spawn, 16, MODEL_M_Y_PERSEUS, &carped);
    	CarStuff();
    	DriverStuff();
    	TASK_CAR_DRIVE_WANDER(carped, v_spawn, speed, 0);
    	SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT(carped, false);
    	SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(carped, false);
    	SET_CHAR_KEEP_TASK(carped, true);
    	ADD_BLIP_FOR_CHAR(carped, bwPed);
    	uint pblip;
    	CHANGE_BLIP_ALPHA(pblip, 255);
    	SET_BLIP_AS_FRIENDLY(pblip, true);
    	CHANGE_BLIP_NAME_FROM_ASCII(pblip, "Chauffuer");
    	print("Limo Chauffuer Spawned, Sit Back, Relax And Enjoy The Ride!");
    }
    
    void main(void)
    {
    	THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    	while(true)
    	{
    		DeleteCar();
    		GetCoords();
    		CreateGroup();
    		CarStuff();
    		DriverStuff();
    		SpawnDriver();
    	}
    }
    I've tried it without being in a vehicle, and also being in a vehicle. Believe it or not this took me 3 hours to write lol so I'm kinda annoyed that it didn't work. Can someone help my fix this please?
    i cant see where pPlayer is declared or initialised, maybe thats a problem.
    one definite problem i can see is this
    Code:
    DELETE_CAR(&pveh);
    			MARK_CAR_AS_NO_LONGER_NEEDED(&pveh);
    once you delete a car it sort of resets the handle for the car, so if you then try to mark it as no longer needed it will error out. that would explain why if your driving a car it would freeze out, when your not driving and its freezing, well im not too sure about that
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  5. #635  
    Colt's Avatar
    Colt is online now Developer
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    I'm using the vars.h from Emmanuel's XMC files to define pPlayer.

    I know this exists on PC, it's where I got the inspiration from, but I don't know how to make it work lol.

    And that delete car thing is for if you're the driver it will delete it, else it won't.
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  6. #636  
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    Quote Originally Posted by Colt View Post
    I'm using the vars.h from Emmanuel's XMC files to define pPlayer.

    I know this exists on PC, it's where I got the inspiration from, but I don't know how to make it work lol.

    And that delete car thing is for if you're the driver it will delete it, else it won't.
    ok, but was pPlayer initiated( pPlayer = GetPlayerPed() etc) and the thing i said about delete car is you cant use it then call mark car as no longer needed with the same variable
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  7. #637  
    Colt's Avatar
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    Ok, here's what I've done to try and fix the code, how's it looking?

    Code:
    #include <natives.h>
    #include <common.h>
    #include <strings.h>
    #include <types.h>
    #include <consts.h>
    
    float x1, y1, z1;
    Ped carped, delped;
    Vehicle pedcar, v_spawn;
    bool Exist=0;
    Group mygroup;
    float speed;
    Blip bwPed;
    uint pblip;
    
    void GetCoords(void)
    {
    	GET_CHAR_COORDINATES(GetPlayerPed(), &x1, &y1, &z1);
    }
    
    void CreateGroup(void)
    {
    	if(Exist==0)
    	{
    		GET_PLAYER_GROUP(GetPlayerIndex(), &mygroup);
    		if(!DOES_GROUP_EXIST(mygroup))
    		{
    			CREATE_GROUP(0, mygroup, true);
    			SET_GROUP_LEADER(mygroup, GetPlayerPed());
    			SET_GROUP_SEPARATION_RANGE(mygroup, 9999.9);
    			SET_GROUP_FORMATION(mygroup,3);
    			SET_GROUP_FORMATION_SPACING(mygroup, 5);
    			Exist=1;
    		}
    	}
    }
    
    void CarStuff(void)
    {
    	SET_CAR_AS_MISSION_CAR(v_spawn);
    	SET_HAS_BEEN_OWNED_BY_PLAYER(v_spawn, true);
    	SET_NEEDS_TO_BE_HOTWIRED(v_spawn, false);
    	FREEZE_CAR_POSITION(v_spawn, false);
        CHANGE_CAR_COLOUR(v_spawn, 134, 134);
    	SET_EXTRA_CAR_COLOURS(v_spawn, 134, 134);
    	SET_VEHICLE_DIRT_LEVEL(v_spawn, 0);
    	WASH_VEHICLE_TEXTURES(v_spawn, 255);
        SET_CAR_ENGINE_ON(v_spawn, true, false);
        SET_CAR_CAN_BE_DAMAGED(v_spawn, false);
        SET_CAR_CAN_BE_VISIBLY_DAMAGED(v_spawn, false);
        SET_CAN_BURST_CAR_TYRES(v_spawn, false);
        SET_CAR_ALWAYS_CREATE_SKIDS(v_spawn, true);
        SET_CAR_STAY_IN_SLOW_LANE(v_spawn, false);
    }
    
    void DriverStuff(void)
    {
    	SET_GROUP_MEMBER(mygroup, carped);
        SET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT(carped, false);
        SET_CHAR_NEVER_LEAVES_GROUP(carped, true);
        SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(carped, false);
        SET_CHAR_WILL_USE_COVER(carped, false);
        SET_CHAR_BULLETPROOF_VEST(carped, true);
        SET_CHAR_WILL_USE_CARS_IN_COMBAT(carped, true);
        SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT(carped, false);
        SET_PED_DONT_DO_EVASIVE_DIVES(carped, true);
        SET_PED_DIES_WHEN_INJURED(carped, false);
        SET_CHAR_RELATIONSHIP_GROUP(carped, RELATIONSHIP_GROUP_PLAYER);
        SET_CHAR_RELATIONSHIP(carped, RELATIONSHIP_RESPECT, RELATIONSHIP_GROUP_PLAYER);
        SET_CHAR_CANT_BE_DRAGGED_OUT(carped, true);
        SET_CHAR_WILL_FLY_THROUGH_WINDSCREEN(carped, false);
        SET_CHAR_CAN_SMASH_GLASS(carped, false);
    	ADD_BLIP_FOR_CHAR(carped, bwPed);
    }
    
    void SpawnDriver(void)
    {
    	GetCoords();
    	CreateGroup();
    	uint vehicle_model = MODEL_STRETCH;
    	float spawn_x, spawn_y, spawn_z;
    	GET_CHAR_COORDINATES(GetPlayerPed(), &spawn_x, &spawn_y, &spawn_z);
    	spawn_y += 5;
    	REQUEST_MODEL(vehicle_model);
    	while (!HAS_MODEL_LOADED(vehicle_model)) WAIT(0);	
    	CREATE_CAR(vehicle_model, spawn_x, spawn_y, spawn_z, &v_spawn, true);
    	REQUEST_MODEL(MODEL_M_Y_PERSEUS);
    	while (!HAS_MODEL_LOADED(MODEL_M_Y_PERSEUS)) WAIT(0);
    	CREATE_CHAR_INSIDE_CAR(v_spawn, 16, MODEL_M_Y_PERSEUS, &carped);
    	CarStuff();
    	DriverStuff();
    	TASK_CAR_DRIVE_WANDER(carped, v_spawn, speed, 0);
    	SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT(carped, false);
    	SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(carped, false);
    	SET_CHAR_KEEP_TASK(carped, true);
    	ADD_BLIP_FOR_CHAR(carped, bwPed);
    	CHANGE_BLIP_ALPHA(pblip, 255);
    	SET_BLIP_AS_FRIENDLY(pblip, true);
    	CHANGE_BLIP_NAME_FROM_ASCII(pblip, "Chauffuer");
    	print("Limo Chauffuer Spawned, Sit Back, Relax And Enjoy The Ride!");
    }
    
    void main(void)
    {
    	THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
    	SpawnDriver();
    	while(true)
    	{
    		WAIT(0);
    	}
    }
    Better?
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  8. #638  
    zorg93's Avatar
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    i just said dont have DELETE CAR and MARK CAR AS NO LONGER NEEDED, that should have sorted out one of the issues
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  9. #639  
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    Quote Originally Posted by zorg93 View Post
    i just said dont have DELETE CAR and MARK CAR AS NO LONGER NEEDED, that should have sorted out one of the issues
    I know, but there were a few other things that needed to be ironed out. Do you think that will work though? I only have 1 CD left :L
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  10. #640  
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    Quote Originally Posted by Colt View Post
    I know, but there were a few other things that needed to be ironed out. Do you think that will work though? I only have 1 CD left :L
    If you want, I don't my testing on my xk3y.
    Colt likes this.
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