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Anyone else getting corrupted sco files whenever converting from 220.127.116.11/18.104.22.168 to 22.214.171.124 with SCO ToolBox? I seen a couple of topics on the net about this and none of them tell if they fixed it or not... I've tried a lot of combinations with the sco toolbox even download the old sco toolbox because I heard someone saying the new sco toolbox corrupts sco files for some reason...
Could someone help me convert 126.96.36.199 sco file to 188.8.131.52?
Edit: I thought someone said to ask for help in "General Help", so i'm sorry if it misunderstood. Thanks for the advice guys, the great MrOkra is helping me out.
Last edited by AgentWD40; 12-17-2012 at 08:44 AM.
Hey comedian, this is the General Help thread! What kind of help is dat?
Stay on topic, which is help with a new menu. No useless posts ere!
If your not going to help or ask for help then please do not clutter the thread.
Thank you and have a good day.
Slightly harsh sith, he is just askin for help with sco toolbox.
Originally Posted by AgentWD40
anyhow: I have used it a good bit and not encountered this error you are having. Are you sure the file you are working with is ok, and doesn't have security checks in it?
^ I think the offending post may have been deleted
Anyhow for 184.108.40.206 sco's, the easiest will always be to just compile it that way. If you don't have the source you could try asking the creator to compile it for new natives.
Really ? I thought he was just makin fun. Sorry for any misunderstanding.
I monitor(with a lil help) the forums for any kind of ISH against the rules.
Just sayin "HA HA" and like finger pointing is a lil suspicious and will not be tolerated ere. He was laughin at Colt who is havin a lil bit of trouble. King Edward III was makin fun not AgentWD40. Just a lil warning and we will leave it that(minor really).
On another note, Everyone see the XMC redone by JD? He has a article and anyone who loves it should vote for it by liking it in this month's Psx-Scene contest.
That menu is I new fav just cuz of the ride height, which I was askin everyone's help for in PMs.
That is what should be happenin when one asks for help, REAL DEVELOPMENT. Just askin for help may lead to great things. Another example is the particle effects, which was done by Ribo(inspired by Iself? lol did a lil Ghost Rider). When ideas are thrown around and we work together great mods are produced that we can all enjoy.
Oh ok, my bad. I didn't see that post. As jumper said it must have been deleted by the time I got here. And yes, alex has done a cracking good job on the menu. Deffo is the go to at this moment in time!
Originally Posted by nativesith
Are you referring to C? Because in native C++, you cannot combine strings like that. Granted, you can use one of the many standard libraries for string manipulation but it is not directly available in the language since a string is not a data type in the C++ world, what it is is a character array (based on the data type char) which is restricted to a certain amount of characters, normally referred to C-style strings.
Originally Posted by creighton
Yes, I am one of those persons who likes to break the gradual assumption that C and C++ are the same.
I am thinking of posting C++ tutorials...
Last edited by Raeralus; 12-17-2012 at 05:20 AM.
i'm guessing that since strings are treated as arrays they have a fixed size?
Originally Posted by Raeralus
There are Print Natives in IV that take more than one string as input (in this format: FUNCTION_NAME(string_1, string_2, ..); ) presumably that would serve the needs of most tasks that take text from multiple locations
Yes, arrays must be given a fixed size or the code will not compile since the compiler needs to know ahead of time how much memory the computer will reserve for the array. However, you can use vectors which provide the abilities to resize, split, and perform a number of operations on an array. Another way would be to dynamically create the array during runtime, which gives you the ability to alter the dimensions. I use DMA to circumvent this restriction as I cannot possibly know in advance how many clients will connect to the server, so the server will start with maybe 10 indexes for 10 clients to connect, and it will then increase another 10, bringing it to 20, for the next set of other clients. The only issue is, which is not avoidable -- and not really a issue -- is memory. I initialise this particular array based on the int data type (which for 32 bit, is 4 bytes of reserved memory), so that's 4 * 10 at start-up. So, you can imagine if this particular server was popular and high in demand, it would begin to struggle on a machine that provides a relatively low amount of memory. But the counter-act to this is the fact you can de-allocate (decrease) the array during runtime as well.
Originally Posted by ribonucleic
So, it is probably best to use the natives provided by IV. Do you even have a choice?
Last edited by Raeralus; 12-18-2012 at 08:27 AM.
Hello, i've just got a problem with "Open IV".
1. The latest version does not install on my PC (can't procceed install)
2. I installed gta iv mod package.. and after 2 weeks it stopped working.
Alright guys, i installed this mod package with IV Needle and stuff like that, however.. after 2 where i used it alot.. It now makes all my files corrupt soon as i open a img file to it and enable edit mode..
My question is, could anyone help me adding some sco's into a img file?
(Add all the SCO's located in SCO folder into the script_network.img which is located in IMG folder)