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228Likes
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12-08-2012,06:39 PM

Originally Posted by
Colt
I'm a bit confused with the network_startup hook
If you're trying to make your own hook I can't help, I still have no idea how that's done. What I was talking about above is editing an sco that already has the hook added.
For example if the hook in network_startup loads "load_modmanager", you would search for that string and replace it with the name of your script. You could get the same result by simply renaming your script to replace load_modmanager.sco.
And if you are interested in the way I like to do it, here is the source for the load_modmanager I use.
Spoiler
Code:
#include <natives.h>
#include <types.h>
#include <consts.h>
void load_a_script(char* script_name)
{
if (DOES_SCRIPT_EXIST(script_name))
{
if (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(script_name) < 1)
{
REQUEST_SCRIPT(script_name);
while (!HAS_SCRIPT_LOADED(script_name))
{
WAIT(0);
}
START_NEW_SCRIPT(script_name, 1024);
MARK_SCRIPT_AS_NO_LONGER_NEEDED(script_name);
}
}
else
{
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~r~Script not found!", 5000, 1);
}
}
void main(void)
{
// auto-run scripts
load_a_script("muskelprotze_menu");
load_a_script("weapon_prefs");
load_a_script("fly_mod_3.2");
// loop to catch button combo for loading modmanager
while(true)
{
WAIT(0);
if (IS_BUTTON_PRESSED(0, 0x12) && IS_BUTTON_JUST_PRESSED(0, 0x13)) // hold L3 and tap R3
{
load_a_script("modmanager");
}
}
}
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12-08-2012,11:56 PM

Originally Posted by
Emmanuel U
don't know of any models that include fire but check out http://psx-scene.com/forums/f276/%5B...-1-0-a-104959/ its far from complete but if you look at source you should be able to figure out how to start a fire in game
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12-09-2012,12:01 AM

Originally Posted by
Emmanuel U
Maybe this is what you're looking for: nj5_firepip02 (0xF329E245) I attach it to my cars sometimes to make any car a fun car. It only points in one direction though, no matter how much you rotate it and whatnot. I haven't tried out the other firepip04-21 though, so there could be a better one...but that's where they are.

Originally Posted by
ribonucleic
Can other players in multiplayer see the particle effects? I tried out an older version that was packed in with okra's stuff once, and the fire worked well, but couldn't be seen by other players in my lobby. If I can get confirmation that it can be seen by others, I think there's a lot of untapped potential there for stuff.
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12-09-2012,12:24 AM

Originally Posted by
creighton
Maybe this is what you're looking for: nj5_firepip02 (0xF329E245) I attach it to my cars sometimes to make any car a fun car. It only points in one direction though, no matter how much you rotate it and whatnot. I haven't tried out the other firepip04-21 though, so there could be a better one...but that's where they are.
Can other players in multiplayer see the particle effects? I tried out an older version that was packed in with okra's stuff once, and the fire worked well, but couldn't be seen by other players in my lobby. If I can get confirmation that it can be seen by others, I think there's a lot of untapped potential there for stuff.
Dunno i've not played IV online for years, also when the Particle Effects Manager was being coded back in August (which feels like a lifetime ago) it was brought up but never determined as to whether Particle Effects could be seen by other players, if i get my arse into gear perhaps i can get back on that and finish it up before the year is out, also given recent developments in the PS3 scene i think i can go upto CFW4.30 and perhaps play online once again
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12-09-2012,12:35 PM
Is there any modders here that can do private mods on request? I'll altso pay cash.
Skype:
securednetworks
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12-09-2012,01:23 PM

Originally Posted by
AnonyWS
Hello, I'm currently looking for a good modder, who can mod me some stuff and add it to a menu..
I'll ofcourse pay.
Here is what i need:
- Weapon mods (etc Mp5 rocket shooter)
- Accurate aim on the weapon mods.
- XMC v3.5 Menu.
- Some cool map mods.
- Nice design on the menu (something like evilb's mod loader full screen menu)
- Fly Mod.
- SkyLift/TowTruck.
- Airport Stunt Park.
- Three-Socks Garage Mod Shop v2.0
- Funny vehicles mods.
- Long distance aim, long distance shot.
- EvilB's object spawner.
-
- EvilB's character changer (The awesome one which has nearly all characters on the game sorted by catogories ect)
- Online Players, where i can do bad stuff with online players and attach random and funny objects on them! Like tree's, dicks and keep going.. + teleport them all to me even their in no vehciel, i know this exist but private.
+ More nice stuff you can add to it, all with same design and a nice design!
I can't recive PM's so add me on skype if interested:
SecuredNetworks
OR Reply here, i will pay via PSN Card or PayPal Cash.

Originally Posted by
AnonyWS
Is there any modders here that can do private mods on request? I'll altso pay cash.
Skype:
securednetworks
Option A) Oooorrrr, you could read tutorials/threads and learn how to compile all this yourself and feel like you have accomplished something and have the good feeling of knowing you have obtained knowledge!
So when/if something breaks, or you need something else added you will know you can do it yourself and not have to rely or someone else / waste money....
Option B) Waste money and have someone else do it for you... im suure someone will jump at this but.... (EDIT: the moderators say this is not allowed here anyway so scratch that.)
The way you talk on nextgenupdates you make yourself sound like a pro - offering to help other people... but cant help yourself ?
Also, you know pink house has all like everything on your list.... Other then the bad stuff/freezing players - you just want the bad stuff pretty much and thats sad TBH - you do not need to be ruining the game like alot of fags already are. you dont need abuse the power of modding that you are lucky to have in the first place.
Last edited by Colt; 12-12-2012 at 02:58 PM.
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12-09-2012,02:18 PM

Originally Posted by
AnonyWS
Is there any modders here that can do private mods on request? I'll altso pay cash.
Skype:
securednetworks
Regardless if you are willing to pay someone to do this, the chances are very slim in actually finding someone who is willing to take time out to make this. So, here is a suggestion: Learn how to program, then learn the fundamentals of the C programming language (Not C++, C#, etc). Once you have picked up the basics of programming (This is of course assuming you have no experience), you can then learn how to work with RAGE.
The C programming language is very big, and takes years to fully master. You need to at least understand the concepts of functions (As you work a lot with these when creating mods), control structures, operators, variables (including data types, casting, type conversion, etc). Although I do not recommend this, it is not necessary to fully understand programming in general or the C language, in order to create your own mods (Just look at most of the devs here, who don't even know the correct terminology xD). I should also point out that you should read the tutorial on here about scripting and the SCOCL compiler as it does not follow the standards for a genuine C compiler like GCC, MSVS, or G++; so certain syntax you might pick up in learning C might not be recgonised in SCOCL.
You never know, you might actually come to like programming. You might think this is not helping you, but you just cannot expect to pay someone to do this. Just think about it, if you know how to program and whatnot, you can do anything you want*, plus its great fun and you can kill time, and possibly end up with a career new or not. If you do fall in love with programming and get the hang of C, and want to take things further, you can try C++ (In a nutshell, an extension of C with OO, and more) or look at other languages out there not necessarily specific to software dev (ie PHP for creating dynamic pages - web dev).
Hope this helps. I've left some resources for you.
Wikipedia's C programming language: C (programming language) - Wikipedia, the free encyclopedia
Wikipedia's computer programming: Computer programming - Wikipedia, the free encyclopedia
GTAModding (This is a priceless resource when you start creating mods): GTAModding
GTAModding's list of native functions (This list will become more apparent when you start learning the concept of functions): List of native functions - GTAModding
Code compiler: Compiler - Wikipedia, the free encyclopedia
TheNewBoston (C tutorials - also covers C++, more indepth): EDU - YouTube
The C++ Guy (Brilliant coverage, full game dev tutorials (Makes modding look so out), coverage on C and C++), : C++ && free software tutorials - YouTube
Hope this helps! Good luck!
*Limited to what you can actually do with the RAGE game engine
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12-12-2012,12:15 AM
Does anyone have a link to an object spawner that also has on-screen coords when placing each object?
Thanks in advance.
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12-12-2012,04:13 AM

Originally Posted by
Colt
Does anyone have a link to an object spawner that also has on-screen coords when placing each object?
Thanks in advance.
I know Evade's object spawner has on-screen coordinates, and definitely better controls. You need a keyboard to use it though. I believe you press 'x' or 'z' to get the coordinates of an object to show or not. Whatever you do, do not press 'u' as it seems to crash the game... for me, at least.
Last edited by Raeralus; 12-12-2012 at 05:06 AM.
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12-12-2012,09:28 AM

Originally Posted by
Raeralus
I know Evade's object spawner has on-screen coordinates, and definitely better controls. You need a keyboard to use it though. I believe you press 'x' or 'z' to get the coordinates of an object to show or not. Whatever you do, do not press 'u' as it seems to crash the game... for me, at least.
I have a keyboard that I can use, but Evade's object spawner is very limited to objects and doesn't display the object's correct name.
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