i never got alex blades zombies to work properly on IV ( only on EFLC ) so i cant tell ... but i remember reading it was possible .
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Is there a mod menu trainer for eflc original discs in .pkg form and how do I get it working? I have already installed a .pkg file just like gta iv and is not working. I've done deleted all files for eflc and installed the trainer, than completed the first mission, than tried 111, 633, and 663 on the phone nothing comes up , I've tried r3+l3 before and after and online. No luck does anyone have better instructions in details for eflc and if I need a trainer pkg file please a link for it also I just want to be able to do simple spawn.
Ok so i checked the modding wiki and this native SET_CHAR_MOVEMENT_ANIMS_BLOCKED(Ped ped, boolean set); is under Episode 2 but i tried the native on the ballad and it still terminates my script, so im assuming that i have the hash for new natives or a wrong hash, heres the hash i have and wondering is there one for the old natives or is mine wrong.
native.cfg hash
SET_CHAR_MOVEMENT_ANIMS_BLOCKED=$346B4FE7
When I use the php thing that three-socks posted I get SET_CHAR_MOVEMENT_ANIMS_BLOCKED=$6b8d69f7
I can't link to the tool because I host it locally, and my free host is still on php 5.2.17 (I think 5.4+ is required), I think the newest open iv might be able to do the same thing.
If anyone wants a "working" php I uploaded what I use: getnativehash.zip
Being nativesith/sithsocks is hard...
We get swarmed as soon as we enter a room like flies on poop lol. Some DEMAND schnitt constantly while others threaten you with I am telling(lil b's) WHATEVER!
Some days online gets I mad...Evil and got froze as soon as we got together. 7's and I were surrounded by others...
Today man wow...And the Multiplayer Event is tomorrow!
IDK now...I think I will remain in the shadows and I suggest you all do as well.
Stay Off PSN tommorow during the event.
Last event I sen many that only play modded GTA get banned on that day and that day alone.
Tomorrow agent smith will be online! Watch out!
Forseen in a vision/dream.
I am in a trance deprived of my senses.
Doors of perception are open to I.
I have a small-ish question...
Can objects that aren't on IV be ported from EFLC like vehicles and weapons can?
So we can use TBoGT scripts that involve those objects on IV as well?
I dont see why it shouldnt aslong as the objects are added to an img and the hash is right then it should load. Objects are not like vehicles and weapons where ide and dat files need editing, but i could be wrong some objects have special attributes and might need defining in an ide.
some will need dat editing tho cant remember if i shared this with you but here it is again.
EFLC to IV