Originally Posted by
EvilB
Does anyone know why this native keeps terminating my script SET_CHAR_MOVEMENT_ANIMS_BLOCKED(Ped ped, boolean set);
i need this native for the object spawner because the character is moving while froze in place, i know i could use SET_PLAYER_CONTROL to false but i cant use that native otherwise it will break the objects controls because the L2/R2 triggers values get set to 0 and the controls from jumper are using the L2/R2 values for the pressure of the button press or something like that.