can someone give me a .sco for a model changer eflc online ?
I use three socks trainer within Evil B's latest ISH. His model changer is the best, more options than any other model changer.
O yeah for Ultimate...what applies to TBOGT and TLAD for other CFW users does na apply to us. Simply adding to the script .img of IV all sco will appear in all episodes of Ultimate.
All you need in EFLC is Evils two sets of scipt.img and sript_network to load the modmanagers in EFLC. So that means you do na ave to compile with different headers for EFLC images. Ultimate is like all IV baby!
Modding is soo easy with it since by addin to one , it actually adds to all.
This is all of course if one actually bought all three episodes , which I highly recommend. Mods easily,loadin time is way faster, and freezes less than CFW.
does the script.img update all episodes on both Ultimate disc and psn versions?
Ultimate is actually na a disc. it is all HDD game. NPUB302007 ere something like dat is GTA IV and BLUS30127_E1 and BLUS30127_E2 which are EFLC.
I always play IV , but one day I tried TLAD and all modslots I placed with in IV were all there?! Checked TBOGT and same thing. When ya add to the EFLC scripts ya gotta compile the EFLC way but when doin IV the modslots apply to all three episodes. This game makes modding soo much easier. That and the soundtrack is a mix of IV and EFLC.
I LOVE ULTIMATE!
little confused here because look at what i found: http://www.play.com/Games/PlayStatio...rlrefer=search (don't worry its not a virus)
That is the Complete edition on disc, which is very different from the HDD versions.
can anyone tell me if i am getting the params for this native correct
GET_NTH_CLOSEST_CAR_NODE(X, Y, Z, N, &X2, &Y2, &Z2);
closest to coords given by params X, Y, Z
param N is the Nth node
Nth car node coords are returned to X2, Y2, Z2
When I was experimenting with it I used DRAW_COLOURED_CYLINDER with the returned values to see where they were.