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Post By ribonucleic
Post By JDMAlex
does the flamethrower have a model??
does the flamethrower have a model?? –
i was wondering if the flamethrower has a model, if it does perhaps we could make it active by using it along with a particle effect as Nativesith discovered some of the fire particle effects actually set things on fire so it would perfect for a flamethrower
we could maybe make a new slot with an existing model , but there is a lot of code from SA still left in here so I doubt it.. unless its a pc mod.
tbogt and tlad both introduced new weapons if we looked at how they did it, it should be possible on all platforms
Originally Posted by JDMAlex
I think a start should be introducin EFLC weapons into IV with scripts. Evil Blunt did the EFLC weapons to IV, which was a common.rpf mod.
But trying that now with his latest package is impossible since it applies the update as well as the mods. It is funny when it has JD's simple trainer which is in the mod pack and that calls for EFLC weapons. Always feel like I am missin out...
Also ...can we not change some guns ammo to rockets or molotovs? Basically askin fo a way round the common mods, without modding da common lol.
Originally Posted by nativesith
i currently working on the rocket pistol
That is wicked son, must be hard. Ever notice that the rpg when fired begins a spiral. Sayin da rocket propelled grenade begins a clockwise motion. Try firing these kind of explosive with a Annihilator, will not work. Wont work since the explosive most often spirals itself right into the Annihilator/Blades. We need Buzzard Rocket which Fly Straight sons! Still want the mini guns but with rockets.
This al bring me to another point STICKY BOMBS... We need Bombs sticky on foot and in a veh(Would nt dat be awesome!). So wanna maybe drive round throw explosives and maybe tem seconds later I will remember O yeah KA BOOM! lol. Having fun just thinkin boot dis...
Listenin to Skrillex/Damain Marley "Make it Bun Dem!" and playin with the partcle effects.
i think sticky bombs need there own special natives, although i guess if we could port the model and make them move in the same way we could use attach natives and then use something like the bullet native or a really small explosion with the explosion native to detonate them if we use dpad-down, of course they also have explosion delays if nothing is done to detonate them, so yeah in theory it is possible but would be a pain
im thinking spawning the actual model as an object when a sharty weapon is selected then applying force and have it meet a minimum distance away from you and then finish it off with an explosion and then delete the object... put that in a loop with some other natives for checking and it will work.
thats an idea but can you throw objects while driving? you can throw sticky bombs while driving but i don't know about objects
Well you will need a check that when you enter the veh it attaches the object to the veh not the ped and the rest can be the same .. If you exit the car it will go back .
So attach the object to the players hand then when given the word detach object and apply force to it and after add expl
And vise versa for car