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Thread: Cant Open my mod loader. Please help.
  

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  1. #1 Cant Open my mod loader. Please help. 
    steini0509 is offline Member
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    Hello

    I wanted my own modloader with more than 80 maps and 30 menus and some other stuff.

    I am not able to create my own modloader for ps3.

    ONly with the modmanager maker, but u cant choose categories there. only 50 sco files on the first page.

    So I found somebody who made this loader for me.

    He sent me a modmanager sco and a modmanager_menu sco

    I added these two files to the update img but it wont work.

    I cant open it in game. why?

    Please any help. Thanks.
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  2. #2  
    Colt's Avatar
    Colt is offline Developer
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    More than likely because you don't have another SCO to open it. If you don't have any button presses you won't be able to open it.

    Modmanager doesn't have a button press inside it.
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  3. #3  
    Devilsdesign is offline Member
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    You need to put that menu in a modloader like XMC or Major Modloader in the modslots
    That way u activate it and it will work...if programmed the right way
    It doesnt work standalone
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  4. #4  
    Colt's Avatar
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    Here's what I use to open ModManager as my main "Loader":

    Code:
    #include <natives.h>
    #include <types.h>
    #include <consts.h>
    
    void load_a_script(char* script_name)
    {
    	if (DOES_SCRIPT_EXIST(script_name))
    	{
    		if (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(script_name) < 1)
    		{
    			REQUEST_SCRIPT(script_name);
    			while (!HAS_SCRIPT_LOADED(script_name))
    			{
    				WAIT(0);
    			}
    			START_NEW_SCRIPT(script_name, 1024);
    			MARK_SCRIPT_AS_NO_LONGER_NEEDED(script_name);
    		}
    	}
    	else
    	{
    		PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~r~Script not found!", 5000, 1);
    	}
    }
    
    void main(void)
    {
    	while(true)
    	{
    		WAIT(0);
    		if (IS_BUTTON_PRESSED(0, 0x12) && IS_BUTTON_JUST_PRESSED(0, 0x13)) //For L3 + R3 or LS + RS
    		{
    			load_a_script("modmanager");
    		}
    	}
    }
    I think Jumper showed me that ^ So if you decide to use it, you have him to thank.
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  5. #5  
    steini0509 is offline Member
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    Ok I added this to Major Distribution ADdon Slot.

    Then I see the loader. but both is open then: Major AND my loader.

    I want my loader as Main Loader.

    How can I do this?

    and I have modmanager sco and modmanager_menu sco. what is the difference?

    A guy created this for me. He told me he used GUI menu creator

    Can somebody help me that I can use this as my main loader please? I dont know anything about scripting.
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  6. #6  
    steini0509 is offline Member
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    Quote Originally Posted by Colt View Post
    Here's what I use to open ModManager as my main "Loader":

    Code:
    #include <natives.h>
    #include <types.h>
    #include <consts.h>
    
    void load_a_script(char* script_name)
    {
    	if (DOES_SCRIPT_EXIST(script_name))
    	{
    		if (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(script_name) < 1)
    		{
    			REQUEST_SCRIPT(script_name);
    			while (!HAS_SCRIPT_LOADED(script_name))
    			{
    				WAIT(0);
    			}
    			START_NEW_SCRIPT(script_name, 1024);
    			MARK_SCRIPT_AS_NO_LONGER_NEEDED(script_name);
    		}
    	}
    	else
    	{
    		PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~r~Script not found!", 5000, 1);
    	}
    }
    
    void main(void)
    {
    	while(true)
    	{
    		WAIT(0);
    		if (IS_BUTTON_PRESSED(0, 0x12) && IS_BUTTON_JUST_PRESSED(0, 0x13)) //For L3 + R3 or LS + RS
    		{
    			load_a_script("modmanager");
    		}
    	}
    }
    I think Jumper showed me that ^ So if you decide to use it, you have him to thank.

    can I just copy this to an empty script? and what name I have to save the sco ?
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  7. #7  
    Colt's Avatar
    Colt is offline Developer
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    Quote Originally Posted by steini0509 View Post
    can I just copy this to an empty script? and what name I have to save the sco ?
    Yes, copy and paste that into a new .c or .cpp file and the compile it. Then name it whatever your startup.sco uses.
    (Like evades menu uses modscript.sco).

    Are you using these on multiplayer or single player?

    You'd also need to find out what the name of the main file is, the file that loads the actual loader itself.
    Ask the author of the loader for more help with the .img file you are using.
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  8. #8  
    steini0509 is offline Member
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    Quote Originally Posted by Colt View Post
    Yes, copy and paste that into a new .c or .cpp file and the compile it. Then name it whatever your startup sco uses.
    (Like evades menu uses modscript sco).

    Are you using these on multiplayer or single player?

    You'd also need to find out what the name of the main file is, the file that loads the actual loader itself.
    Ask the author of the loader for more help with the .img file you are using.

    Hm I dont understand it. I created a mod menu with GUI Mod Menu Creator, I think its MOd Manager 1.2

    I want use it online.

    but I never find an menu on gta that includes modmanager sco AND modmanager_menu sco

    all have just modmanager sco
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  9. #9  
    Colt's Avatar
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    Quote Originally Posted by steini0509 View Post
    Hm I dont understand it. I created a mod menu with GUI Mod Menu Creator, I think its MOd Manager 1.2

    I want use it online.

    but I never find an menu on gta that includes modmanager sco AND modmanager_menu sco

    all have just modmanager sco
    You need both modmanager.sco and modmanager_menu.sco for it to work.

    You also need menu_gexit.sco and menu_globals.sco for it to work. (At least in my case I did.)

    The source I posted up there is to be used with the network_startup.sco.

    The network_startup.sco that I use was modified and released by keredor (another dev here) to have up to 4 SCO files running at the same time the moment you enter an online game.

    Your network_startup.sco will contain the name of the main file for the Major Loader you are currently using. It could be modscript.sco, it could be modscript_main.sco, main.sco I don't know.
    If you can find what the main file for your current main Loader is, you can use the source I posted above and rename it to suit the network_startup.sco so it will load modmanager as the main Loader.
    Mod Videos: http://www.youtube.com/DontGetAngryBro
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  10. #10  
    steini0509 is offline Member
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    Quote Originally Posted by Colt View Post
    You need both modmanager sco and modmanager_menu sco for it to work.

    You also need menu_gexit sco and menu_globals sco for it to work. (At least in my case I did.)

    The source I posted up there is to be used with the network_startup sco.

    The network_startup sco that I use was modified and released by keredor (another dev here) to have up to 4 SCO files running at the same time the moment you enter an online game.

    Your network_startup sco will contain the name of the main file for the Major Loader you are currently using. It could be modscript sco, it could be modscript_main sco, main sco I don't know.
    If you can find what the main file for your current main Loader is, you can use the source I posted above and rename it to suit the network_startup sco so it will load modmanager as the main Loader.

    If I would send you my modmanager sco and modmanager_menu sco could u find what the main file is ? or do this for me? I would even pay if it works...
    I dont understand what u mean with "main file for your current main Loader". I just created a modmanager with Three Socks Gui Menu Creator 1.2 with 30 menus and 80 maps and 15 other stuff.
    Last edited by steini0509; 04-21-2013 at 09:59 AM.
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