how can i convert those mods to xbox 360?
after i finshed coding ?
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how can i convert those mods to xbox 360?
after i finshed coding ?
Do the arithmetic assignment operators cause the game to crash?
The operators i am refering to are:Code:/= *= -= +=
afaik its just structs.
I've used -= and += before with no problems on normal int/uint vars. But I haven't tried /= or *= and I haven't tried using them on floats.
Just a quick update to say I'm working on a new "example". But its more of a set of functions like a library, to create a menu. So any of you looking to have a menu in your mod may be interested in it. The main objective when I started coding it was to make it easy to create a menu and make the code look more simple. So its easier to maintain in the future.
tbb.ty/b6LC0 awesoma powa!
Something I should of done long before. But I learnt the hard way when I was working on garage 2.0 :P
It will be released along side the first project I will be using the library on.
Last edited by Three-Socks; 05-28-2012 at 04:26 PM.
GOOD
I can not change a name in scripts XBOX
My laptop can just about run gta lol. So I've been using the pc version a lot lately for PS3 development funnily enough. So I've updated IVPS3.Scocl.zip with my latest set up I use.
Changes:
Code:scocl_old.exe compiles using natives for PS3 development compatibility (can be used for PC development if using 1.0.4.0 game patch or lower). scocl_new.exe compiles using new natives for PC development compatibility (Must be running 1.0.7.0 game patch).
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