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46Likes
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04-17-2012,11:35 AM
mate can u add me on psn : antos1994 and help me do dis plzz
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04-21-2012,12:45 PM
well i came out of my cave today and figured out on my own how to compile old natives with out SCOToolBox (winning!)
Was gonna post ths up quick.. but got hit in the face by realizing this was already discovered!!!
jeez
my tutorial is now obsolete. lol
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04-21-2012,01:11 PM

Originally Posted by
jamie120
mate can u add me on psn : antos1994 and help me do dis plzz

I don't have psn. If something isn't clear. Post what your having problems with and I'll try and help.

Originally Posted by
JDMAlex
well i came out of my cave today and figured out on my own how to compile old natives with out SCOToolBox (winning!)
Was gonna post ths up quick.. but got hit in the face by realizing this was already discovered!!!
jeez
my tutorial is now obsolete. lol
lol sorry about that.
My first ever post here I actually posted them: http://psx-scene.com/forums/f276/%5B...tml#post953734 too :P
I forgot I had done it tbh. It was not until recently that I realised that most people were still having to do the extra scotoolbox step. So I thought I better "package" it up. So more people can make use of it.
BTW your original tutorial is still highly useful because of the scotoolbox stuff. Scotoolbox still has its uses. Like modding/research original gta sco's.
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04-21-2012,03:22 PM

Originally Posted by
Three-Socks
I don't have psn. If something isn't clear. Post what your having problems with and I'll try and help.
lol sorry about that.
My first ever post here I actually posted them:
http://psx-scene.com/forums/f276/%5B...tml#post953734 too :P
I forgot I had done it tbh. It was not until recently that I realised that most people were still having to do the extra scotoolbox step. So I thought I better "package" it up. So more people can make use of it.
BTW your original tutorial is still highly useful because of the scotoolbox stuff. Scotoolbox still has its uses. Like modding/research original gta sco's.
yeh I figured it may come in handy so I left it but put a link to yours at the top with a note to use the newest (yours) and if having issues refer to mine.
keep up the good work.. Next time ill pay more attention i'm some times thick headed...
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04-24-2012,10:20 AM
need help!!!!! where i put the sco??? i know is in Modmanager but??? how????
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04-24-2012,01:47 PM

Originally Posted by
josephrosello
need help!!!!! where i put the sco??? i know is in Modmanager but??? how????
Depends Do you currently have script mods?
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#17
seperate hex for xbox 360?
seperate hex for xbox 360? –
04-25-2012,12:45 PM

Originally Posted by
Three-Socks
<snip>
as the title of my post states, does one need a different hex value for xbox? i would love to cut out the copy pasting part of the compiling process, that would save me a lot of time.
thanks in advance.
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04-25-2012,01:20 PM
Depends what hex values you are on about. The native hex's are the same. But the game signature hex is different on xbox. You could find it yourself using a hex viewer on an original xbox sco (offset 0x14 to 0x17). But like it says in the post its just for identification purposes anyway. You could just use 'GTAIV' and scocl will set it to the pc sig.
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04-25-2012,01:34 PM

Originally Posted by
Three-Socks
Depends what hex values you are on about. The native hex's are the same. But the game signature hex is different on xbox. You could find it yourself using a hex viewer on an original xbox sco (offset 0x14 to 0x17). But like it says in the post its just for identification purposes anyway. You could just use 'GTAIV' and scocl will set it to the pc sig.
thanks for the response, i realize i could use GTAIV, however would that not compile the script using the hashes for the new natives? i'll go find the xbox 360 signature now, thanks again.
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04-25-2012,01:38 PM

Originally Posted by
dudeeitsbrian
thanks for the response, i realize i could use GTAIV, however would that not compile the script using the hashes for the new natives? i'll go find the xbox 360 signature now, thanks again.
Nope. I'm not an expert in it but I'm pretty sure setting it as GTAIV, Just changes the game signature. Scocl compiles uses what ever the natives are in: /bin/natives.cfg
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