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Have you tried doing the "MultifunctionKeyCommand", not really sure what you're after here other than another iteration of the multifunction key command. I guess it would be a bit confusing using it while playing the game i don't know. As i said i prefer a simple menu rather than a nested one.
Well what my idea was is too have a simple cross back and forth menu like i allready did , but you know other creators mods which just have combo key commands and there is only a few of them. Well i was trying to make a simple mod that can activate another "MultifunctionKeyCommand" or ComboKeyCommand so you have numerous key commands in one single activation other than having a limit of then or loading in another script.
Originally Posted by spadger
Im pretty sure this can be done, im yet still working on it and i wont stop untill i get something close to it LOL. But anyways ill give you another example how im describing this.
First you get this type of mod which is a limit of differen ComboKeyCommands E.G:
Limited Mod Type:
LStick + O = God mode
RStick + ^ = Make Cars Explode
SStick + LStick = Spawn Peds
LStick + O = Activate Menu
RDPAD = Viewing Mod
LDPAD =Viewing Mod
X = Select Mod
RStick + O = Testing MultiFunction Command
Say for example one of the selected mods are activated , it has ComboKeyPressCommand.
It wont work for some odd reason even if you state it in a Void or Bool or w/e. Im not sure if you can help me on this one but if one of the experienced coders on here knows what i mean this would work well in a toggle menu mod and then you have sooooo many mods in one with out having different scripts to define from.