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Thread: PS2 Widescreen Hack (Hex ISO Codes Only)
  

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  1. #11  
    nemesis2000 is offline Member
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    Quote Originally Posted by reprep View Post
    Did you notice frame drop on final fantasy XII with 640 x 448 mode?
    i didn't notice any frame drop, but i noticed that some graphical effects, static images has own resolution values which i can't find and that causes some graphical glithes

    Quote Originally Posted by reprep View Post
    and how could you find the addresses in the first place? I want to try other 512 x 448 games too.
    Mortal Kombat Armageddon has unusual resolution 832x448, that helped me to find right hex code

    and i noticed that hex code always looks like

    yyyyxx24

    where yyyy resolution

    c002 - 832
    8002 - 640
    4002 - 576
    0002 - 512
    e001 - 480
    c001 - 448
    a001 - 416

    and x can vary between 01-10

    so for ffxii hex code
    00020224

    for mka
    c0020324

    Quote Originally Posted by reprep View Post
    Does anyone know a way to apply the widescreeen cheats to game elfs , and tell the exact process.
    i tried for RE CV, but there is 1505 possible values for 0000804f, and its hard to find right one

    maybe that can help, but I do not know how
    1.png
    2.png
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  2. #12  
    reprep is offline Developer
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    @nemeesis2000:

    thanks for the detailed info.

    But how did you apply these changes? Did you get the game elf out of iso, applied the hex change via a hex editor and put it back to iso?

    Sorry if i am bothering you. I just want to learn the exact process(best program to take the game elf out of iso, and rebuild the iso back, and the hex editor you use)
    Please contact me if you can make a PS2 VGA cable with SoG stripping. All costs will be covered by me.
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  3. #13  
    nemesis2000 is offline Member
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    Quote Originally Posted by reprep View Post
    But how did you apply these changes? Did you get the game elf out of iso, applied the hex change via a hex editor and put it back to iso?
    i applied the hex change to elf file via a hex editor

    then i put dvd in ps2, and launched modified elf from usb flash

    for pcsx2 i mount iso, and launched modified elf file
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  4. #14  
    No.47's Avatar
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    Quote Originally Posted by reprep View Post
    But how did you apply these changes? Did you get the game elf out of iso, applied the hex change via a hex editor and put it back to iso?
    Of course you can extract the ELF, modify it, and then rebuild the iso. But the rebuilding is a bit complicated since the exact file order is (at least for some games) important. And it's not necessary for these resolution hacks either. Just use a hex-editor that allows you to modify a user-defined range of the ISO image. I use 'Tiny Hexer' for these purposes, I don't think it's something super special but it gets the job done and is easy to use.
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  5. #15  
    reprep is offline Developer
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    thanks to nemesis2000 and No. 47. I will see what i can do.
    Please contact me if you can make a PS2 VGA cable with SoG stripping. All costs will be covered by me.
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  6. #16  
    VIRGIN KLM's Avatar
    VIRGIN KLM is offline Member
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    Quote Originally Posted by No.47 View Post
    To the contrary, I'd really like to see how much the framerate can be improved by decreasing the internal resolution. Maybe games like Killzone that are nearly unplayable due to sluggish framerates can get a nice performance boost by sacrificing some image quality? Although somehow I doubt it, these games probably are simply unpolished as a whole...
    One of the other ideas I had.
    BTW, I tried the force480p trick on the ELF of KH2FM and it did work differently indeed than doing it with GSM.
    Now I need to decide what's better, 480p with this trick or 480i with a good de-interlace that my TV has?
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  7. #17  
    nemesis2000 is offline Member
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    Reident Evil Code Veronica (NTSC)

    elf hex

    initial value (4:3)
    0000803F 0000803F 0000803F 0000803F
    0000803F 0000803F 0000803F 0000803F
    0000803F 0000803F 0000803F 0000803F
    00000043 00000000 00000000 00000000
    00000045 00000045 00000000 00007043

    don't know which option is better

    changed to (wide)
    0000403F 0000403F 0000403F 0000403F
    0000803F 0000803F 0000803F 0000803F
    0000803F 0000803F 0000803F 0000803F
    00000043 00000000 00000000 00000000
    00000045 00000045 00000000 00007043

    changed to (wide)
    0000803F 0000803F 0000803F 0000803F
    0000403F 0000403F 0000403F 0000403F
    0000803F 0000803F 0000803F 0000803F
    00000043 00000000 00000000 00000000
    00000045 00000045 00000000 00007043

    changed to (wide)
    0000803F 0000803F 0000803F 0000803F
    0000803F 0000803F 0000803F 0000803F
    0000403F 0000403F 0000403F 0000403F
    00000043 00000000 00000000 00000000
    00000045 00000045 00000000 00007043

    Mortal Kombat Shaolin Monks (NTSC)

    elf hex

    initial value (4:3)
    00000045 00000045 0000803F 00000000

    changed to (wide)
    00000045 00000045 0000403F 00000000

    codebreaker
    F0212FA8 0000000E (master code)
    204F4B38 3F400000 (wide)
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  8. #18  
    nemesis2000 is offline Member
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    sorry for bad english

    the main problem is that without theoretical information, you are looking for a needle in a haystack

    also

    Darkwatch (NTSC)

    elf hex

    initial (4:3)
    0000803F ABAAAA3F 00000000 00000000
    0000803F 0000803F 00000000 00000000

    changed to (wide)
    ABAAAA3F 388EE33F 00000000 00000000
    0000803F 0000803F 00000000 00000000

    d1.png

    d2.png

    and some information about games that uses renderware

    m2.png


    RwCamera* RwCameraSetViewWindow ( RwCamera * camera,
    const RwV2d * viewWindow
    )

    RwCameraSetViewWindow is used to set the size of the specified camera's view-window (in world units). The specified 2D vector represents the half-width and half-height of the view-window. The default view-window has dimensions (1.0, 1.0) giving a window 2.0 units on each side.

    This function can be used to control the angular field-of-view of the camera. Larger values give a wider field-of-view while smaller values give a narrower view. Hence changing the size of the view-window gives the effect of a zoom-lens. Note that changing the size of the view-window does not alter the size of the camera's image raster, so unless the aspect ratios match, the resulting image will be distorted to conform to the image raster's aspect ratio.


    Note:
    This function should not be called between RwCameraBeginUpdate and RwCameraEndUpdate.

    Parameters:
    camera Pointer to the camera.
    viewWindow An RwV2d describing the view-window dimensions.

    Returns:
    Returns pointer to the specified camera.
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  9. #19  
    nemesis2000 is offline Member
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    Quote Originally Posted by No.47 View Post
    Wow, that's awesome!! I tried to patch that game via memory hack some time ago and failed... do you know if that should work as well or is it necessary to hex-edit the ELF? I really have to look into this tomorrow.
    it works well only for gameplay

    but i've made some corrections for no prerenderd cutscenes

    Darkwatch (NTSC)

    gameplay

    initial (4:3)
    0000803F ABAAAA3F 00000000 00000000
    0000803F 0000803F 00000000 00000000

    changed to (wide)
    ABAAAA3F 388EE33F 00000000 00000000
    0000803F 0000803F 00000000 00000000

    for no prerendered cutscenes

    value 1

    initial
    3C0080AC 6C00013C 440083AC 803F033C

    changed to
    3C0080AC 6C00013C 440083AC AB3F033C

    value 2

    initial
    35FA8E3C 00000000 ABAAAA3F 00000000

    changed to
    35FA8E3C 00000000 388EE33F 00000000

    also

    reo.png

    sorry for image

    but for some reason, when i trying to post it like a text, i received message that says that i can't post links
    Last edited by nemesis2000; 06-17-2012 at 02:23 PM.
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  10. #20  
    nemesis2000 is offline Member
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    Rogue Galaxy (NTSC)

    elf hex

    initial (4:3)
    403F023C 00608244 D40B050C 2D200002

    changed to (wide)
    103F023C 00608244 D40B050C 2D200002

    rg2.png

    rg1.png
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